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Viewing 15 posts - 1 through 15 (of 179 total)
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  • in reply to: Title Updates and Patch Notes #530269
    alucardla
    Participant

      thank you very much

      in reply to: Title Updates and Patch Notes #523458
      alucardla
      Participant

        I know this topic is old, but can you upload the title updates for rock band 3?
        cant find anywhere! tnx

        in reply to: MiloMod – A tool for Milo Venues #522599
        alucardla
        Participant

          Thank you, Stack!

          in reply to: MiloMod – A tool for Milo Venues #522530
          alucardla
          Participant

            Hi.
            I believe I’m late here on this page, but I have run in several problems with Milomod. I’m a little lost here, so I’ll say the version I used last was Beta6.
            Can someone point me if this versions is outdated now? I’ve benn away for a long time here.
            I’m running in this error:

            Exception Text **************
            System.NullReferenceException: Object reference not defined for an instance of an object.
            in MiloMod.Form1.convertMidiVenue(String path2Midi)
            in MiloMod.Form1.button_ConvertMilo_Click(Object sender, EventArgs e)
            in System.Windows.Forms.Control.OnClick(EventArgs e)
            in System.Windows.Forms.Button.OnClick(EventArgs e)
            in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
            in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
            in System.Windows.Forms.Control.WndProc(Message& m)
            in System.Windows.Forms.ButtonBase.WndProc(Message& m)
            in System.Windows.Forms.Button.WndProc(Message& m)
            in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
            in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
            in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

            ************** Loaded Assemblies **************
            mscorlib
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
            Codebase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
            —————————————-
            MiloMod
            Assembly Version: 1.0.0.0
            Win32 Version: 1.1.0.0
            Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/MiloMod.exe
            —————————————-
            System.Windows.Forms
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
            —————————————-
            System
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
            —————————————-
            System.Drawing
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
            System.Configuration
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
            —————————————-
            System.Core
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
            —————————————-
            System.Xml
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4084.0 built by: NET48REL1
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
            —————————————-
            Accessibility
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4084.0 built by: NET48REL1
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
            —————————————-
            System.Windows.Forms.resources
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4084.0 built by: NET48REL1
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
            —————————————-
            Audio
            Assembly Version: 1.6.0.0
            Win32 Version: 1.6.0.0
            Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/NAudio.DLL
            —————————————-
            mscorlib.resources
            Assembly Version: 4.0.0.0
            Win32 version: 4.8.4084.0 built by: NET48REL1
            Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/mscorlib.resources.dll
            —————————————-

            ************** JIT Debugging **************
            To enable just-in-time (JIT) debugging, the .config file of this
            application or computer (machine.config) must have the value
            jitDebugging defined in the system.windows.forms section.
            The application must also be compiled with debugging
            enabled.

            For example:
            <configuration>
            <system.windows.forms jitDebugging=”true” />
            </configuration>

            When JIT debugging is enabled, any unhandled exception
            will be sent to the JIT debugger registered on the computer,
            instead of being handled in this dialog box.

            The custom was major lazer – lean on, from c3 database.

            TNX

            • This reply was modified 2 years, 2 months ago by alucardla.
            alucardla
            Participant

              Thanks

               

              You are a Savior.

              Now we have the complete “californication” álbum.

              alucardla
              Participant

                I will be uploading each album according to the day the band released it so soon there will be 3 releases coming up!

                Thanks, it will be great!

                alucardla
                Participant

                  There will be news about RHCP soon!

                  WOW

                  Awesome! I love Californication album anything from it is marvelous.

                  What the hell, more RHCP from any album is wonderful. We already have a good amount but more is very welcome.

                  in reply to: [How-To] Playing Customs on Wii #510385
                  alucardla
                  Participant

                    You can fix the link manually to the new database. Here’s the fixed link for you https://dl.c3universe.com/55f3c12157c6d

                     

                    Here’s the broken link so that you can compare and fix future Wii specific links http://keepitfishy.com/d.php?55f3c12157c6d

                    Thank you very much, I didn’t know about that, sorry if I seemed a lazy person.

                    It’s good to know we still have replacements for wii links.

                    in reply to: [How-To] Playing Customs on Wii #510381
                    alucardla
                    Participant

                      Did someone please have the wii version of the custom “fascination street”?

                      The Xbox version I have converted freezes several times during the song!
                      Thanks!

                      in reply to: Songs you can’t believe haven’t been done yet? #508168
                      alucardla
                      Participant

                        The Doors – The End, maybe qualify?

                        in reply to: BP’s Customs: 3/23/20 – Classic Videogame pack! #506621
                        alucardla
                        Participant

                          VIDEOGAME ROCKBAND

                           

                          Part 3

                           

                          https://youtu.be/s5PhjkZMeeM

                           

                          Nintendo 2-Pack

                           

                          When dividing all of these video game songs into ‘packs’ based on what game / series they are from, I had two left over. Not too much in common, except they are both from Nintendo games <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> Don’t worry though, there are many more Nintendo songs coming.

                           

                          47pNUwO.jpg

                           

                          Yumiko Kanki – Big Blue

                          Download: http://customscreators.com/index.php?/page/index.html/_/big-blue-r24263

                           

                          From the video game ‘F-Zero’. Cool song with the standout instruments being guitar and drums. If you play Smash Bros, it is the song from Captain Falcon’s stages <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                           

                          GWyom1X.jpg

                           

                          Hirokazu Ando – Dreamland

                          Download: http://customscreators.com/index.php?/page/index.html/_/dreamland-gourmet-race-r24264

                           

                          This composition is from the game ‘Super Smash Bros.’ It is based off of the song ‘Gourmet Race’ in Kirby Super Star by Jun Ishikawa.

                          Very catchy song, especially if you have played Smash Bros. They keys in particular get a little crazy.

                           

                          Sorry for the gap between these last two releases. I finally have the whole project mapped out now, so things should go more smoothly. Also, if anyone wants to add a song to the project, feel free to message me on here or on the discord and we can work something out <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                          F zero song, it’s amazing.

                          I forgot this game have such good music.

                          in reply to: BP’s Customs: 3/23/20 – Classic Videogame pack! #506361
                          alucardla
                          Participant

                            This project is so cool!
                            Maybe we’ll see Flying battery zone act 2 sometime. I never forget that glass cup toast sound in the back of the music.
                            Unfortunately the original Flying battery act 2 song was scrapped off from this stage in Sonic Mania and a different version was created!

                            PS:
                            Glass cup toast sound means this:
                            https://images.app.goo.gl/5PR77BEngCAR8Yj4A

                            Sorry I didn’t now how to say it in english!
                            My bad

                            in reply to: BP’s Customs: 3/23/20 – Classic Videogame pack! #506258
                            alucardla
                            Participant

                              I love you. Sonic 1 through Sonic & Knuckles is probably my favorite VG music followed closely by Final Fantasy and Mega Man.

                               

                              Sent from my SM-G970U using Tapatalk

                              Don’t forget Streets of rage tunes are wonderful!

                              in reply to: [How-To] Playing Customs on Wii #505836
                              alucardla
                              Participant

                                Hi
                                I’m running into a new problem after various sucessfull conversions in MiloMOD app.
                                The milomod thread is no more so I’m trying to find help here.
                                Mr Stacks if you could please help me with this error.
                                When I’m trying to load a milo file, it throws an error exception:

                                Non-negative number required.
                                Parameter name: byteCount.

                                ************* Exception Text **************
                                System.ArgumentOutOfRangeException: Non-negative number required.
                                Parameter name: byteCount
                                in System.Text.ASCIIEncoding.GetString (Byte [] bytes, Int32 byteIndex, Int32 byteCount)
                                in MiloMod.Form1.extractSongPrefStrings (Byte [] miloBytes)
                                in MiloMod.Form1.isValidMilo (Byte [] miloBytes)
                                in MiloMod.Form1.VerifyLoadMilo ()
                                in MiloMod.Form1.button_loadMilo_Click (Object sender, EventArgs, and)
                                in System.Windows.Forms.Control.OnClick (EventArgs and)
                                in System.Windows.Forms.Button.OnClick (EventArgs and)
                                in System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
                                in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
                                in System.Windows.Forms.Control.WndProc (Message & m)
                                in System.Windows.Forms.ButtonBase.WndProc (Message & m)
                                in System.Windows.Forms.Button.WndProc (Message & m)
                                at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
                                at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
                                in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

                                ************** Uploaded Assemblies **************
                                mscorlib
                                Assembly Version: 4.0.0.0
                                Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
                                Base Code: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll



                                MiloMod
                                Assembly Version: 1.0.0.0
                                Win32 version: 1.0.0.6
                                Code Base: file: /// G: /Dolphin%205%20stable/MiloMod_Beta6/MiloMod.exe



                                System.Windows.Forms
                                Assembly Version: 4.0.0.0
                                Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
                                Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll



                                System
                                Assembly Version: 4.0.0.0
                                Win32 version: 4.8.3801.0 built by: NET48REL1LAST_B
                                Code Base: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll



                                System.Drawing
                                Assembly Version: 4.0.0.0
                                Win32 version: 4.8.3752.0 built by: NET48REL1
                                Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

                                This is the exception text.

                                Thanks for any help.

                                in reply to: GH:WT DLC to RB3 #505344
                                alucardla
                                Participant

                                  yeah my bad totally meant “your face” but “ashes” would be sick too…

                                  i’m working on them but it’s a pain for me just learning…

                                  Understood.

                                  Unfortunately, “Ashes” never became DLC from any GH or RB.

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