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  • #518255
    mastergox
    Participant

    Hi, I’m currently having the same problem. But I don’t find the “stereo44_24_dryvox” file in the audio folder. Could you please share it with me?

    #511794
    mastergox
    Participant

    Awesome! Thanks

    #508319
    mastergox
    Participant

    Is there any chance you’ve compiled and added a previous version of the song without the instruments? Because if the ID and filename of your new custom is the same as the previous one, when you replace the previous one, it still shows up in game because the game cached it. So to fix that, you just compile a new version with a new ID and filename.

     

    Yes! Exactly that’s what I did. Sorry for not mentioning it at the beginning. It sure makes a lot of sense. Gonna try that and let you know if that fixed it.

    #496904
    mastergox
    Participant

    Okay, I figured out what happened, it had nothing to do with the Reaper export, it was actually the way that Phase Shift was converting the projects… It overwrote my project with drums and vocal with another without them. Sorry for the inconvenience, and thanks for your support <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #496903
    mastergox
    Participant

    When I import the MIDI in a new project the tracks are there, both drums and vocals, maybe this is a setting as you say and I will need to start a project all over again.

    #496901
    mastergox
    Participant

    Sorry but I had to chuckle at that, mostly because I did the exact same thing when I was figuring out how to post screenshots. Just upload them to Imgur and paste the link into the Image URL when you click the icon.

     

    As far as your issue, I had that problem with one of my songs…I can’t remember exactly what I did to fix it. I might have had to redo all the fills. Naturally, make sure all five rows are filled with equal length bars.

    I guess I have failed you… I’m so sorry <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

    #496900
    mastergox
    Participant

    Every track has a M and a S button. Just make sure those buttons are not active when exporting the midi file.

    https://imgur.com/54Wm7UN

     

    As I said, the tracks are not muted when exporting the MIDI, I can’t figure out what other issue could be happening here.

    #496896
    mastergox
    Participant

    I don’t know if it would actually help since I never heard of that happening before, but does your song has a single part? If yes try using a blank audio in the crowd audio. (The blank files comes with Magma C3).

     

    It could also be an error with the ini file. There’s no complete guide on Phase Shift’s ini file except this link so I hope this helps http://dwsk.proboards.com/thread/404/song-standard-advancements?page=1

    Actually, when I checked the ini file of the PhaseShift export the parameters are like this.

     

    diff_drums = -1
    diff_drums_real = -1
    diff_vocals = -1
    Strange, since I selected the difficulty on Magma. And editing the value does not make them appear.
    By the way I am completely sure the tracks aren’t muted on the MIDI export. Could it have something to do with the “No overdrive fills were detected” message?
    #496859
    mastergox
    Participant

    I am also having this problem, and when I export the song to PhaseShift the drums option isn’t there for the song. Can anyone help?

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