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  • onyxite
    Participant

      I seem to remember that box has a bug that causes it to error on “https” urls, so you just need to replace it with an “http” version, like


      2x=http://link/to/song

      Most web servers will redirect it to the https version anyway, so not a big deal.

      in reply to: Onyxite’s Customs ~ 2020-07-18: Jazz Pack 4 #512927
      onyxite
      Participant

        Hey all, it has been almost a year since my last upload <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> I never really stopped charting, just been busy with too many projects at once… But I’m back with a fourth Jazz Pack! A strange mix of songs as always, but some very fun and hard charts across all instruments. All of these (except the Shnabubula track) also have Pro Bass. Enjoy!

         

        antoniosnchezmigration.jpg

        Migration (2007)

         

        dirtyloopsnoalbum.jpg

        (2019)

        • Work Shit Out
          bass: 5-Fret Pro Bass 😈😈😈😈😈
          drums: (Pro) Drums 😈😈😈😈😈
          keys: 5-Fret 😈😈😈😈😈 Pro Keys 😈😈😈😈😈
          vocal: Vocals (2) 😈😈😈😈😈

         

        juantizolanddukeellingtonwhiplashorigina

        Whiplash (Original Motion Picture Soundtrack) (2014)

        • Caravan
          guitar: 5-Fret
          bass: 5-Fret Pro Bass
          drums: (Pro) Drums 😈😈😈😈😈
          keys: 5-Fret Pro Keys

         

        louisdemieulledefensemechanisms.jpg

        Defense Mechanisms (2011)

        • The Taste of Filth
          bass: 5-Fret Pro Bass 😈😈😈😈😈
          drums: (Pro) Drums 😈😈😈😈😈
          keys: 5-Fret 😈😈😈😈😈 Pro Keys 😈😈😈😈😈

         

        seatbeltscowboybebop.jpg

        Cowboy Bebop (1998)

        • Tank!
          guitar: 5-Fret
          bass: 5-Fret Pro Bass
          drums: (Pro) Drums
          keys: 5-Fret Pro Keys
          vocal: Vocals (1)

         

        shnabubulanesjams.jpg

        NES Jams (2012)

        • Alien Lair (Contra)
          guitar: 5-Fret 😈😈😈😈😈
          bass: 5-Fret
          drums: (Pro) Drums 😈😈😈😈😈
          keys: 5-Fret 😈😈😈😈😈 Pro Keys 😈😈😈😈😈
          rhythm: 5-Fret 😈😈😈😈😈

         

        sungazersungazervol1.jpg

        sungazer vol. 1 (2014)

        • Sequence Start [Onyxite, 2DHumanity]
          bass: 5-Fret Pro Bass 😈😈😈😈😈
          drums: (Pro) Drums
          keys: 5-Fret Pro Keys

         

        trioscapesseparaterealities.jpg

        Separate Realities (2012)

        • Blast Off [Onyxite, GanonMetroid, TheCourtOfAPorcupine]
          bass: 5-Fret Pro Bass 😈😈😈😈😈
          drums: (Pro) Drums 😈😈😈😈😈
          keys: 5-Fret 😈😈😈😈😈 Pro Keys 😈😈😈😈😈

         

         

        onyxite
        Participant

          Here is a technique I have used many times for doing “tempo map surgery” when there’s a specific part that needs to be adjusted, without messing up what comes after:

          • Pick two points in time, one before and one after the part where you want to edit, that you know are already lined up correctly.
          • Make sure there is a tempo setting event at the second point; insert a (redundant) one if there isn’t one already.
          • Write down the real time (minutes, seconds, milliseconds) and musical time (measures, beats, subbeats) of the second point.
          • Now you can start editing tempo events starting from the first point, making things line up better. When you reach the second point, set the tempo event that comes immediately before it such that its real time position matches what you wrote down before, down to the millisecond. This will probably require some trial and error with adjusting the BPM.

          This process does not account for more complicated scenarios, like needing to remove or add time, or futzing with time signatures — both of those usually involve more headaches, and you might be better off redoing the tempo map and copying tracks over as needed in that case.

          in reply to: general Pro-Guitar HOPO / HOPO threshold for RB3 #512485
          onyxite
          Participant

            The correct pitch for Pro Guitar is actually 102, not 103. Make sure you have a note name template that matches this:

            FiyB5Xx.png

            The length of the force note doesn’t have to match the gem note, and as you can see you can stretch it out to cover multiple notes.

            Forcing a strum works differently from standard guitar/bass/keys (which use two separate pitches). I haven’t tested it myself but I believe Ruggy determined that setting the force note to channel 13 will make it force strums instead of HOPOs:

            0AmT5IR.png

            You should read his thread here if you haven’t already: http://customscreators.com/index.php?/topic/17614-general-thread-for-pro-guitarbass-questions/

            Also note that Pro Guitar has a few unfinished parts of how it displays notes. For example chords, though they can be HOPOs (or tapped), won’t visually look any different in game (other than being able to have slides connect directly into them).

            And yeah what Shroud said, HOPO threshold is not commonly changed anymore. It is an older method, dating back to the original GH games whereas manual forcing wasn’t added until RB2. The numbers refer to the maximum number of MIDI ticks between notes to automatically make a HOPO, and we always use 480 ticks per quarter note in our MIDIs. So 170 (the default) is slightly more than an 8th note triplet (160 ticks).

            onyxite
            Participant

              This isn’t the best place to report issues with Onyx (since many of them are programming errors on my part, and not a true problem with the chart that someone could help you with here) – please make a new issue at https://github.com/mtolly/onyxite-customs/issues and include a link to the chart.

              in reply to: [Solved] Reaper exporting lyric events out of thin air #508110
              onyxite
              Participant

                In your RPP file, I went into “Mode: event list” and in the places where those lyric errors are, I see these weird event lines labeled “Meta-event”:

                 

                urwlLXt.png

                 

                YCqYAwG.png

                 

                On exporting the MIDI they appear to be copying the data from a lyric event. I don’t know what they are but you should hopefully be able to delete them from the event list view.

                in reply to: Cymbal Swell question #506542
                onyxite
                Participant

                  Yeah, the way the documentation is worded is not quite right. 126 is used for a roll/swell on one pad, 127 for a roll/swell on two pads. 126 can be used with any non-kick gem (snare, tom or cymbal), 127 can be used with any pair of non-kick gems as long as they are different colors. But the 127 (two-lane) ones are difficult to hit consistently because they seem to have more strict timing enforcement (and strict alternation requirement) compared to the one-lane ones. So even though many actual drummers do cymbal swells on two cymbals we often write them on one nowadays in recognition of the game engine.

                   

                  Rolls/swells are generally only used on Expert difficulty, sometimes on Hard difficulty also. I believe what was discovered is that if the velocity of the 126/127 note is low (40?), then it will also apply to Hard. But they never affect Easy or Medium.

                  in reply to: Audio formats for customs #506181
                  onyxite
                  Participant

                    To be clear, Magma reencodes your (WAV) audio to Ogg Vorbis for the game, at a default quality of “5” (though you can change it) which corresponds to roughly 160kbps (for a stereo track). For a single mixed source like we usually use, this is considered to be indistinguishable from lossless audio for most people. For multitracks like official songs would’ve used, it’s even better, since each instrument’s audio has that ~160kbps space to use.

                     

                    However, if you start from any lossy compressed source (MP3, Ogg Vorbis, AAC, etc.), then the result will be double-compressed, and each lossy compression step will likely shave off different parts of the audio. This can degrade quality significantly, so that’s why it would be recommended to give audio to Magma that has not been compressed or has only been compressed losslessly (like FLAC).

                    in reply to: Onyxite’s Customs ~ 2020-07-18: Jazz Pack 4 #505120
                    onyxite
                    Participant

                      Wow, forgot to bump this thread with my Train of Thought project. Go check that out if you haven’t already!

                      kbn7V5D.jpg


                       

                      Up today is a bunch of minor updates I’ve been sitting on for too long, mostly for drums but some other parts as well. In addition, several Pro Guitar and Pro Bass charts.

                       

                       

                      [FB] Enigma Machine (Dream Theater)
                      – Flipped entire drum chart around
                      – Pro Guitar (7 string) and Pro Bass (6 string) added
                      [FB] Another Dimension (Liquid Tension Experiment)
                      – Pro Guitar added
                      – Minor fixes to drums, guitar, bass
                      – Sustains pulled back to 16th note gap
                      [FB] Got a Match? (Chick Corea Elektric Band)
                      – Pro Bass (6 string) added
                      [FB] Spark (Hiromi: The Trio Project)
                      – Minor edits throughout drum chart
                      – A few edits to Pro Keys and Keys
                      – Pro Bass (5 string) added
                      – Sustains pulled back to 16th note gap
                      [FB] These Walls (Dream Theater)
                      – Fixes to Pro Guitar/Pro Bass
                      – Minor tweak to guitar intro
                      [FB] Sabotage (Soil & “Pimp” Sessions)
                      – Minor edits throughout drum chart
                      – Pro Bass added, bass edited a bit to match
                      – Sustains pulled back to 16th note gap
                      [FB] A Crimson Rose and a Gin Tonic (Asuka Sakai, Ado Mizumori)
                      – Pro Bass added
                      [FB] Summer Goddess (Soil & “Pimp” Sessions)
                      – Pro Bass added
                      – Sustains pulled back to 16th note gap
                      [FB] Scoop Out (Soil & “Pimp” Sessions)
                      – Pro Bass added, bass edited a bit to match
                      – Sustains pulled back to 16th note gap
                      [FB] The Black Widow Blues/The White Widow (Soil & “Pimp” Sessions)
                      – Pro Bass added
                      [FB] Chris and Kevin’s Excellent Adventure (Liquid Tension Experiment)
                      – Minor drum fixes

                       

                      All links in the main post (now reorganized by artist).

                      onyxite
                      Participant

                        I think these are all the ones from my charts but I might be missing some.

                         

                        Dream Theater – “Blind Faith” (G/K)

                        Dream Theater – “This Dying Soul” (G/K)

                        Dream Theater – “Endless Sacrifice” (G/K)

                        Dream Theater – “In the Name of God” (G/K)

                        Dream Theater – “In the Presence of Enemies (Part 1)” (G/K)
                        Dream Theater – “The Ministry of Lost Souls” (G/K)

                        Dream Theater – “In the Presence of Enemies (Part 2)” (G/K)

                        Dream Theater – “Enigma Machine” (G/K)

                        Liquid Tension Experiment – “When the Water Breaks” (G/K)

                        Mahavishnu Orchestra – “Celestial Terrestrial Commuters” (G/Violin) [violin on vox, bass, or rhythm depending on version]

                        Nova Collective – “State of Flux” (G/K)

                         

                        A bunch more DT/LTE have alternating guitar/keys solos, which could also be described as dueling solos. (Really the Mahavishnu song is also in this category, though the solo markers extend through the gaps.)

                        in reply to: 2x Bass on Legacy C3 releases #504601
                        onyxite
                        Participant
                          in reply to: The Legacy Database is gone? #504044
                          onyxite
                          Participant
                            in reply to: First time with Magma, section name error #502989
                            onyxite
                            Participant

                              If I remember correctly, Magma v1 does not allow specifying sections at all, since RBN1 only allowed automatic percent sections. “does not have a valid section name” is a cryptic way for it to say this…

                               

                              The events are correct in-game, but Onyx puts the section events in after checking the midi with Magma for this reason. So you’d have to do the same thing if you wanted to compile yourself with Magma (add the events back into the midi from the output RBA/CON). Another option is you could just take your edited midi and replace the midi in the original CON Onyx created, if you haven’t edited anything else about the song and you know your midi is otherwise valid.

                              in reply to: [How-To] Playing Customs on Wii #502845
                              onyxite
                              Participant

                                So, I dabbled around the newer dolphin version, and there’s an interesting thing happening with AIM on: the game crashes on difficulty selection.

                                 

                                Not sure exactly which version is safe so I’m gonna stick with my old ass 4.0-9399 version lol.

                                Someone else was having the same problem. Not sure what’s going on. I just tried the latest version as of now (5.0-8785) and everything seems to work fine. In fact, I even saw a tutorial pop up for regular Keys, which is something I never saw, even on console.

                                 

                                 

                                I’m experiencing this crash on the latest 5.0-9293. It only happens when you have “Concentration Mode v2” on and turn on All Instruments Mode. Either of those without the other seems to be okay.

                                 

                                I’d love if perhaps the Gecko code could be fixed because it seems the newer Dolphin versions have a feature to dump frames at internal resolution (not window size) which would be very helpful when recording videos.

                                in reply to: 2x bass versions of Awake and Images & Words (Dream Theater) #502382
                                onyxite
                                Participant

                                  These seem to be still accessible from the old database with some extra work.

                                  1. go to the Legacy Database with the link at the top of the site
                                  2. find the song’s 2x version you want, click its download button
                                  3. you’ll get a 404 from a link such as: http://keepitfishy.com/d.php?55feca0040238
                                  4. replace the front of that link with the format of the new download server like so: https://dl.c3universe.com/55feca0040238

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