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  • If your issue is with 5/4 itself*, then you can use the “T” instead of “Q” and it should work fine.

     

    If that issue resides within the 5/4 such that downbeats lining up causing misalignment within the measure, then you’ll want to use a method similar to Ruby or myself where you can [more easily] subdivide measures. Otherwise, I’d assume the only way would be to use random smaller measures (ie, a 3/4 and 2/4 to make the 5/4 work), and then remove them after?

    Is the start of the roll (assuming that large waveform spike) rhythmically supposed to start on the 3rd beat?

     

    If so, then you’d want to adjust your tempo map to line up the hit at x.3.00. Basically, subdivide the tempo up within the measure. There are ways to do it if you know how; people reference a post I made a while ago with a different method for something just like this. Otherwise, you can always just manually do the map at those 2-4 markers depending how you do it.

     

    I subdivide measures all the time if the drummer isn’t being consistent.

    in reply to: Tempo Mapping Video, how I tempo map #511260

     

    Lol, well tell me Obi-Wan, what should I be doing differently? I pretty much made that part up myself. I am a sponge!!

     

    Was kind of just busting balls on that one, ha. I’m not a fan of getting bpm from the internet since I’ve found it to be hit or miss on many occasions. I think it’s less a problem for more modern songs which tended to be generally quantized already decently well, or just use a “perfect” drum machine anyways.

     

    I also tempo map out the first measure manually to see what it will* be, and then change the initial tempo to match that (rounding to the nearest .5). Nothing bothers my OCD more than seeing the count in happen at like 160 to have the first measure 146 or something. Yours was actually close enough to be fine which works out lol.

    in reply to: Tempo Mapping Video, how I tempo map #511259

    I believe there is already a shortcut under ‘T’ (similar to Q), that uses the similar method of Q where you put your cursor on the location you want… but it uses the “… new time signature” way. This is basically the same thing this is doing if you wanted to try it out.

     

    However, that works on a 1 by 1 basis. I tend to map in chunks, and the marker method lets you drop several markers at a time and then macro through them. Good for fixing measures that need to get split up quickly by half-measure or beat intervals.

    in reply to: Tempo Mapping Video, how I tempo map #511246

    Alright, this is pretty sweet. Had the idea to do this myself at one point a long time ago, but never got around to it. Glad someone did!

     

    You (or someone likely) actually improved my original method a bit. I never actually put the first two marker actions in my macro, only the last 4 ones. I still personally place every marker by hand that I’m using, instead of doing it in the macro. However, I’m not actually for or against it either way. I usually do tempo mapping in “sections” to help with the ad nauseam. More so, I’ll do intro markers, and then go back and spam the action. Then verse, ect. Either works great though!

     

    I can tell you up front, until using this, it does seem like a lot more work. In the end, that’s not entirely wrong. If you are mapping in 4/4 and there are strong down-beat waveforms, then it’s perfectly fine to use the normal method and would take a bit less time. The huge use of this comes when, as you discussed, you need to subdivide your tempo mapping for one reason or another. You can drop markers on a per-beat cycle if necessary (good for slowing down or speeding up sections); you can map on snares every 2 beats if downbeats aren’t great; you can just pick whatever the hell is showing in the wave to use.

     

    Tempo mapping a lot of Rush had huge help with this. Show Don’t Tell had accents on the 16th before a downbeat. Well…. I just changed my initial tempo marker to 1/16, and then mapped using that. I would have one measure of “15/16” and another of “17/16”. I’ve charted a lot of songs where every other* downbeat had a kick on it. I would basically be charting in cycles of 3 beats, 2 beats, and 3 beats (ie, kick, snare on 4, snare on next 2) in 4/4.

     

    Another big help is when you have some inconsistency within a measure. I can count a lot of time I’d match up two downbeats, but see the snare hit at beat 3 falls… off. Usually due to fills being played different speeds at times. Well, just go back and rechart the measure quick with markers throughout so it lines up better, splitting the difference.

     

     

    In the end, I always still try to map (even while using this method) on a measure basis. I will still map using full measure intervals, and then make the adjustments when necessary helped by this.

     

    Can’t say I fully approve of your starting tempo method, however <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

    in reply to: Wrestling theme chat. #510685

    I started working on Broken Out in Love (ie, Wyatt Family’s “Live in Fear” after WWE bought the rights) which has bass and drums mostly done and guitar started I believe (?). I also have Glorious Domination tempo mapped and the drums started.

     

    I think I had intention a year or two ago to try and release a pack with those, The Rising Sun (Shinsuke’s), and Catch Your Breath [Demon] (Finn’s)…. but it never came to fruition.

     

    If anyone wanted any work on those projects I have done already, feel free. I don’t think I’m going to have the time to ever really sit down and knock them out.

    in reply to: I’ll Be Alright Without You – Journey #509606

    I had the idea a couple times to chart this out (it was originally planned for my Journey pack which I released back with the actual C3 Releases)… but I don’t think it’s incredibly simple, at least for me. There is basically one midi floating around the internet, which…. isn’t great. I also had a hard time finding any reference for the keys.

     

    I think I still have the song tempo mapped if anyone wished to try and knock it out, it’s just something I have time for anymore.

    in reply to: “other downloads” #509556

    Make sure “other” does actually refer to something other* than what options are given to you already.

     

    I know I’ve used it before to add:

    – A “keytar” version of a song for Guitar

    – A “Ghost Note” version of a song

    – A drum chart specifically for people who play on an eKit

    in reply to: What is your chosen eDrums setup for the game #509270

    My personal setup:

     

    Pads:

    – Snare between the legs proper

    – Yellow Tom is directly above (and slightly to the left) of the snare. This lets you hit the Yt easily with your left hand when necessary, and allows hitting patterns like RYBK correctly.

    – Green Tom is setup as a floor tom proper (aprox. the same height as the snare off on the right)

    – Blue Tom in between Yellow and Green where you’d expect

     

    Cymbals:

    1) Hi-hat “Yellow” on the left

    2) Small “Blue” cymbal right next to the hi-hat (for open-hat accents basically)

    3) Green “Crash” on left above the two hats

    4) Ride “Blue” on the right

    5) Green “Crash” on the right by the Ride

    6) “Yellow” extra on the right side towards the ride

     

    – I basically have three ‘Y’ 2-to-1 adapters in place for each cymbal, so that I can use two cymbals for each color. I have a plan in the future to add a third yellow crash on the left for YG Double Crashes (currently, I just hit the hi-hat).

    – The Yellow hat that I have off towards the right is due charting a bunch of Rush songs where Peart alternates between a closed, extra hi-hat on the right side of his kit, and a ride cymbals. In game, it’s basically alternating B and Y cymbals gems. For the same reason I put a Blue on the left by my hat… it’s so I don’t have to go all the way across my kit when doing open hat accents or this alternating pattern. Technically I could just do this pattern over on the hats… but I had the extra cymbal from an old kit and like the realism to play the same way I would on a true kit.

    in reply to: 1x Bass vs 2x Bass? #508618

    If you don’t have a physical second pedal setup yet, I would avoid 2x charts. There’s a reason they exist, and it’s to play a chart meant for specific physical equipment. It’s not impossible, but in most cases, it’s highly disincentivized. HMX got away with charting a decent amount of double bass parts on one pedal for “blast” sections and such (especially for the provided stock pedal on the RB kit), but 2x on here usually means there are either streams of alternating feet sections, or blasts consisting of 3+ kicks.

    in reply to: Unorthodox/illegal drums charting #505706

    The song’s tempo doesn’t seem that fast at all, so it’s likely less a problem even more due to that. In the end, the standards are usually the way to go… and that’s coming from someone who tends to break them himself whenever possible ha

    in reply to: Unorthodox/illegal drums charting #505681

    I think* you are just referring to a disco flip section where there are left-hand snare hits still? At least, it’s what it sounds like when listening to the early part of the music clip.

     

    That’s just an unfortunate part of the RB kit. Stock users without cymbals need to paradiddle them. The main usage for a disco flip is when both hands are alternating on the hi-hat and there is snare in the same stream (without any gaps) to give stock players the best chance of playing them as naturally (ie, alternating hands) as possible. Don’t fudge around that, and just chart it as it is.

     

     

    Edit:

     

    Check out the end of Antibodies. There are a good handful of off-snares thrown in there on a HMX chart.

    in reply to: [Request] Fun songs to play on pro-drums #505556

    In terms of things I’ve physically published or been a part of helping to chart. These either have a lot of fun Tom-play, cymbal variety sections, or just generally fun patterns for drums. Apologies that it’s mostly Rush I’ve worked on lol

     

    Neil Peart – Pieces of Eight

    Rush – By-Tor and the Snow Dog

    Rush – Scars

    Rush – Clockwork Angels [Medleys Pt. 1 & 2]

    (specifically off that album: Caravan (Album Version), Clockwork Angels, Carnies, and The Wreckers)

    Rush – Show Don’t Tell

    Journey – Stone in Love

     

    Rush – Der Trommler

    ^ If you enjoy punishment

     

    More Rush I’ve helped on:

    – Leave That Thing Alone

    – Good News First

    – Roll the Bones

    – Lock and Key

    – Test for Echo

    – Totem

    – Dog Years

    – Limbo

     

    in reply to: Custom songs with drum solos? #505336

    Well… There’s this… Rush – Der Trommler

     

    :twisted:

     

    Good luck!

     

    Basically, yup. Ha

     

    Following up though, in terms of my personally charted customs, here’s what I believe I got for you:

     

    Neil Peart – Pieces of Eight

    Rush – A Farewell to Kings

    Rush – By-Tor and the Snow Dog

    Rush – Clockwork Angels [Medley] Pt.1 & Pt.2

    Rush – Far Cry

    Rush – La Villa Strangiato

    Rush – Scars

    Rush – Show Don’t Tell

    Rush – The Wreckers

    Styx – The Grand Illusion

     

    As for songs that I either collab’d on or helped chart the drums for that I can remember:

     

    Rush – Limbo

    Rush – Lock and Key

    in reply to: Edit to existing rb3con file – Add new MIDI #503073

    Go into the Customs Database and download the ‘Other Files’ for either Rush – Far Cry or Taco – Puttin’ on the Ritz.

     

    Both of those are mine. In the Other Files I provided a “second version” of the released song for people that wanted to play it. The download for each is a .zip file which has instructions for patching a con file (since that’s what you have to do for mine). Just replace the names for everything with what you are working on, and that should tell you everything you need to do.

     

    If you still have a freezing issue after, you might have altered something on accident in the .mid when exporting. If so, post the mid somewhere online to download and someone can try and take a look.

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