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August 19, 2020 at 3:13 pm in reply to: Packing Like a Pro – Atruejedi’s Guide for a Legit Wii Library #513621
what tip do you have for a full multitracks customs not to hang during the game?
I realized that the ones that weigh something close and mainly 30mb are usually freezing every 10 seconds.
Same issue here.
I’ve tried to recreate the mogg file reducing the project rate and/or muting some tracks in Audacity, but it didn’t work … the game crashes on loading screen.I also tried using RockBiink, but when I click on “Generate RAD batch list”, I get an error: “something went wrong”. Despite the error, the process proceeds normally and I can even generate the .bik file, but when I try to listen on VLC, there are only drums and apparently the .dta file is not updated as it should. Can someone help me? ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
August 19, 2020 at 2:31 pm in reply to: Packing Like a Pro – Atruejedi’s Guide for a Legit Wii Library #513619Hey all, I’ve spent all day trying to get customs working but to no avail. I compiled 1 song in sZGE slot 26 and put the 2 bin files on my sd card. However, whenever I load the game through USB loader GX using cIOS 249. It always gives me the “SD Card mode has not been enabled” message. I know for certain my bin files aren’t too big because I only have 1 song so far. I’m using a real NAND and installed then uninstalled then reinstalled the sZGE wad. I use Wiixplorer to delete MSTORE.vff for multiple refreshes. I’m not sure this affects anything but my Wii has never had any official DLC on it.
I spent many weeks (and a bricked Wii) to fix this. In my case, I went to the Wii Shop Channel and downloaded “The Legend of Zelda: Skyward Sword Save Data Update”, which was one of the only “products” available for download. With that, apparently a path was created on Nand for downloaded content and the SD card mode was finally activated for me.
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