LIST OF ALL AUTHORING STUFF (REAPER, Magma, tutorials, etc.)

Viewing 15 posts - 46 through 60 (of 256 total)
  • Author
    Posts
  • #423607
    Nyxyxylyth
    Participant

      Updated OP:

      – Updated CustomTools.zip so the template is named “C3 Custom RB3 Template” instead of “Custom RB3 Template”. No big deal.

      – Updated REAPER link to indicate 4.22 should be used.

      – Added links to C3 CON Tools and CAT.

      #424235
      Nyxyxylyth
      Participant

        Updated OP’s CustomTools.zip with new C3 Custom RB3 Template: includes Trill and Tremelo on pro guitar/bass.

        #424670
        Updated OP’s CustomTools.zip with new C3 Custom RB3 Template: includes Trill and Tremelo on pro guitar/bass.

        I cannot seem to figure out how to install the templates. The instructions say to drop the files in the ProjectTemplates folder, but I cannot seem to find said folder anywhere. And I tried creating that folder under ProgramFiles(x86)>REAPER, but that did not do the trick.

        #424671
        Nyxyxylyth
        Participant
          I cannot seem to figure out how to install the templates. The instructions say to drop the files in the ProjectTemplates folder, but I cannot seem to find said folder anywhere. And I tried creating that folder under ProgramFiles(x86)>REAPER, but that did not do the trick.

          To see where REAPER stores its templates, select File / Project template / Save project as template.

          #424672

          C:Users\AppDataRoamingREAPER

           

          That’s where it’s always gone for me. The AppData folder is a hidden folder, so you’ll either need to enable viewing of hidden folders, or manually type the path in in the explorer bar.

          #424685

          Thanks for both of the above replies. I now got it working.

          However, I now have a new issue. When I open the C3 Customs RB3 Template, it tells me I’m missing the W1 Limiter plugin even though I already copy and pasted it into the Plugins folder (Program Files x86>REAPER>Plugins).

          I used the x32 version even though I’m using Windows x64, simply because I’m using the x32 of Reaper (due to recommendations to avoid problems). Could this be the reason I’m getting the error message? Or what?

           

          EDIT: I also keep getting the “missing file” message saying that I do not D:c3customshihat.wav

          Where can I find this file or fix this issue, assuming this is the reason count-ins do not work for me in new projects.

          #424686

          Firstly, yes. You should use the x32 bit REAPER even if you have a x64 system.

           

          Next:

           

          Inside the Plugin’s Folder, there is another folder FX. Move another copy of the limiter in there. I’m pretty sure one set of instructions tells you only to move it into Plugins, and another set tells you FX. I’ve always just done both to be sure and I’ve never had a problem. Try that.

          #424688
          Nyxyxylyth
          Participant
            EDIT: I also keep getting the “missing file” message saying that I do not D:c3customshihat.wav

            Where can I find this file or fix this issue, assuming this is the reason count-ins do not work for me in new projects.

            Updated OP CustomTools.zip to include stick.wav and hihat.wav. Right-click on the count-ins and Choose New File, and then save the template, or you’ll have to redo this every time you start a new custom.

             

            There’s nothing sacred about these files – they’re generic sounds that you were meant to get on your own. Ideally, you might be able to isolate a good count-in sound from the song you’re authoring. If not, fall back on one of these.

            #424689

            Again, thanks a lot to the above two <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

            #424755

            Sorry if this is the wrong place to be posting my questions… But I just watched the entire, extremely helpful, pksage Reaper tutorial, but I have a couple of questions that were not covered.

            How do you export your final project? “Export Project MIDI”, correct? Well, after that, what settings/checkboxes do we stick to? Do you Embed tempo map, and you do make it a multitrack MIDI file even if you’re using a single-layered MP3, correct?

            Also, if I were to try to chart drums only, would I delete the placement notes on EMH in guitar and bass in order to have the instruments show up as “no part”?

            #424757
            Nyxyxylyth
            Participant
              How do you export your final project? “Export Project MIDI”, correct? Well, after that, what settings/checkboxes do we stick to? Do you Embed tempo map, and you do make it a multitrack MIDI file even if you’re using a single-layered MP3, correct?

              All correct.

               

              Also, if I were to try to chart drums only, would I delete the placement notes on EMH in guitar and bass in order to have the instruments show up as “no part”?

              Not quite. Just mute the parts you haven’t charted before you do the MIDI export.

              #424758

              Thank you. The only thing that still isn’t quite clear is the tempo map option. You’re saying DO embed it, right?

              #424763
              Nyxyxylyth
              Participant
                Thank you. The only thing that still isn’t quite clear is the tempo map option. You’re saying DO embed it, right?

                Always. If you don’t embed the tempo map, you’ll see it slowly drift out of sync as you play the song.

                #424886

                Hello

                can I use the stick sound in the Custom Tools.zip

                and use it on my song?

                #425277
                Nyxyxylyth
                Participant

                  Added Farottone’s Complete C3 Tutorial for New Authors viewtopic.php?f=12&t=2677 to OP.

                Viewing 15 posts - 46 through 60 (of 256 total)
                • You must be logged in to reply to this topic.
                Back to top button