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  • in reply to: [How-To] Playing Customs on PS4 (BETA) #502811

    Can someone try to convert rb2 song export dlc? Or lego rock band export dlc. Will it work?

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502702

    Video tutorial is now out!

     

    https://youtu.be/P-ga4FxcjZQ

    Can you dump 2.13 US-update? Links wont work for those who installed game from a back-up

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502696

    All songs are installing and playing correctly but without sound. Not even in the preview in the songlist. The killers – Bones for example, but when I’ve made pkgs with 138 build song played in the menu but froze ps4 right at the beginning of the song. I think I’m on 1.3.0 version of the game. Anyway to fix this?

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502663

    It sounds like you may be trying PKGs made with an earlier build than 0.1.141. Before that build, the customs would convert “successfully” but would not go ingame because the DTAs were written as UTF-16 instead of UTF-8. So you should try again with the latest build for those that didn’t work ingame.

    Thanks! I’ll give it a try later then

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502657

    Ps4 fat 5.05 hen 1.6 i can see all songs in the songlist and even preview is playing but game keeps freezing on stage right before deck should be appearing. Any ideas how to fix this? Dont really wont to mess up with higher HEN version cause this one works like a charm to me (no reboots and lockdowns). I’ll test some other songs but it wont work for The Killers – Bones and Dire Strats – Sultans of Swing (from yours demo) so I’m probably not gonna check all 70+ songs that I’ve converted already <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

     

    Quick edit: ac/dc – tnt works BUT music doesnt play at all. Abba – take a chance on me also freezes the console. Sould I try more songs or this info is enough for now?

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502652

    All songs work fine on 0.1.143 version! I’ll report if find any more errors.

     

    Btw is it possible to convert all CONs in directory at once in different pkg and / or one pkg (as a song pack?)

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502640

    This is the log for Arctic Monkeys – Whyd You Only Call Me When Youre High

    Link

     

     

     

     

    System.IO.EndOfStreamException: Attempted to seek past the end of the file.
    in GameArchives.STFS.STFSFileStream.set_Position(Int64 value)
    in LibForge.Texture.TextureConverter.MiloPngToTexture(Stream s)
    in LibForge.Util.PkgCreator.ConvertDLCSong(DataArray songDta, IDirectory songRoot)
    in LibForge.Util.PkgCreator.ConvertDLCPackage(IDirectory dlcRoot)
    in ForgeToolGUI.Inspectors.ConversionInspector.LoadCon(String filename)
    in ForgeToolGUI.Inspectors.ConversionInspector.pickFileButton_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    And All American Rejects – Nightdrive gives this one
    ************** Текст исключения **************
    System.IndexOutOfRangeException: The index was outside the bounds of the array.
    in LibForge.Texture.TextureConverter.MiloPngToTexture(Stream s)
    in LibForge.Util.PkgCreator.ConvertDLCSong(DataArray songDta, IDirectory songRoot)
    in LibForge.Util.PkgCreator.ConvertDLCPackage(IDirectory dlcRoot)
    in ForgeToolGUI.Inspectors.ConversionInspector.LoadCon(String filename)
    in ForgeToolGUI.Inspectors.ConversionInspector.pickFileButton_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

     

     

     

     

    Note: I haven’t played any of successfully converted songs yet on my 5.05 ps4 cause I’m not at home at the time but I keep getting fine PKGs more then errors

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502639

    For version 0.1.134 Sultans of Swing works fine! Great! But here is another log (now I’ve tried to convert abba – money downloaded from here http://customscreators.com/index.php?/page/index.html/_/money-money-money-r252 )

     

    Hope it helps! I’ll test more songs tomorrow though

     

     

     

     

    ************** Exception text **************
    System.Exception: Element at index 1 is not an integer.
    in DtxCS.DataTypes.DataArray.Int(Int32 idx)
    in LibForge.Util.PkgCreator.MakeRBSong(DataArray array)
    in LibForge.Util.PkgCreator.ConvertDLCSong(DataArray songDta, IDirectory songRoot)
    in LibForge.Util.PkgCreator.ConvertDLCPackage(IDirectory dlcRoot)
    in ForgeToolGUI.Inspectors.ConversionInspector.LoadCon(String filename)
    in ForgeToolGUI.Inspectors.ConversionInspector.pickFileButton_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************
    rest of the log is same as previous time
    in reply to: [How-To] Playing Customs on PS4 (BETA) #502633

    Will be waiting for future realises then. I’ll post here if I would be able to fing solution by myself.

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502631

    I’m still having troubles to make it work even with GUI version (maybe I’m just dumb, who knows?). Here is log when I’m trying to pick a CON file (dire straits sultans of swing rb3con downloaded from this site). Please note that russian parts of the log are roughly translated in english.

     

     

    Full information about using operative

    (JIT) debugging instead of this dialog window is shown at the end of this message.
    ************** Exception text **************
    System.NullReferenceException: Object reference does not indicate an object instance.
    in LibForge.RBSong.Value.FromData(Type t, DataNode d)
    in LibForge.RBSong.StructValue.FromData(StructType t, DataArray arr)
    in LibForge.RBSong.Value.FromData(Type t, DataNode d)
    in LibForge.RBSong.StructValue.FromData(StructType t, DataArray arr)
    in LibForge.Util.PkgCreator.MakeRBSong(DataArray array)
    in LibForge.Util.PkgCreator.ConvertDLCSong(DataArray songDta, IDirectory songRoot)
    in LibForge.Util.PkgCreator.ConvertDLCPackage(IDirectory dlcRoot)
    in ForgeToolGUI.Inspectors.ConversionInspector.LoadCon(String filename)
    in ForgeToolGUI.Inspectors.ConversionInspector.pickFileButton_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded builds **************
    mscorlib
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    ForgeToolGUI
    Build version: 0.1.132.0
    Version Win32: 0.1.132.0
    CodeBase: file:///E:/RB4SONGS/LibForge-0.1.132/ForgeToolGUI.exe

    System.Windows.Forms
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    System.Drawing
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    System
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    System.Windows.Forms.resources
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll

    LibForge
    Build version: 0.1.132.0
    Version Win32: 0.1.132.0
    CodeBase: file:///E:/RB4SONGS/LibForge-0.1.132/LibForge.DLL

    GameArchives
    Build version: 0.1.132.0
    Version Win32: 0.1.132.0
    CodeBase: file:///E:/RB4SONGS/LibForge-0.1.132/GameArchives.DLL

    DtxCS
    Build version: 1.0.0.0
    Version Win32: 1.0.0.0
    CodeBase: file:///E:/RB4SONGS/LibForge-0.1.132/DtxCS.DLL

    System.Core
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    MidiCS
    Build version: 0.1.6678.5394
    Version Win32: 0.1.0.0
    CodeBase: file:///E:/RB4SONGS/LibForge-0.1.132/MidiCS.DLL

    mscorlib.resources
    Build version: 4.0.0.0
    Version Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll

    ************** Оперативная отладка (JIT) **************
    To turn on operative (JIT) debugging file .config of this app or machine (machine.config) must be set to jitDebugging, set in system.windows.forms.
    The application must also be compiled with
    debugging
    Example:
    With JIT debugging enabled, any unhandled exception
    sent to the JIT debugger registered on this computer
    instead of being processed by this dialog box.

     

     

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502630

    I’ve just updated the OP with information on the new GUI for converting customs. Now there is no need to mess with a command line.

    Thanks! Going to try it right away when I come back home from work!

    in reply to: [How-To] Playing Customs on PS4 (BETA) #502616

    Thank you for your great work!!

     

    But for now on it doesnt seems to be working for me. Any video tutorials maybe? Im using powershell (x86) on x64 windows 7 and if I print just “start forgetool.exe” without any params it works for 0,5 seconds and then closes right away. If I add con2pkg it closes with IndexOutOfRangeException error. But if I put all as being told in your manual it wont start at all saying that “there is no param, that will accept agruement “my_path_to_CON_file”. line:1 symbol:6″ – this error is rougly translated form russian (cause my system is in russian d-uh). What can cause this problem? Path IS right I’ve triple-checked it already.

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