Forum Replies Created
-
AuthorPosts
-
May 4, 2023 at 10:03 pm in reply to: Can’t move my Complete Rockband 3 DLC Library to another Wii #530274
If I’m not mistaken, each Wii has its own individual console ID that is used when compiling customs into .bin files. The customs you have already compiled were done so using the old console ID (in the ng_id.txt file), and would therefore be incompatible with the new Wii’s different ID. As far as I know, there’s no way to change Wii console IDs, so you might need to recompile each folder individually with the new ID.
Nice, definitely excited for some more Elliott Smith! I actually have a completed tempo map and drums partially completed for Ballad, so if you were interested in collabing on that song at all I’d be happy to send over what I have!
Fine on my end as well. Maybe do a fresh install? Is Windows Defender blocking folder access or something?
The links seem to be entirely dead as of now, unfortunately; every song leads to a 404 error.
God I’m dumb lol. In between packing 090/091 and 092/093, I had purchased a new laptop, and thought I installed/transferred everything correctly. It turns out I forgot to install the RBN tools for Reaper, which caused all the midis exported on my new laptop to be set at the incorrect tick rate, thus causing the freeze. All good now, I should’ve figured it was something with the midi!
Well, in this case, I REALLY have no idea what’s going on…basically, I’ve been using the sZHE generation to condense official Pro Upgrades with their respective songs. I take the official pro upgrade for a DLC song, inject the upgrade into the midi, and add the necessary info to the .dta in order for the game to pick it up. I’ve found that leaving the respective DLC in it’s original generation causes the upgrade to not apply, so I’m essentially making it a custom to trick the game into loading it as one. However, for some very odd reason, the songs “Fat Lip” by Sum 41, “Purple Haze” by the Jimi Hendrix Experience, and “The Stroke” by Billy Squier all freeze on the loading screen when picking the instrument/difficulty. I truly have no idea why this is, as all I’m doing is adding the Pro_Guitar/Pro_Bass parts into the midi…does anyone have any ideas? I’ve done this exact thing with nearly 50 other songs so far in the exact same way and I’ve never had any issues, they all play just fine. I even packed the upgraded Purple Haze with a different packed song in sZFE, and that packed song works while Purple Haze still freezes.
Does sZHE have a packing limit I’m unaware of? Anything past 090/091 freezes the game during the loading screen; I haven’t changed anything in my packing method and the songs.dta is identical in structure to the customs that work in the same generation.
Yeah, even if a song once had a C3 custom, once it becomes Rock Band 4 DLC the page is hidden.
It makes my heart happy knowing that this project is still getting updates. Thank you so much for these upgrades and I can’t wait to try them out, especially MotP!!
February 26, 2021 at 8:47 pm in reply to: Video showing creation process from beginning to end #517369THANK YOU THANK YOU THANK YOU!!! I tried learning from solely reading the docs and watching the stream archive, but I couldn’t connect the neccessary pieces on my own and gave up on the entire thing. This is perfect!!! While I don’t know how long it’ll take me, I WILL be on the database eventually in some form. Thank you again for making this!!!
Just tried out the new code – it skips the intro cinematic, but for some reason doesn’t skip anything else before it. I’m playing using an NTSC iso backup if that helps. I’m going to attempt using a different loader to see if that helps, I’ve been using USBLoaderGX.
Here’s a copy of my SZBE69.txt file:
SZBE69
Rock Band 3Hooktype: GxDraw
Fast Startup
20B39ED0 80805847
04B39ED4 00000000
E0000000 00000000
20B39EE0 80805868
04B39EE0 80805847
04B39EE4 00000000
E0000000 00000000
20B39EF0 808058D9
04B39EF0 80805847
04B39EF4 00000000
E0000000 00000000
20B39F00 92FECD00
04B39F04 00000000
E0000000 00000000I’m still having issues trying to get the Fast Startup code to work on my Wii with USBLoaderGX and Ocarina. The loader successfully makes the .gct file and I’ve ensured that the spacing in the text file is correct, but it either only skips the MTV screen partially, or doesn’t skip anything at all. Here are some things I’ve tried:
– Changing the hooktype in both loader settings and game settings to every possible option
– Removing the hooktype specifier in the .txt file
– Ensuring that Ocarina is on in both the game and loader settings
– Changing cheat paths from the SD Card to the USB Loader itself
– Manually typing out the code in case a formatting error occurredCould it have something to do with the actual text format in the SZBE69.txt file? I make the text file in Notepad which has UTF-8 encoding. I’m running out of ideas on what the issue could possibly be. My game ios is 249 and loader ios is 58 if that has an impact. Thanks for any help!
- This reply was modified 3 years, 11 months ago by regularjphn.
December 9, 2020 at 8:02 pm in reply to: What are the best “pro” instrument options these days? #515234I personally use an Alesis Nitro Mesh kit and it’s been a dream, it retails around $400. You would need the standard midi adapter as well as a midi cable but those shouldn’t be too hard to come by.
For some reason, I can’t get the Fast Startup cheat to work properly. It just skips through the MTV screen but doesn’t skip the rest, which is a problem that another user had that didn’t seem to be fixed. Has anyone else experienced this problem?
-
AuthorPosts