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  • what tip do you have for a full multitracks customs not to hang during the game?

     

    I realized that the ones that weigh something close and mainly 30mb are usually freezing every 10 seconds.

     

    Same issue here. :bang:

     

    I’ve tried to recreate the mogg file reducing the project rate and/or muting some tracks in Audacity, but it didn’t work … the game crashes on loading screen.

    I also tried using RockBiink, but when I click on “Generate RAD batch list”, I get an error: “something went wrong”. Despite the error, the process proceeds normally and I can even generate the .bik file, but when I try to listen on VLC, there are only drums and apparently the .dta file is not updated as it should. Can someone help me? <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

    Hey all, I’ve spent all day trying to get customs working but to no avail. I compiled 1 song in sZGE slot 26 and put the 2 bin files on my sd card. However, whenever I load the game through USB loader GX using cIOS 249. It always gives me the “SD Card mode has not been enabled” message. I know for certain my bin files aren’t too big because I only have 1 song so far. I’m using a real NAND and installed then uninstalled then reinstalled the sZGE wad. I use Wiixplorer to delete MSTORE.vff for multiple refreshes. I’m not sure this affects anything but my Wii has never had any official DLC on it.

     

    I spent many weeks (and a bricked Wii) to fix this. In my case, I went to the Wii Shop Channel and downloaded “The Legend of Zelda: Skyward Sword Save Data Update”, which was one of the only “products” available for download. With that, apparently a path was created on Nand for downloaded content and the SD card mode was finally activated for me.

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