[How-To] Playing Customs on PS3

Viewing 15 posts - 601 through 615 (of 1,263 total)
  • Author
    Posts
  • #433826
    grubextrapolate
    Participant
    So reading the last several posts, is this thread currently the repository for info on getting RBHP to work on PS3?

     

    I think it’d be best to split that into a separate thread. regular customs are pretty drag-and-drop and basically ready for prime time whereas the RBHP stuff still requires a bit of work.

     

    Do we have a forum mod that can/would split this thread and pull out the relevant posts into a new thread? If not, I don’t mind trying to write a quick summary and link to the interesting bits here.

    #433917
    NeedDreamer
    Participant

    So since i managed to mess up those 2 legit songs… even after re-installing. Is it possible that someone could tell me how to change there song ids to see if that fixes the issue?

    #433918
    TrojanNemo
    Participant
    So since i managed to mess up those 2 legit songs… even after re-installing. Is it possible that someone could tell me how to change there song ids to see if that fixes the issue?

     

    4 – To restore a song that isn’t working, simply changing the song ID should work. You can add a couple of letters to it. Then run the DTA through the Batch tool and it’ll assign a new numeric ID. This makes sure you don’t end up with a duplicate ID. You can also try changing the path name on the PS3 FTP and change it accordingly in the DTA file (i.e. foowalk to foowalk2 or whatever).
    #433922
    NeedDreamer
    Participant
    4 – To restore a song that isn’t working, simply changing the song ID should work. You can add a couple of letters to it. Then run the DTA through the Batch tool and it’ll assign a new numeric ID. This makes sure you don’t end up with a duplicate ID. You can also try changing the path name on the PS3 FTP and change it accordingly in the DTA file (i.e. foowalk to foowalk2 or whatever).

     

    That’s what I was hoping, but I don’t know where/how to change the song ID. Please tell me.

    #433946
    TrojanNemo
    Participant
    That’s what I was hoping, but I don’t know where/how to change the song ID. Please tell me.

     

    Open the songs.dta file. Find the line that says (song_id idgoeshere). Change the ID manually or like I suggested, add a letter to it and then run the DTA through PS3 Converter’s batch tool to issue numeric IDs.

     


     

    For our PAL users, I need you to search your PS3’s HDD and list the folders used by Rock Band. On NTSC systems, these three folders contain all the RB games and exports:

     

    dev_hdd0/game/BLUS30050

    dev_hdd0/game/BLUS30147

    dev_hdd0/game/BLUS30463

     

    Would love your help in getting those folders for a PAL system.

    #433950
    NeedDreamer
    Participant
    Open the songs.dta file. Find the line that says (song_id idgoeshere). Change the ID manually or like I suggested, add a letter to it and then run the DTA through PS3 Converter’s batch tool to issue numeric IDs.

     

    Just by using a text editor and saving it?

    #433951
    grubextrapolate
    Participant
    Just by using a text editor and saving it?

     

    yup, they’re just plain-text files. just don’t use something funky like word – notepad or some other simple editor (vim ftw!)

    #433955
    TrojanNemo
    Participant
    Just by using a text editor and saving it?

     

    Sorry, I assumed we were on a different level. Yes, .DTA files are just text files. I use and recommend Notepad++ for editing in Windows, since it allows you to expand and collapse the brackets in the DTA files and it’s generally a very good program for editing plain text.

    #433977
    NeedDreamer
    Participant

    Well I tried adding the 2 songs via merged songs folder and successfully assigned new ids. Yet both still gave me the unable to play skipping. Odd.

    #433988
    viperi
    Member

    Hey TrojanNemo, I’ve been away for some period of time, saw you have released new version of con tools, and it’s working great, even tho I didn’t have any duplicate Id’s. The thing I have a question is why is song ID skipping numbers if you for example delete one song from your song list? For example song id is 1077700370 and if I delete that song from the list, the next time I merge new song it will have id as 1077700371 even tho the last song in the list will have id as 1077700369. It won’t check that next available id is again 1077700370, and it just continues to count up… if you delete song twice it will have id as 107700372. Will it use those free id’s if for example there will be so many songs that it will look for free id’s or something?

    #433989
    viperi
    Member

    hamburgerjung I’ve tested your fixed version of song La Marseillaise and it’s working fine with your ps3 fixed version, thanks! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #433991
    TrojanNemo
    Participant
    The thing I have a question is why is song ID skipping numbers if you for example delete one song from your song list? For example song id is 1077700370 and if I delete that song from the list, the next time I merge new song it will have id as 1077700371 even tho the last song in the list will have id as 1077700369. It won’t check that next available id is again 1077700370, and it just continues to count up… if you delete song twice it will have id as 107700372. Will it use those free id’s if for example there will be so many songs that it will look for free id’s or something?

     

    Once an ID is assigned to a song, it will never be assigned again. Let’s say you have a friend that you convert and send the PS3 songs to. Then you delete one you didn’t really like. If it was re-using the old ID, the next song you converted would use that ID, and when you sent the song to your friend, they would have an ID conflict. Now imagine you’re the friend, and you move songs in and out of the songs.dta because you have too many, or for whatever reason, then you’re opening yourself to ID conflicts.

     

    So that’s why. Don’t worry, you can each have 99,999 songs that way. I think that’s more than enough <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

    #434008
    espher
    Participant

    After some admin discussion, I’m likely going to spin up an RBHP subforum under the Other Customs forum. When that’s done, someone (whoever wants to manage it) can create a RBHP on PS3 discussion thread and I’ll sticky it.

     

    I expect it to be relatively low traffic but I think it makes sense to have it (esp. for release threads + troubleshooting + another outlet for feedback/bug reports/suggestions) and to give the Wii/PS3 setups/instructions their own place.

    #434011
    Blackened
    Member

     

    For our PAL users, I need you to search your PS3’s HDD and list the folders used by Rock Band. On NTSC systems, these three folders contain all the RB games and exports:

     

    dev_hdd0/game/BLUS30050

    dev_hdd0/game/BLUS30147

    dev_hdd0/game/BLUS30463

     

    Would love your help in getting those folders for a PAL system.

     

    The first post, under the PAL USER spoiler panel has these number

     

    "/dev_hdd0/game/BLES00986/" (RB3 DLC)
    "/dev_hdd0/game/BLES00385/" (RB2/RBN1.0 DLC)
    "/dev_hdd0/game/BLES00228/" (RB1 DLC)

    #434061
    TrojanNemo
    Participant

    Yeah I saw that a few days ago after I posted. Thanks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

Viewing 15 posts - 601 through 615 (of 1,263 total)
  • You must be logged in to reply to this topic.
Back to top button