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Found one solution to the problem. Since the drum part wasn’t extremely difficult I tried manually making the drum animations with midi notes. It worked so the song now has drum animations. Would still be interested in other possible solutions if anyone has any.
August 6, 2021 at 6:14 pm in reply to: Error in Magma with Gem – duration of 130 ticks; max is 120 #518691Had this happen to me at least once. My recollection is it took some digging to finally find a solution. Try this:
Open the midi track that contains the problem note(s)
Right click on the track and select “Select all notes”
Move the mouse over any note on the track (doesn’t have to be the note causing the problem)
Right click on the note and select “Note properties”
A box should pop up. In the “Length” box type 1/16
Left click on “Apply”, Left click on “OK”Not sure what causes the problem but hopefully that fixes it.
- This reply was modified 3 years, 3 months ago by B Z.
I believe that is determined when building the song in Magma. If the name in the ALBUM box is identical and the songs have different TRACK NUMBERs, then they will show up in the game grouped under the album name. I think it works with 2 or more songs. I’m pretty sure it can be changed by re-building the song in Magma, not sure it can be done in C3Tools.
November 28, 2019 at 2:29 pm in reply to: Spleeter – software to generate “stems” from final mix #507998Anyone know if this will run on 32 bit Windows 7?
Thanks for the help. Forgot all about looking in the vocals section of the authoring docs. Thanks again.
Yes there is a vocals part and the animations are autogenerated. I looked at the Part Vocals midi track and the first marker is a “play” event. Should I add an “idle” event before the play event?
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