Drummer Specific Camera
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March 28, 2014 at 6:48 pm #390116
So I have been working on a song that is fully charted now. I took Nightmare’s, much appreciated advice, and added OD, as well as animations. I have the animations (thanks CAT Tools for saving time) working ([play]) and would like to add drummer specific camera angles ( so I can see those beautiful drummer animations). I tried adding some last night but when I tested the song they were not used. Any suggestions/help would be appreciated.
March 29, 2014 at 1:05 pm #416552Which events were you using?
March 29, 2014 at 4:31 pm #416565Here are the positions and cameras:
3.1 [coop_d_near] and [directed_drums_lt]
12.1 [coop_d_closeup_hand]
28 [directed_drums_kd]
30 [directed_drums]
67 [directed_drums_np]
70 [directed_drums]
March 29, 2014 at 6:31 pm #416572I’m pretty sure those are all valid events.
Silly question — did you re-export the .mid before rebuilding?
March 29, 2014 at 7:34 pm #416576Pretty sure I did (I better have, lol). But I will get back to you on that. I use a second X-box, now only for Rockband, that’s not connected to the internet or my LAN. Todays project is to install a second NIC card on my authoring puter, install the wireless adapter to my Rockband X-box and connect both to a an wireless AP (it has LAN ports). I am hoping I can then use the audition mode to quickly see any changes I make to a chart. Currently, if I make a change to a song file I have to delete my song cache and rebuild. Way too time consuming. Thanks for replying and I will let you know how I make out.
March 29, 2014 at 9:05 pm #416585Currently, if I make a change to a song file I have to delete my song cache and rebuild. Way too time consuming. Thanks for replying and I will let you know how I make out.Why do you need to do that? Any editing not affecting metadata doesn’t need any updating of the cache, any editing affecting metadata gets updated if you just change song ID for the new build.
March 30, 2014 at 1:50 am #416608Well aren’t I sofa king we todd it! I’ve been doing that since day one of joining C3. Here’s a sheepish thanks for letting me know. Well at least I will get audition mode?
March 30, 2014 at 2:03 am #416609Well aren’t I sofa king we todd it! I’ve been doing that since day one of joining C3. Here’s a sheepish thanks for letting me know. Well at least I will get audition mode?If you have a valid XNA subscription, yes.
March 30, 2014 at 2:27 am #416610Keep in mind that the RBA files that come out of Magma: C3 Roks Edition won’t always work with Audition Mode and have been known to crash it. What with the files being outside of the limitations of Audition Mode and whatnot.
April 1, 2014 at 4:24 pm #416757After a directed shot is done, if there is no other non-directed shots following it, it tend to default to a coop_all_near camera, so try adding some d_near and d_behind shots in between those directed shots
April 1, 2014 at 6:36 pm #416775Thanks for the tips. I will try tonight.
April 5, 2014 at 4:54 pm #417088Think i got it.
June 5, 2014 at 2:52 am #421783Still can’t get the camera to work. If anyone wants to have a look, here’s the files:
June 5, 2014 at 7:05 am #421803Most of what you’re having problems with involve directed camera cuts, which last for a fixed amount of time (sometimes longer than 2 whole beats). To override this, add the same camera cut before the next one.
This is the same trick used for transitions in lighting and post-process effects, except camera cuts don’t fade.
June 5, 2014 at 3:34 pm #421820Thanks, I’ll try that today. I should have mentioned, starting from the beginning of the song, the camera never changes position.
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