Magma: C3 Roks Edition v3.3.5 (8/14/2020) – Feelin’ Stronger Every Day!

Viewing 15 posts - 16 through 30 (of 38 total)
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  • #508091
    JohnSmith2007
    Participant

    its now stuck on this…

     

     

    ************* Exception Text **************
    System.ArgumentOutOfRangeException: StartIndex cannot be less than zero.
    Parameter name: startIndex
    at System.String.Substring(Int32 startIndex, Int32 length)
    at g.b(String A_0)
    at g.a(IEnumerable`1 A_0)
    at g.e(Object A_0, EventArgs A_1)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll



    MagmaC3
    Assembly Version: 2.3.3.0
    Win32 Version: 2.3.3.0
    CodeBase: file:///C:/Users/smcco/Videos/MagmaC3v333/MagmaC3.exe



    Bass.Net
    Assembly Version: 2.4.11.0
    Win32 Version: 2.4.11.0
    CodeBase: file:///C:/Users/smcco/Videos/MagmaC3v333/bin/Bass.Net.DLL



    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll



    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll



    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll



    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll



    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll



    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll



    NAudio
    Assembly Version: 1.7.2.19
    Win32 Version: 1.7.2.19
    CodeBase: file:///C:/Users/smcco/Videos/MagmaC3v333/bin/NAudio.DLL


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:


     

     

    as well as this…

     

    ERROR: MIDI Compiler: (MIDI FILE): Multiple tracks share the name

    #508105
    FujiSkunk
    Keymaster

    Usually the more exotic errors that dump cryptic text like that are MIDI file errors in disguise. The second error, “Multiple tracks share the name,” might even be the same trigger. Track names can be munged if you have a track-name event that isn’t quite at the beginning of the track. If the issue isn’t obvious in REAPER, open a new project with your exported MIDI file. When you do that, each MIDI’s determined track name also becomes the associated REAPER track’s name, making such issues a little easier to spot.

    #508452
    ataeaf
    Participant

    Can you make it so it defaults to Rock (Rock) like Magma OG did, rather than Rock (Arena)?

    #508498
    TrojanNemo
    Participant

    That’s easily done, but I don’t remember me changing it when I was messing with it. You sure the original Magma did Rock (Rock)?

    #508511
    ataeaf
    Participant

    This video shows that it defaults to Rock (Rock).

     

    #510482
    FujiSkunk
    Keymaster

    Hey, gang! I’m finally earning my keep around here again. Magma C3 version 3.3.4 is now available for download! This one has just a handful of small bug fixes, but they are some bugs that have caused the most headaches, so I figured I better get it out the door before tackling bigger tasks.

     

    Grab it here, and see below for what changed and why:

    • The default audio encode quality is now 3 instead of 5. If you work with multitracks, particularly multitracks with fully separated drum stems, please do not change this default. Anything higher than 3 will cause conversions of your songs for the PS3 and possibly the Wii to misbehave, even while the original releases still work fine on the 360. For projects with just stereo audio, it is still safe to use quality 5 or higher, but keep in mind Ogg Vorbis is a very good audio format and you’ll be hard-pressed to hear the difference between 3 and 5.
    • Rock (Rock) is now the default genre and subgenre, instead of Rock (Arena).
    • The default silent audio tracks will now point to the correct files at all times. No more having to reset those paths with every new project!
    • Options “Append song version to file name” and “Append _rb3con to file name” now apply as soon as a new project is saved. No more unclicking and reclicking each checkbox, or clicking in and out of the file path textbox!

    Also, a new known issue and workaround:

    • In rare circumstances, while creating lip-sync data, the Magma C3 compiler (MagmaCompilerC3.exe) will exit abnormally and without any explanation. You can tell this has happened when, during Magma’s build process, you see the message “Lip Sync Compiler: Starting…” after which the “CANCEL” button becomes a “CLOSE” button without any other clue that something has gone wrong. The source of this bug is not yet known, but it appears to be tied to the length of dryvox audio files used for the second and third harmonies. If you encounter this mystery bug, shorten or lengthen your dryvox audio files for harmony parts #2 and #3, then try building your project again. It is safe to have dryvox audio files that are of different lengths than the rest of your audio files, so this will not have any other obvious effect on your project.

    I’ve been using these fixes in various combinations for a couple of weeks now, so I’m pretty confident these bugs have been effectively squashed. Also rest assured I still have more fixes lined up for future releases. In the meantime, if you see anything blow up that hasn’t before (or even if it has), let me know the details and I’ll dig in.

     

    Have fun!

    #510483
    TrojanNemo
    Participant

    Excellent work. Glad to see things are continuing to move along.

    #510487
    Shroud
    Participant

    Thanks a lot for your valuable work!

    #510577
    Scott Sandwich
    Participant

    Us PS3 users definitely appreciate the change to quality 3 so that new customs with multitracks won’t freeze our game going forward! Thanks for the update!

    #511325
    i0brendan0
    Member

    I’m not sure if Fuji used my fix for the quality being 3, but if he did then it is impossible to set the quality higher than 3 when using multiple drum stems. I made it that way to make it extremely unlikely that it will be an issue from this point on. Also, it doesn’t look like you included my noflip fix in the 3.3.3 or 3.3.4 changelogs. Did that ever get added and you just forgot to mention it or did you forget to include that change?

     

    [EDIT] I guess he didn’t use my fix…. So it can still cause problems….

    #511337
    Shroud
    Participant

    I’m not sure if Fuji used my fix for the quality being 3, but if he did then it is impossible to set the quality higher than 3 when using multiple drum stems. I made it that way to make it extremely unlikely that it will be an issue from this point on. Also, it doesn’t look like you included my noflip fix in the 3.3.3 or 3.3.4 changelogs. Did that ever get added and you just forgot to mention it or did you forget to include that change?

     

    [EDIT] I guess he didn’t use my fix…. So it can still cause problems….

    Yeah I understood from his post that he only changed the default quality to 3, but not prevented it to be manually changed back to 5.

     

    As a PS3 user, that’s already a positive change for me. I can understand xbox users still wanting quality 5 (even if I can’t hear the difference) so I am not sure if it’s fair to take this option completely away from them to save our PS3 minority…

    #511350
    i0brendan0
    Member

    Yeah I understood from his post that he only changed the default quality to 3, but not prevented it to be manually changed back to 5.

     

    As a PS3 user, that’s already a positive change for me. I can understand xbox users still wanting quality 5 (even if I can’t hear the difference) so I am not sure if it’s fair to take this option completely away from them to save our PS3 minority…

    Well no, you misunderstand me. I had given him code to automatically set the quality to 3 upon selecting a drum mix type with multiple stems. Trying to select a quality higher would force it to go back to 3. That way it would be impossible to set the quality higher than 3 when using multiple drum stems. I did it that way similarly to how wii mode sets to 3 or less. Setting the quality to 3 by default helps immensely, but it doesn’t completely fix the issue as anyone can increase the quality afterwards.

     

    #511360
    Shroud
    Participant

    I had given him code to automatically set the quality to 3 upon selecting a drum mix type with multiple stems. Trying to select a quality higher would force it to go back to 3.

     

    Mmm yes, that’s along the lines of what I was imagining, and it’s clever. When there are no multiple drums stems, there is presumably no worry to freeze the PS3 so it can be allowed to increase the audio quality (I don’t know what are the problems in Wii).

     

    I was just wondering if xbox users might feel like they’re being sacrificed to never get quality 5 in that case.

     

    Although as I said, personally I can’t hear any difference between quality 3 and 5…

    #511374
    i0brendan0
    Member

    Mmm yes, that’s along the lines of what I was imagining, and it’s clever. When there are no multiple drums stems, there is presumably no worry to freeze the PS3 so it can be allowed to increase the audio quality (I don’t know what are the problems in Wii).

     

    I was just wondering if xbox users might feel like they’re being sacrificed to never get quality 5 in that case.

     

    Although as I said, personally I can’t hear any difference between quality 3 and 5…

    I brought up the possibility that even with a single drum stem there might be a point at which it breaks ps3. But no one has really tried anything above quality 5 because there’s really no audible difference above 3. Magma was actually set at 3 to begin with but then someone involved set it to 5, not thinking it would cause any unintended side-effects.

    #511375
    TrojanNemo
    Participant

    I was that someone. There was no unintended consequences for Xbox 360 users who were my main concern. Sorry it caused issues for the other players…

     

    Sent from my SM-G986U using Tapatalk

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