Learning to Author

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  • #513295
    Shroud
    Participant

      Was just curious about tempo mapping. I think i’ve heard and read a few different things on the subject in regards to mapping the peaks of the wave file.

       

      Should you put the cursor just in front of the peak or dead center for mapping?

      also if you have a song that is say 95 bpm. I find that depending on where you put the marker for doing your tempo map you can almost hit it on 95 bpm. i find that’s closer to the center but if you do just before the peak you get like 96.5 etc.

      does that even matter?

      It’s difficult to say. The kickdrum and snare peaks aren’t always neat, sometimes they might appear jagged or split in two. You may also notice, that if you zoom out too much then a single pixel discrepancy might result in too large time error, but if you zoom in too much then the peak looks so jagged that it might be difficult to say which is really the peak. There’s a sweet spot for zooming that will give you less headaches, and generally you can see it’s good enough when the resulting tempo markers have variations within +/-1 bpm (assuming the song doesn’t have actual audible speed variations).

      #513296
      hardcoredrummer
      Participant

        It’s difficult to say. The kickdrum and snare peaks aren’t always neat, sometimes they might appear jagged or split in two. You may also notice, that if you zoom out too much then a single pixel discrepancy might result in too large time error, but if you zoom in too much then the peak looks so jagged that it might be difficult to say which is really the peak. There’s a sweet spot for zooming that will give you less headaches, and generally you can see it’s good enough when the resulting tempo markers have variations within +/-1 bpm (assuming the song doesn’t have actual audible speed variations).

        yeah when you are real close the lines hardly move and that seems like a good tolerance….

         

         

        thanks. one last thing. think i mentioned it before. should i be using the template that has the master track at +0.50 db or just 0 it?

         

        also the metronome in reaper. i assume when you don’t hear anything and the high click it’s in time and the low thud is something off?

        #513297
        rubydanger
        Participant

          The metronome should simply blend in. The .5 setting depends on what results you get while rendering. It will tell you just watch while it renders. You want THAT number to be 0

          #513384
          hardcoredrummer
          Participant

            the tutorials should have this info added.

            when doing guitar only. how is the tempo map done for those?

            #514136
            hardcoredrummer
            Participant

              i see a lot of 1x only drums when the song is 2x in real life. so does that mean i don’t have to chart 1x if i don’t feel like it?

              #514209
              hardcoredrummer
              Participant

                sorry guys if i’m repeating a question here. haven’t gotten a reply.

                so i’d like to chip in and create drums for guitar only songs…however it’s looking like guitar only songs don’t have tempo maps created. i’d assume because they didn’t do drums…

                so how do i use someones reaper project with guitar done and no tempo map to add drums?

                also is there a rule you have to chart 1x drums?

                #514220
                Shroud
                Participant

                  Are you sure there is no tempo map? Did you pick “include tempo map” when loading the midi file into Reaper.

                   

                  Every custom needs a tempo map unless the tempo is extremely regular.

                   

                  Doing x1 drums is not mandatory I think. But it should not require a major work after you have done the x2 version, and it helps users without double kick pedal, so maybe consider it for the future.

                  #514223
                  Farottone
                  Keymaster

                    “1x drums” is the norm, there is no “1x” because it’s the basic version. You don’t have to do a 2x version, but the normal playable version is required, yes.

                    #514224
                    Shroud
                    Participant

                      “1x drums” is the norm, there is no “1x” because it’s the basic version. You don’t have to do a 2x version, but the normal playable version is required, yes.

                      Oh… so if we author a heavy metal song, it’s more important to provide a version playable with a single kickdrum pedal than a more faithful one with all kickdrum notes?

                      #514228

                      Yes, considering the stock drum kit only has one pedal.

                      #514230
                      hardcoredrummer
                      Participant

                        thanks

                        #514231
                        hardcoredrummer
                        Participant

                          Are you sure there is no tempo map? Did you pick “include tempo map” when loading the midi file into Reaper.

                           

                          Every custom needs a tempo map unless the tempo is extremely regular.

                           

                          Doing x1 drums is not mandatory I think. But it should not require a major work after you have done the x2 version, and it helps users without double kick pedal, so maybe consider it for the future.

                          yup did that and went view master track. i can give you the name of the songs to double check. the one author said the song was a constant 160bpm and a tempo map wasn’t needed. sorry it was my assumption that a tempo map be more than one marker set to 160 etc. if that’s still considered a tempo map great.

                           

                          so now adding drums. there won’t be any issues there? all the full band songs or drum charts i’ve seen have had multiple markers to keep things aligned…

                          #514232

                          I don’t know how you can disagree with “Yes, considering the stock drum kit only has one pedal.” considering that it is a true statement, a fact. You and I both think the same, charts should have proper bass pedal notes, but where we disagree is letting people who didn’t invest in more than the stock kit play the song. The game was made around that drum kit, and therefore should be the priority. The goal should be to make custom songs as close as DLC as possible, and not just do whatever the fuck you want. If people did whatever the fuck they wanted, we would have a very big amount of questionable content, and that would be annoying; just look at Beat Saber’s custom song repertoire, and tell me you want the same to happen with C3. I certainly do not. If you want to do whatever the fuck you want, Clone Hero and/or Phase Shift is an option.

                          And yes, decimal for BPM is certainly allowed. Humans are not machines and they don’t always keep rhythm as such. Tempo mapping shouldn’t be different for any instrument you author. There is one tempo map for all the charts. You don’t tempo map for drums, you tempo map for the song. A custom song without a tempo map cannot exist. It can have a wrong tempo map, but it cannot have none, that is just not possible. If a MIDI file does not have a tempo set, the default tempo for most softwares (if not all) is 120. A tempo map can be a single marker, or a thousand, it is still a tempo map.

                          #514235
                          Shroud
                          Participant

                            yup did that and went view master track. i can give you the name of the songs to double check. the one author said the song was a constant 160bpm and a tempo map wasn’t needed. sorry it was my assumption that a tempo map be more than one marker set to 160 etc. if that’s still considered a tempo map great.

                             

                            so now adding drums. there won’t be any issues there? all the full band songs or drum charts i’ve seen have had multiple markers to keep things aligned…

                            Well if the song doesn’t need more than 1 marker for guitar to be synced, then adding drums doesn’t need anything more than what you already have <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

                            #514236
                            Farottone
                            Keymaster

                              Oh… so if we author a heavy metal song, it’s more important to provide a version playable with a single kickdrum pedal than a more faithful one with all kickdrum notes?

                              It’s not “more important”, it’s the standard. Rock Band 3 is played on a single pedal kit, so all official songs and therefore all authoring rules have and refer to single pedal versions. So your base/standard version needs to be playable on the stock kit, no matter what. It doesn’t automatically mean you have to reduce double pedal: there are songs not that fast that are played on a double pedal kit and in game have been authored with all notes (Disturbed had a few of those).

                               

                              Now, the proper way to do this is also provide a 2x version, mainly because you’re probably gonna author it anyway and then reduce if needed, and Magma automatically creates the 2 needed files. But you should never include a 2x Drums track on a standard version of your songs.

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