Changing Song Volumes

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  • #396982
    ScorpioVH5150
    Participant

      Can anyone tell me if there is a way to make a downloaded song louder or quieter? I have some songs that I like but they are very quiet or too loud.

      #505279
      psiven
      Participant

        Should be able to do this by dragging the CON into the Quick DTA Editor (C3 CON Tools).

         

        Scroll down to ‘vols’, it will look something like this:

         

        (
        ‘vols’
        (0.00 0.00 0.00 0.00 0.00 0.00 -3.00 -3.00)
        )
        These are dB volume gain per audio channel, try kicking it up by +6 dB:
        (
        ‘vols’
        (6.00 6.00 6.00 6.00 6.00 6.00 3.00 3.00)
        )

         

        Save the file and close it, then compare the result with the original (_backup) in Visualizer and you will hear the volume changed.

        I think the DTA edit will require you to clear your songcache in order for the game to recognize it.

        #505330
        ataeaf
        Participant

          Also you may need to rename the file.

          #505954
          Shroud
          Participant

            Does this actually work?

             

            There is a remark in an old thread saying only negative values work, so you can lower a custom’s volume but not increase it.

             

            In my experience so far, it’s quite rare for a custom to be too loud, but there is at least 10% of them with low volume. Some are so low that the crowd noise becomes really annoying, so just pumping up your speakers doesn’t help.

             

            Or is there also a way to lower the crowd volume?

            #505956
            Farottone
            Keymaster

              You can’t go higher than 0 IIRC, but if the song’s volume is at -3, you can go up to 0.

              #505961
              Shroud
              Participant

                You can’t go higher than 0 IIRC, but if the song’s volume is at -3, you can go up to 0.

                That’s a pity, it seems quite common for me to find customs that are significantly lower in volume than in-game songs… for example your own Goodbye Yellow Brick Road is possibly the lowest ever, was it a limitation of the original audio file?

                 

                Is there any option to instead lower the crowd volume when the song is already at 0dB? Or even disable the crowd noise altogether?

                #511348
                hardcoredrummer
                Participant

                  just curious as some tracks seem really quite compared to others. is there a standard db or something that is a bench mark for the volume?

                  to control all customs having same volume. something to be used as a best practices type of thing. just sucks having a bunch of tracks you can hear and then one being so quite you have to jack up the volume to hear. while remembering to lower it for the next song

                  #511349
                  FUGGNUTZ
                  Participant

                    There isn’t really a standard for customs. The C3 template has a -0.5 db limiter on the SONG AUDIO track, so I guess that would be it. Anything else is dependent on how loud the author makes it and how loud the song was mastered.

                    #511404
                    FujiSkunk
                    Keymaster

                      Max dB is just the tip of the iceberg. Some songs are “brick-walled” more than others, meaning they can maintain a louder overall volume while pushing up against that -0.5dB hard limit. The limiter used by the C3 template can help with that to an extent, but to really solve the problem we’d have to get familiar with audio compression and set some rules about what to use and when. Either that or just blindly overcompress everything like over-the-air radio does, but then it would all sound like crap… like over-the-air radio does.

                      #511407
                      Shroud
                      Participant

                        is there a standard db or something that is a bench mark for the volume?

                        to control all customs having same volume. something to be used as a best practices type of thing.

                        If there’s enough interest it could be done. We could find if there is a freeware software to analyze the average power* of the wav files for a set of customs that sound properly loud (i.e. as loud as RB3 on-disc songs), calculate the average of all the customs in set, and use it as a benchmark.

                         

                        Then, before rendering the audio in Reaper, we could use the same software to check our current average power, and set Reaper to boost by the difference, assuming it won’t distort the audio while doing so.

                         

                        *naturally the perceived loudness may differ from the calculated average power, and songs with huge volume variations within will prove difficult

                         

                        Some albums were apparently recorded at lower volumes… before in this thread I commented on Goodbye Yellow Brick Road, but then I realized my own CD of that album is in fact a lot quieter than most other CDs I have…

                        #511408
                        Shroud
                        Participant

                          Max dB is just the tip of the iceberg. Some songs are “brick-walled” more than others, meaning they can maintain a louder overall volume while pushing up against that -0.5dB hard limit.

                          Absolutely! Wall-of-sound is the technique, and Devin Townsend an example, it doesn’t matter how much you turn the volume down, it always sounds loud <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

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