Drummer Specific Camera

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  • #390116
    CrazyCanuck
    Participant

      So I have been working on a song that is fully charted now. I took Nightmare’s, much appreciated advice, and added OD, as well as animations. I have the animations (thanks CAT Tools for saving time) working ([play]) and would like to add drummer specific camera angles ( so I can see those beautiful drummer animations). I tried adding some last night but when I tested the song they were not used. Any suggestions/help would be appreciated.

      #416552
      espher
      Participant

        Which events were you using?

        #416565
        CrazyCanuck
        Participant

          Here are the positions and cameras:

          3.1 [coop_d_near] and [directed_drums_lt]

          12.1 [coop_d_closeup_hand]

          28 [directed_drums_kd]

          30 [directed_drums]

          67 [directed_drums_np]

          70 [directed_drums]

          #416572
          espher
          Participant

            I’m pretty sure those are all valid events.

             

            Silly question — did you re-export the .mid before rebuilding?

            #416576
            CrazyCanuck
            Participant

              Pretty sure I did (I better have, lol). But I will get back to you on that. I use a second X-box, now only for Rockband, that’s not connected to the internet or my LAN. Todays project is to install a second NIC card on my authoring puter, install the wireless adapter to my Rockband X-box and connect both to a an wireless AP (it has LAN ports). I am hoping I can then use the audition mode to quickly see any changes I make to a chart. Currently, if I make a change to a song file I have to delete my song cache and rebuild. Way too time consuming. Thanks for replying and I will let you know how I make out.

              #416585
              Farottone
              Keymaster
                Currently, if I make a change to a song file I have to delete my song cache and rebuild. Way too time consuming. Thanks for replying and I will let you know how I make out.

                 

                Why do you need to do that? Any editing not affecting metadata doesn’t need any updating of the cache, any editing affecting metadata gets updated if you just change song ID for the new build.

                #416608
                CrazyCanuck
                Participant

                  Well aren’t I sofa king we todd it! I’ve been doing that since day one of joining C3. Here’s a sheepish thanks for letting me know. Well at least I will get audition mode?

                  #416609
                  Farottone
                  Keymaster
                    Well aren’t I sofa king we todd it! I’ve been doing that since day one of joining C3. Here’s a sheepish thanks for letting me know. Well at least I will get audition mode?

                     

                    If you have a valid XNA subscription, yes.

                    #416610
                    TrojanNemo
                    Participant

                      Keep in mind that the RBA files that come out of Magma: C3 Roks Edition won’t always work with Audition Mode and have been known to crash it. What with the files being outside of the limitations of Audition Mode and whatnot.

                      #416757

                      After a directed shot is done, if there is no other non-directed shots following it, it tend to default to a coop_all_near camera, so try adding some d_near and d_behind shots in between those directed shots

                      #416775
                      CrazyCanuck
                      Participant

                        Thanks for the tips. I will try tonight.

                        #417088
                        CrazyCanuck
                        Participant

                          Think i got it.

                          #421783
                          CrazyCanuck
                          Participant

                            Still can’t get the camera to work. If anyone wants to have a look, here’s the files:

                            http://www.mediafire.com/download/uagpz … _Sugar.zip

                            #421803
                            Oddbrother
                            Participant

                              Most of what you’re having problems with involve directed camera cuts, which last for a fixed amount of time (sometimes longer than 2 whole beats). To override this, add the same camera cut before the next one.

                               

                               

                              This is the same trick used for transitions in lighting and post-process effects, except camera cuts don’t fade.

                              RBN2 Camera and Lights – Lighting and Post Process Blending

                              #421820
                              CrazyCanuck
                              Participant

                                Thanks, I’ll try that today. I should have mentioned, starting from the beginning of the song, the camera never changes position.

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