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Viewing 15 posts - 1 through 15 (of 179 total)
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  • #530269
    alucardla
    Participant

    thank you very much

    #523458
    alucardla
    Participant

    I know this topic is old, but can you upload the title updates for rock band 3?
    cant find anywhere! tnx

    #522599
    alucardla
    Participant

    Thank you, Stack!

    #522530
    alucardla
    Participant

    Hi.
    I believe I’m late here on this page, but I have run in several problems with Milomod. I’m a little lost here, so I’ll say the version I used last was Beta6.
    Can someone point me if this versions is outdated now? I’ve benn away for a long time here.
    I’m running in this error:

    Exception Text **************
    System.NullReferenceException: Object reference not defined for an instance of an object.
    in MiloMod.Form1.convertMidiVenue(String path2Midi)
    in MiloMod.Form1.button_ConvertMilo_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Control.OnClick(EventArgs e)
    in System.Windows.Forms.Button.OnClick(EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
    Codebase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    —————————————-
    MiloMod
    Assembly Version: 1.0.0.0
    Win32 Version: 1.1.0.0
    Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/MiloMod.exe
    —————————————-
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    —————————————-
    System
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    —————————————-
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    —————————————-
    System.Core
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    —————————————-
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4084.0 built by: NET48REL1
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    —————————————-
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4084.0 built by: NET48REL1
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    —————————————-
    System.Windows.Forms.resources
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4084.0 built by: NET48REL1
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
    —————————————-
    Audio
    Assembly Version: 1.6.0.0
    Win32 Version: 1.6.0.0
    Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/NAudio.DLL
    —————————————-
    mscorlib.resources
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.4084.0 built by: NET48REL1
    Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/mscorlib.resources.dll
    —————————————-

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file of this
    application or computer (machine.config) must have the value
    jitDebugging defined in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:
    <configuration>
    <system.windows.forms jitDebugging=”true” />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer,
    instead of being handled in this dialog box.

    The custom was major lazer – lean on, from c3 database.

    TNX

    • This reply was modified 3 years, 3 months ago by alucardla.
    #511976
    alucardla
    Participant

    Thanks

     

    You are a Savior.

    Now we have the complete “californication” álbum.

    #511789
    alucardla
    Participant

    I will be uploading each album according to the day the band released it so soon there will be 3 releases coming up!

    Thanks, it will be great!

    #511761
    alucardla
    Participant

    There will be news about RHCP soon!

    WOW

    Awesome! I love Californication album anything from it is marvelous.

    What the hell, more RHCP from any album is wonderful. We already have a good amount but more is very welcome.

    #510385
    alucardla
    Participant

    You can fix the link manually to the new database. Here’s the fixed link for you https://dl.c3universe.com/55f3c12157c6d

     

    Here’s the broken link so that you can compare and fix future Wii specific links http://keepitfishy.com/d.php?55f3c12157c6d

    Thank you very much, I didn’t know about that, sorry if I seemed a lazy person.

    It’s good to know we still have replacements for wii links.

    #510381
    alucardla
    Participant

    Did someone please have the wii version of the custom “fascination street”?

    The Xbox version I have converted freezes several times during the song!
    Thanks!

    #508168
    alucardla
    Participant

    The Doors – The End, maybe qualify?

    #506621
    alucardla
    Participant

    VIDEOGAME ROCKBAND

     

    Part 3

     

    https://youtu.be/s5PhjkZMeeM

     

    Nintendo 2-Pack

     

    When dividing all of these video game songs into ‘packs’ based on what game / series they are from, I had two left over. Not too much in common, except they are both from Nintendo games <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> Don’t worry though, there are many more Nintendo songs coming.

     

    47pNUwO.jpg

     

    Yumiko Kanki – Big Blue

    Download: http://customscreators.com/index.php?/page/index.html/_/big-blue-r24263

     

    From the video game ‘F-Zero’. Cool song with the standout instruments being guitar and drums. If you play Smash Bros, it is the song from Captain Falcon’s stages <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

     

    GWyom1X.jpg

     

    Hirokazu Ando – Dreamland

    Download: http://customscreators.com/index.php?/page/index.html/_/dreamland-gourmet-race-r24264

     

    This composition is from the game ‘Super Smash Bros.’ It is based off of the song ‘Gourmet Race’ in Kirby Super Star by Jun Ishikawa.

    Very catchy song, especially if you have played Smash Bros. They keys in particular get a little crazy.

     

    Sorry for the gap between these last two releases. I finally have the whole project mapped out now, so things should go more smoothly. Also, if anyone wants to add a song to the project, feel free to message me on here or on the discord and we can work something out <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

    F zero song, it’s amazing.

    I forgot this game have such good music.

    #506361
    alucardla
    Participant

    This project is so cool!
    Maybe we’ll see Flying battery zone act 2 sometime. I never forget that glass cup toast sound in the back of the music.
    Unfortunately the original Flying battery act 2 song was scrapped off from this stage in Sonic Mania and a different version was created!

    PS:
    Glass cup toast sound means this:
    https://images.app.goo.gl/5PR77BEngCAR8Yj4A

    Sorry I didn’t now how to say it in english!
    My bad

    #506258
    alucardla
    Participant

    I love you. Sonic 1 through Sonic & Knuckles is probably my favorite VG music followed closely by Final Fantasy and Mega Man.

     

    Sent from my SM-G970U using Tapatalk

    Don’t forget Streets of rage tunes are wonderful!

    #505836
    alucardla
    Participant

    Hi
    I’m running into a new problem after various sucessfull conversions in MiloMOD app.
    The milomod thread is no more so I’m trying to find help here.
    Mr Stacks if you could please help me with this error.
    When I’m trying to load a milo file, it throws an error exception:

    Non-negative number required.
    Parameter name: byteCount.

    ************* Exception Text **************
    System.ArgumentOutOfRangeException: Non-negative number required.
    Parameter name: byteCount
    in System.Text.ASCIIEncoding.GetString (Byte [] bytes, Int32 byteIndex, Int32 byteCount)
    in MiloMod.Form1.extractSongPrefStrings (Byte [] miloBytes)
    in MiloMod.Form1.isValidMilo (Byte [] miloBytes)
    in MiloMod.Form1.VerifyLoadMilo ()
    in MiloMod.Form1.button_loadMilo_Click (Object sender, EventArgs, and)
    in System.Windows.Forms.Control.OnClick (EventArgs and)
    in System.Windows.Forms.Button.OnClick (EventArgs and)
    in System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc (Message & m)
    in System.Windows.Forms.ButtonBase.WndProc (Message & m)
    in System.Windows.Forms.Button.WndProc (Message & m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Uploaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
    Base Code: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll



    MiloMod
    Assembly Version: 1.0.0.0
    Win32 version: 1.0.0.6
    Code Base: file: /// G: /Dolphin%205%20stable/MiloMod_Beta6/MiloMod.exe



    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
    Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll



    System
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3801.0 built by: NET48REL1LAST_B
    Code Base: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll



    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3752.0 built by: NET48REL1
    Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    This is the exception text.

    Thanks for any help.

    #505344
    alucardla
    Participant

    yeah my bad totally meant “your face” but “ashes” would be sick too…

    i’m working on them but it’s a pain for me just learning…

    Understood.

    Unfortunately, “Ashes” never became DLC from any GH or RB.

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