Status of the GHtoRB3 project?

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  • #405438

    well, i worked with the GHtoRB3 team…they might be releasing a few more songs if they can find the drive to do so, basically they haven’t had it for awhile which happens sometimes. so just keep an eye on the spreadsheet on the off-chance that they release what is still in development which i can list if you guys so wish.

    #405439

    TrojanNemo, dude, you’re my hero. Holy crap that’s a ton of work…

     

    It’ was actually more than that, since at the time you couldn’t just go and get the songs from bluzer, so I had to learn to rip and decrypt things too <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

     

    Decrypting/converting the fsb.xen containers to usable audio from scratch was a right pain in the ass. Luckily, some dude(HCS) programmed all the tools needed to do it(xen decrypt/fsb password extract/XMA de-interleaving) into one usable program. I whipped up a simple batch file back then that converts the GH(Band games)/X360 audio into WAV files, I’d suggest using that instead of getting the audio from my thread @ fofff.net, as you would have to re-re-encode the ogg files into a mogg file(thus quality lost). Thinking about you, you could probably use ffmpeg to whip up a multi-channelled ogg(just to automate the process), personally, I would rather just unpack it to WAV files then you can adjust the volume levels to your liking, as GH audio tends to be really quiet compared to RB audio.

     

    Since i have no need for it, here is the conversion package I made way back when. I also made one for wii BiK files..just to automate the bulk process of doing all the audio myself.

     

    http://www63.zippyshare.com/v/71045133/file.html

     

    Just get your GH audio(aDLC###_#.fsb.xen files), unpack those files from the x360 DLC container with wxpirs(or le fluffie), make a folder & put them in the folder along with the contents of that archive i posted…then just execute the batch file. If your audio didn’t unpack to the folder everything is in(more likely XP users), you’ll have to look in > c:documents and settings\

     

    Have fun!

     

    :c00l:

    #405440
    so just keep an eye on the spreadsheet on the off-chance that they release what is still in development which i can list if you guys so wish.

    Just out of curiosity and so if anyone gets motivated enough to start working on conversions, can you post this just so the same work is not being done by more than one person/group?

    #405442
    TrojanNemo
    Participant

      I would think ghtorb3 would prefer to keep their ongoing projects a secret.

      They’ve been informed of this thread. Wait until they chime in.

      #405467
      TrojanNemo
      Participant

        I whipped up a simple batch file back then that converts the GH(Band games)/X360 audio into WAV files, I’d suggest using that instead of getting the audio from my thread @ fofff.net, as you would have to re-re-encode the ogg files into a mogg file(thus quality lost).

         

        I know that, and that’s what I have been doing manually for these FtV songs i’ve done. But I felt it was adding more work that really isn’t necessary at this step for them. Once they have the charts done and compiled, it’s a lot easier to get better audio and just recompile in magma, than have them waste time doing this without figuring out if they can actually finish the song!

         

        Since i have no need for it, here is the conversion package I made way back when. I also made one for wii BiK files..just to automate the bulk process of doing all the audio myself.

         

        http://www63.zippyshare.com/v/71045133/file.html

         

        Just get your GH audio(aDLC###_#.fsb.xen files), unpack those files from the x360 DLC container with wxpirs(or le fluffie), make a folder & put them in the folder along with the contents of that archive i posted…then just execute the batch file. If your audio didn’t unpack to the folder everything is in(more likely XP users), you’ll have to look in > c:documents and settings\

         

         

        this worked incredibly well! really simplified the work I was doing. I might create a GUI for this at some point :excited:

        #405781

        Hope this continues My Morning Jacket One Big Holiday is about all that’s left from my all time favorites on GH.

        #406529

        Looking to help get this rolling again Im sure as If get all of this I can do more songs anyone who wants to continue this and help me out get a hold of me

        #406556

        Like for instence I went and downloaded the double vision files, fixed the guitar charts and bass charts, I then tried to compile, I converted all the audio stems to wav and it tells me it cant save my project file but i have tried many folders and all permissions are correct it is in administrator mode, I cant figure this out for the life of me, named file RB3Doublevision.rba and it wont save any ideas

        #406557
        TrojanNemo
        Participant

          That might be the same bug that was brought to my attention recently. Trying saving the project with a name that does NOT include the letter “v” in it.

          Next update to Magma will fix that.

          #406578

          hmm nothing to do with that but it works now

           

          It is now givingme this

           

          Build started at 6:01 PM.

          Reading the archive

          SystemInit Params: C:UsersChrisDownloadsMagmaC3MagmaCompilerC3.exe -have_lock C:UsersChrisDesktopass.rbproj C:UsersChrisDesktopass.rba -mutex HMX_Magma_22512919615219771238178

          Project Compiler: Reading project ‘C:UsersChrisDesktopass.rbproj’…

          Project Compiler: Entering Phase 1 of 5…

          Metadata Compiler: Starting…

          ERROR: Metadata Compiler: [C] sub_genre: ‘subgenre_alternative’ is not a valid value.

          ERROR: Project Compiler: DTA compiler failed.

          RBA Build ended at 6:01 PM.

           

          It looks like there was an error creating the RBA file.

          Stopping here…

           

           

          how do i fix this lol…I figured that out…the genres much match

           

           

          Build started at 6:06 PM.

          Reading the archive

          SystemInit Params: C:UsersChrisDownloadsMagmaC3MagmaCompilerC3.exe -have_lock C:UsersChrisDesktopass.rbproj C:UsersChrisDesktopass.rba -mutex HMX_Magma_2321201102156921182191

          Project Compiler: Reading project ‘C:UsersChrisDesktopass.rbproj’…

          Project Compiler: Entering Phase 1 of 5…

          Metadata Compiler: Starting…

          Metadata Compiler: Done.

          Project Compiler: Entering Phase 2 of 5…

          MIDI Compiler: Starting…

          ERROR: MIDI Compiler: (MIDI FILE): Track EVENTS required but not found

          ERROR: MIDI Compiler: (MIDI FILE): Track BEAT required but not found

          ERROR: MIDI Compiler: (MIDI FILE): Halting validation due to missing and/or extraneous MIDI tracks

          MIDI Compiler: Done.

          ERROR: Project Compiler: Midi compiler failed.

          RBA Build ended at 6:06 PM.

           

          It looks like there was an error creating the RBA file.

          Stopping here…

           

           

          How do i create these tracks…I know im a super noob lol

          #406579
          TrojanNemo
          Participant

            You got to start at the beginning. If you don’t even have a BEAT track, that means you’re not using our template, and that’s your first problem. You can’t jump into Magma and try to compile a song without understanding all the moving parts that are required for a song to compile.

             

            I suggest starting here: http://pksage.com/rbndocs/index.php?title=Main_Page

            #406666
            TrojanNemo
            Participant

              this was posted by toops in their Xbox360ISO.com thread:

               

              oh hey guys.

              so yeah a lot of stuff has come up for me in the real world so i don’t have any time at all to do this anymore. to be completely honest i’m not sure if i will again, but never say never? motivation has tanked with the group as a whole as well and it’s a 3-man operation so we need all three of us to make these work. so for now yes sadly the project is more or less dead. thank you guys so much for your support over the length of it. i’m really proud of what we’ve accomplished here and i’m happy i was apart of it. i’m SURE you all know about C3 by now but yeah there’s still songs and conversions being released over there, some may be songs from us in the future but these are songs that were already near completion or had been worked on so it’s nothing really new in terms of us working on stuff. thanks again. hopefully we’ll be back down the road.

              ROCK ON

              toops

               

              tl;dr: no more songs for now. maybe some at c3 but those are ones we already did. thanks

              #406678
              this was posted by toops in their Xbox360ISO.com thread:

              Well it sucks to read that, but it was pretty much not a surprise. I hope they were able to give you guys a lot of their songs they were almost done with for you guys to release!

              #406989

              so, you guys are gonna take over the project?

              #406990
              Nyxyxylyth
              Participant
                so, you guys are gonna take over the project?

                You’ll see a few leftovers picked out, but that’s it.

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