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http://forums.harmonixmusic.com/discussion/comment/5400311/#Comment_5400311
So if they’re removing RBN content and not actually making it available on RB games anymore, why would it make any sense to remove it from here as well?
i’d love to join the c3 discord if possible
Me too.
This has been happening for a while now. Every late sunday/monday c3universe seems to go down.
Did this project get anywhere at all? I wouldn’t mind playing through some Uriah’s classics ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
if i understand correctly, this will allow you to keep all your CONS in the USB and
then i will need to manually upload / modify the song cache file to “enable” the songs
i want to play?
That’s precisely correct as explained a few posts above. Using Library Browser find which folder contains songs you want to play and then simply rename that folder to 00000001 and start the game using corresponding songcache file.
And… In a short while I’ll show filtering/searching in action. Looks pretty neat already.
As promised, here’s the GUI of my Library Browser. Almost (ish) done. All what’s left to do is, finish coding the filtering/search functionality.
Well that was somewhat tedious job tidying up my RB3 collection… Had to combine files into packages, upload them and then have XBOX generate cache files.
Idea is quite simple: I’ve got my DLC’s and Exports on internal HDD (roughly 1900 songs). So remaining 1000 songs (to hit the limit of 2952) I’m loading from external USB drive. Thanks to latest dashboard it’s possible to use regular FAT32 partitions to load Content from 000000000 directory.
So I simply upload whatever cache file I have prepared for corresponding batch of packages containing a thousand of songs. And voila, they’re loaded without having to rescan them.
Put it in steps, basically it all boils downs to:
1. Choosing a cache file:
and
2. Renaming 0000001_xx folder on external HDD via FTP (to prevent disconnecting drive from xbox every time) to 0000001.
However one might be wondering, how to know which cache file to load when one wants to play a certain song? Well that’s where my Library Browser comes into play (pics coming). Every cache file has been imported to SQL table for this very reason.
Once imported, it’s easy browse, sort, group and just do whatever one pleases with all the data.
When I am done coding the GUI part of Library Browser, I’ll show the pics. In meantime, here’s the structure of the table in database.
Recently I decided to dust off my jailbroken PS3 slim which I haven’t touched for a while. I’ve been mainly using it as media player with Movian. However, there came time when I was bored and feeling adventurous and thought to myself — why not put Rock Band 3 on it. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
I was a little rusty PS3 homebrew scene wise, so had to do a little reading up. Here are the steps I took. Hope it will be helpful to somebody and prevent them from having to read all 50 pages of this thread on this forum and browsing various homebrew forums searching how to install rap’s etc.
So here goes… while still fresh in the memory.
1. I’m still on Rogero 4.30 CFW. See no point in updating it, especially cause it might break some of the installed games (it’s a library of almost 2TB worth of goodies). Spent loads of time setting it all up back in the day. So let’s just leave as it is, whatever CFW you’re on right now.
2. FTP the game. Should work both from internal/external, but I put it on internal — BLUS30463, obviously. If you need 1.05 update, grab it from brewology or official place and install it. Unlike Xbox 360 version and TU5, Update 1.05 for PS3 version doesn’t break anything.
3. If no DLC’s have been loaded before, it’s necessary to create /dev_hdd0/game/BLUS30463/USRDIR” path, because vanilla game has no installable content, so no USRDIR by default . When done, create two more sub-dirs so that final directory is as decribed in tutorial — “/dev_hdd0/game/BLUS30463/USRDIR/HMX0756/songs/”.
4. To activate RAP files, one can use PSNpatch or ReactPSN. Difference is, in order to use PSNpatch your console account will have to be valid PSN account. So I had to use ReactPSN. If needed — you can get it on brewology site.
5. ReactPSN requires dummy account to be created and named “aa”. So do that.
6. Upload “ntsc.rap” file from /ps3 subdirectory from C3tools folder named “UP8802-BLUS30463_00-RBHMXBANDCCFF0D6.rap” to /exdata folder on external USB drive or a pen drive. Same is with any other DLC for the game, make sure it’s named correctly.
7. Login to the dummy account and run ReactPSN. Once done, it will reload back to XMB. You can restart the console if you want, too.
8. Once booted, just login as main user and FTP content from “/ps3/Merged songs” to “HMX0756/songs/”. Or if you’re installing DLC, then install .pkg file.
9. Use whatever utility to launch the game. I still use multiMAN.
10. The game will load and find newly uploaded content.
Enjoy the customs.
Suggestion to “C3 tools” authors: perhaps there would be a possibility to create PKG straight within PS3 Converter during songs merging process? Sure, couldn’t remove already uploaded songs, but would allow for simple installation for end-users.
File specification reference – http://www.arkem.org/xbox360-file-reference.pdf
Python library – https://github.com/arkem/py360
And TrojanNemo’s X360 library – http://keepitfishy.com/d.php?57ee87d68868f9.97997502
Even more stuff can also be found here – http://www.free60.org/wiki/STFS
Have fun. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
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