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  • in reply to: PS3 – Broken links or damaged song reports #447182
    I tried all possible options (looping fix while converting and looping fix for already converted mogg files) but both take no effect.

     

    That is what I try to say.

     

    I don’t know why it’s not working again, I tought you fixed that one the way I told you.

     

    I have the version which I’ve made on my google drive, but I don’t know if it’s gonna work with new con tools,

    but you can try to convert that one with old con tools.

     

    I still have that fixed con file I’ve made, but I’m not sure it would work with new con tools, as when I had problems I’ve been using old one, so if it’s not working try old con tools.

     

    Link for my version of the song The Kinks – You Really Got Me

    https://drive.google.com/file/d/0B7IltJ … sp=sharing

    in reply to: PS3 – Broken links or damaged song reports #446810

    did you try converting .con file with latest con tools with option fix looping error while converting?

    in reply to: PS3 – Broken links or damaged song reports #446699

    I have problems with 2 songs which gives me unable to load song error even with type 2 encryption:

     

    Silversun Pickups – There’s No Secrets This Year

    R.E.M. – The Sidewinder Sleeps Tonite

    in reply to: [How-To] Playing Customs on PS3 #446295
    Well I can’t recompile it without having decrypted .mogg files from the broken songs, so I could place them in magma with old ogg encoder and test them.

     

    Well you can do the testing on your own the way I did. You need to create a 16 channel song with some random stereo wav samples placing them into magma (6 drum channels, 2 guitar, 2 bass, 2 keys, 2 vocals, 2 backing).

    You can use any midi file from any of the broken songs…as they support 16 channels for example strangers, the rhyme, marry the night… then compile it in magma c3 rock edition. It would probablly make your ps3 hang in the menu, or durring the song.

     

    Then just copy original v2 magma’s ogg encoder into magma c3 rock edition, open the same song, and your song should work.

     

    You can get original magma v2 here:

     

    http://www.keepitfishy.com/rb3/Magma.rar

    in reply to: [How-To] Playing Customs on PS3 #446083

    Well I can’t recompile it without having decrypted .mogg files from the broken songs, so I could place them in magma with old ogg encoder and test them.

    in reply to: [How-To] Playing Customs on PS3 #446059

    can you try to compile one of the broken songs with the original ogg encoder so other ps3 users can test it out as well, so we can confirm that is the problem? Or you can make a tool that would re-encode broken moggs?

    in reply to: [How-To] Playing Customs on PS3 #446028

    Good news…. replacing original ogg encoder made the song play fine

    in reply to: [How-To] Playing Customs on PS3 #446026

    okey I’ll give it a shot and let you know what result is. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    in reply to: [How-To] Playing Customs on PS3 #446024

    haha feel free to rob me off, I think I’ve done a lot of work…. had some free time as I was sick and got a week of free days.

     

    As my brain is on a power backup I’m out of ideas… maybe the cause of problem is in ogg encoder?

    in reply to: [How-To] Playing Customs on PS3 #446018

    Well the only thing different that I’ve noticed when I’ve run both files into song analyzer and comparing the .mogg files from both versions is the size difference.

     

    Magma c3 rock edition audio file size is 41.53 mb

    Magma original version 34.94 mb

    in reply to: [How-To] Playing Customs on PS3 #446016

    Well maybe if some of ps3 users is a programer and can look inside magma and see what process is wrong can maybe help out.

    I’ve posted the link of both identical .moggs one is working, and other isn’t both are 16 channels..

    in reply to: [How-To] Playing Customs on PS3 #446014

    okey sorry if you find yourself hurt I think you did a lot of work for ps3 users and I appreciate it a lot, and I’m also trying to help and spend a lot of my free time to find the problem. I’ve isolated the problem a lot and seems like no one appreciate my work.

     

    Well here are ps3 users so I’ll let them test both the files I’ve made and are identical just passed trough 2 different magma.

    One was with c3 rock edition and one with original. The one created with original plays without any problems all the way trough the end, while the c3 rocks edition gets stuck at beginning….

     

    Sorry but I’ve done various of testing… and I’m 100% sure the problem is in magma.

     

    I’m not the programmer to tell you what is wrong inside the program you made, as I don’t know that kind of staff…. I just know the fact that it’s the problem how magma rock edition is creating 16 track mogg… something must be different between original and your version.

     

    test song made with c3 rock edition:

    https://drive.google.com/file/d/0B7IltJ … sp=sharing

     

    Same test song made with original magma v2:

     

    https://drive.google.com/file/d/0B7IltJ … sp=sharing

    in reply to: [How-To] Playing Customs on PS3 #446010

    Well as you know that problem with those songs is not a new one, it exists for more then a year ago when we found out about that kind of problem with the songs she will be loved, Harder to breathe, Somebody That I Used to Know, Bless My Show.

     

    I’m telling you that making the same 16 channel song with original magma V2 works, while doing it with your version makes song corrupted or freezing in the menu. I know the facts… and I don’t know where the problem is.

     

    I can’t tell you where or why it is happening, I just know that when I run the song trough original v2 magma it plays fine with (6 2 2 2 2 2) config, while in rock edition it doesnt and makes the song freeze.

     

    if you still have song she will be loved or any other problematic song I mentioned, run it trough magma v2 and send the con file to us ps3 users to test it.

    in reply to: [How-To] Playing Customs on PS3 #446004

    Update:

     

    Okey I have update my testing, it seems the problem is not in .mogg files at all, or ps3 supporting 16 channels!

    I’ve isolated the problem!

     

    It is inside your version of Magma rock edition. I don’t know if your old or previous versions of magma did the same, but somehow your version of magma c3 rock edition is doing something wrong that ps3 isn’t liking when creating 16 channels mogg. Sometimes but in very rare situations your version of magma makes those 16 tracks work, but most of time it fails to do it proper way!

     

    I’ve converted the songs that gave me errors with original magma V2 and all songs played fine with track format (6 2 2 2 2 2) while same songs gets corrupted when converting them with your version of magma.

     

    Can you take a look what could be different between your version of magma and original one, specially doing conversion of the .mogg files? I don’t know if your previous versions of magma worked well, in my testing I’ve been using Magma C3 rock edition v3.

    in reply to: [How-To] Playing Customs on PS3 #445970

    That’s what was bothering myself as well, as I know ps3 supports 16 channels but seems like not all the time.

    I can’t tell you why cause I couldn’t figure out why some 16 channels tracks in some occasions was bothering ps3.

    I had random results some played fine, some got corrupted in the middle of the song and some got frozen in the menu.

     

    Well yes I had all stereo samples tracks, and I only changed kick track to mono others always stayed in stereo and then it’s playing fine. When I had 6 tracks in drums I had problems.

     

    The thing I’m 100% sure is that when I placed it in format with 15 tracks in format (5 2 2 2 2 2) worked all the time. Making kick drum into mono fixed all of my songs and played fine all the way to the end, while when they had 16 channels they didn’t.

     

    If you could make a testing con file with any of the broken song in format with (5 2 2 2 2 2) channels so I can test it out will be cool… you can send the song you made “she will be loved” if you like…

     

    Marry the night have 6 drum tracks

    The Rhyme have 6 drum tracks

    Strangers have 6 drum tracks

    She Will be loved have 6 drum tracks

    Burning in the Sky have 6 drum tracks

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