SotS’s Show Floor Submissions (17 July) – A View to a Kill last-minute update

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  • #424608
    Farottone
    Keymaster

      Also, I felt that that there sonically distinctive notes in drums between M84-M95 and the part near the end. I made some changes based on that because I personally think that it does not feel right hitting consecutive yellow hi-hats when there are distinctly different sounds. If you, by you I mean farottone, disagree with me, feel free to change it back to your version.

       

      It’s ok. I went for actual open hi hats in my editing, not for hi hat struck with force, but it works as you did too, absolutely.

       

      Another thing since it is unanswered, I’m wondering if the empty spot at M12.1.5 in the drums track is intentional or maybe an error? Just asking because I was confused when making the fixes.

       

      Definitely an error, there’s a hi hat there, yes.

      #424662
      Gigakoops
      Participant

        Here is a MIDI with fixes I did.

         

        http://keepitfishy.com/d.php?53c3fb7fa875f

         

        What I’ve done:

         

        – General sustain and pitch fixes on reductions for guitar, bass, keys and pro keys (very minor stuff, just thought I’d do it myself rather than make you go back yet again to adjust some sustains).

        – Edited the Events track so that event names are a little less confusing (you had it to where there were two “verses” before each chorus, when really it’s a longer intro, then a verse, then a chorus). Also adjusted where the “Music_Start,” “Music_End” and “End” events were. You may change these if you want. I felt the “End” event came much too soon after the chart ended, and it’d be abrupt in-game. You want to give a measure or so for someone to put the controller down, take a drink, etc. I should also explain that the “Music_Start” marker is actually when the audience would realize what song is being played, and start to cheer, and the “Music_End” event is when the audience realizes the song has ended, and they start to applaud. I did not add any crowd events, though it is highly recommended you at least add crowd animation markers, and I’d suggest to make the crowd clap at least during the high-energy parts (such as the intro and the chorus). I left this up to you so you can decide how he crowd acts, but if you’d rather me do this I can.

        – Edited venue to add additional lighting calls and post-processing I thought would match the mood of the song. Try playing it in-game, and if there’s anything that seems “off” to you, or you’d like something changed, please tell me.

         

        And with that, the song SHOULD be ready for release. How does August 1st sound for a release date?

        #424727
        sherm.
        Participant

          And with that, the song SHOULD be ready for release. How does August 1st sound for a release date?

           

          Sounds good to me.

          #424944
          Gigakoops
          Participant

            So when do you think the next version of Another Winter will be built? I want to test it in-game to make sure things such as venue work out as intended.

            #424950
            sherm.
            Participant
              So when do you think the next version of Another Winter will be built? I want to test it in-game to make sure things such as venue work out as intended.

               

              I’ll try to put another version based on your latest feedback by tomorrow. Sounds simple enough for me to do so.

              #424954
              sherm.
              Participant

                Was about to create a CON file of Another Winter and pro key errors happened. Gigakoops, let me know how you want me to fix it.

                 

                MAGMA error report

                 

                Magma: C3 Roks Edition v2.2.0

                =============================

                Build started at 12:40 AM.

                Starting Nemo’s MIDI Validator…

                Everything looks good, continuing…

                Loading MagmaCompilerC3 executable…

                Nemo’s MIDI AutoGen process started at 19/07/2014 12:40:49 AM

                Added drum mix events successfully.

                Nemo’s MIDI AutoGen process completed at 19/07/2014 12:40:49 AM

                Reading the archive

                SystemInit Params: C:Program Files (x86)Harmonix Music SystemsMagma v2MagmaCompilerC3.exe -have_lock C:UsersSotSDocumentsREAPER MediaAnamanaguchi – Another Winteranotherwinter.rbproj C:UsersSotSDocumentsREAPER MediaAnamanaguchi – Another Winteranotherwinter.rba -mutex HMX_Magma_24240203914286150148

                Project Compiler: Reading project ‘C:UsersSHERMANDocumentsREAPER MediaAnamanaguchi – Another Winteranotherwinter.rbproj’…

                Project Compiler: Entering Phase 1 of 5…

                Metadata Compiler: Starting…

                Metadata Compiler: Done.

                Project Compiler: Entering Phase 2 of 5…

                MIDI Compiler: Starting…

                ERROR: MIDI Compiler: (EVENTS): No end event

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty easy: Gem at [31] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty easy: Gem at [31] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty easy: Gem at [91] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty easy: Gem at [91] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [31] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [31] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [31] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [91] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [91] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS) Difficulty medium: Gem at [91] with pitch 4 is too low for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [29] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [30] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [30] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [30] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [30] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [31] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [32] with pitch 23 is too high for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [32] with pitch 23 is too high for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [79] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [89] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [90] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [90] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [90] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [90] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [91] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [92] with pitch 23 is too high for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty hard: Gem at [92] with pitch 23 is too high for the current range of [53, 69].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [29] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [30] with pitch 23 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [31] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [31] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [31] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [31] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [79] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [89] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 21 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [90] with pitch 23 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [91] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [91] with pitch 18 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [91] with pitch 20 is too high for the current range of [48, 64].

                ERROR: MIDI Compiler: (PART REAL_KEYS): Difficulty expert: Gem at [91] with pitch 18 is too high for the current range of [48, 64].

                MIDI Compiler: Done.

                ERROR: Project Compiler: Midi compiler failed.

                RBA Build ended at 12:40 AM.

                It looks like there was an error creating the RBA file.

                Stopping here…

                 

                #425051
                sherm.
                Participant

                  Another Winter got updated with minor edits. Venue looks fine when I tested it. As I mentioned before, pro keys

                  need some fixing.

                   

                  – Added clapping

                  – Extended EVENTS a bit so Magma can detect the [end] event

                   

                  CON: http://www.mediafire.com/view/cl0wljh4wlab6ow/Anamanaguchi_-_Another_Winter.RPP

                  #425212
                  Gigakoops
                  Participant

                    Here are the fixed pro keys charts. It was all errors in lane shift placement. I adjusted it so it should work in-game without notes appearing out-of-bounds.

                     

                    http://keepitfishy.com/d.php?53cda798a5565

                     

                    Also, you linked your RPP instead of the CON file. Make sure to link the actual CON file next time you get it built <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />

                    #425228
                    sherm.
                    Participant
                      #425264
                      sherm.
                      Participant

                        Added “Groove Is In The Heart” by Deee-Lite to reserved list.

                        #425321
                        Gigakoops
                        Participant

                          Everything looks great on Another Winter in-game. The song is set for an August 1st release.

                          #425322
                          sherm.
                          Participant
                            Everything looks great on Another Winter in-game. The song is set for an August 1st release.

                             

                            Sounds great. I’m hyped.

                            #425703
                            Farottone
                            Keymaster

                              Duran Duran pack scheduled for August 29th, I’m working hard to also add The Reflex to the pack.

                              #425704
                              sherm.
                              Participant
                                Duran Duran pack scheduled for August 29th, I’m working hard to also add The Reflex to the pack.

                                 

                                A Duran Duran 5-pack? Sounds hype. :dance:

                                 

                                I wish I can chart “A View to a Kill” for the pack if I have enough time.

                                #425708
                                Farottone
                                Keymaster

                                  I wish I can chart “A View to a Kill” for the pack if I have enough time.

                                   

                                  That would be so great. I considered doing it but I have other stuff I need to do too. If you managed to do that, it would really be awesome.

                                Viewing 15 posts - 46 through 60 (of 116 total)
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