[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 2 months ago by sinecostan.
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October 29, 2013 at 5:04 pm #408607Thanks for your response.
So it’s not dangerous as such ? If I manage to create a song pack and the wii reads it and loads the songs…
What’s the cache reset in aid of ? Is that if I ever decide to delete the songs that I’d need to do that ?
Could I bother you please then to obtain those 3 files I need ?
Assuming then that all I’d need to do is to replace any reference to sZFAE with sZAP from your tutorial – and indeed, place my packed bin files into the sZAP folder…. !?
Hmm, so it turns out I don’t have those PAL files on me at the moment. What you’d have to do is download the free songs to your Wii (not SD) and use FSToolbox and grab files on your system.
title/00010005/735a4150/tmd
title/00010005/735a4150/00000021f.app
ticket/00010005/735a4150.tikLet those overwrite was is currently offered.
You can start overwriting song slots for now, but preferably starting from the free songs since that’s a lot of consecutive songs you can pack without much problem.
To answer your other questions, yes you can create song packs like this. I recommend you fit as many songs into one “slot” as you can to save on room. However, I think there isn’t room for more than one preview file because then the file gets too big and the game won’t read the _meta folder you created.
A cache reset is needed in case anything in your _meta files need to be re-read. This happens you need to update or correct a mistake in one of your files.
October 30, 2013 at 6:56 pm #408656What was the problem with sZFE? I’ve been using it and I haven’t had any problems yet…
October 31, 2013 at 12:13 am #408670What was the problem with sZFE? I’ve been using it and I haven’t had any problems yet…I couldn’t get it working on the emulator, so it would mean there could be problems I would not be able to account for. Unfortunately for sZWE, I haven’t gotten it working on my Wii yet. It would be the better solution since it should be easier to manage.
If you are using sZFE right now without a problem, by all means keep using it.
November 21, 2013 at 10:51 pm #409521How-To updated, now with more tutorial!
Converting, RBHP, and Dolphin sections have been added. Now the guide focuses on using an expanded sZFE generation, which works good enough.
November 24, 2013 at 5:08 pm #409630Greetings from Brazil.
First of all: Apologize for my bad english speaking.
Second of all: Thanks and congratz to all you guys. It’s an amazing job you’ve been doin with customs here.
Now, my doubt:
I’ve been playing customs on my RB3 on wii nicely. Especially those songs downloaded from de C3 database that are already converted for use on wii. But a couple of days ago I started trying convert songs of XBOX 360 for use on wii.
I did chose “beat it” of MJ, downloaded from c3database (xbox 360 files). After converted with “LE fluffier”, packed the song and tested on wii. The result was really laggy. The song and animations stopped several times. Trying to solve the problem, I edited the .mogg file for “beat it” in audacity (reduce audio layers). It worked. No more lags when playng non stop. But if the game pauses, when I press “+” button to change difficulty ou drop in/out any other player in the jam, the problens return. Except that this time the songs gets no sync. Any advice for solving this?
November 26, 2013 at 4:38 pm #409766Greetings from Brazil.First of all: Apologize for my bad english speaking.
Second of all: Thanks and congratz to all you guys. It’s an amazing job you’ve been doin with customs here.
Now, my doubt:
I’ve been playing customs on my RB3 on wii nicely. Especially those songs downloaded from de C3 database that are already converted for use on wii. But a couple of days ago I started trying convert songs of XBOX 360 for use on wii.
I did chose “beat it” of MJ, downloaded from c3database (xbox 360 files). After converted with “LE fluffier”, packed the song and tested on wii. The result was really laggy. The song and animations stopped several times. Trying to solve the problem, I edited the .mogg file for “beat it” in audacity (reduce audio layers). It worked. No more lags when playng non stop. But if the game pauses, when I press “+” button to change difficulty ou drop in/out any other player in the jam, the problens return. Except that this time the songs gets no sync. Any advice for solving this?
It might still be freezing because it’s still too many tracks. The desync is due to resaving a mogg file, which is a minor downside to “fixing” it that way.
December 4, 2013 at 9:39 pm #410180Hi!
First of all, thanks for all this information, very helpful! Unfortunetly I’m having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?
Thanks!
EDIT: the exact message is “The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased” and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)
December 5, 2013 at 2:56 am #410186Hi!First of all, thanks for all this information, very helpful! Unfortunetly I’m having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?
Thanks!
EDIT: the exact message is “The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased” and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)
The only time I would see that message is if the ticket is incorrect. You should have the provided ticket in the ticket folder on your Wii, though if that doesn’t work, I don’t know what it could be.
How are you loading them? Through SD card and BIN files, I assume? Do you have an sZFE folder on your SD card? You’re not coming from PAL are you?
December 5, 2013 at 11:38 am #410192Hi!First of all, thanks for all this information, very helpful! Unfortunetly I’m having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?
Thanks!
EDIT: the exact message is “The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased” and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)
The only time I would see that message is if the ticket is incorrect. You should have the provided ticket in the ticket folder on your Wii, though if that doesn’t work, I don’t know what it could be.
How are you loading them? Through SD card and BIN files, I assume? Do you have an sZFE folder on your SD card? You’re not coming from PAL are you?
I’m loading them through SD card, bin files and the sZFE folder (that I had to create). My wii version is 4.3U, NTSC. I followed every step from this tutorial up to resetting cache and did exactly what it said ( I didn’t quite understand the common key step but assumed that the packing tool would solve it for me, was I right?).
So, I came to think that I’m having this ticketing problem, what should I do?? I haven’t done anything related to ticket, much less inserted anything in the Wii memory…
December 7, 2013 at 5:31 pm #410333It could be 2 issues. Try actually creating a common key file that uses the actual values. The current file is all zeroes. Also, you may need to install the sZFE ticket as a WAD. Those are probably floating around torrent sites, though.
December 12, 2013 at 11:41 pm #410605Sorry for the trouble but still not working ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
The common key made no difference but installing the sZFE made the error change to “add-on content could not be restored to the wii system memory”, maybe this was an improvement? Any ideais what else could I do, please?
Thanks in advance for your help!
December 13, 2013 at 7:08 am #410619Sorry for the trouble but still not working ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />The common key made no difference but installing the sZFE made the error change to “add-on content could not be restored to the wii system memory”, maybe this was an improvement? Any ideais what else could I do, please?
Thanks in advance for your help!
I think you may have not installed sZFE correctly. You have to follow one of those obscure YouTube videos that show you how to install WADs. You’re supposed to see a certain error message when you use the right IOS. That way, at least when you check your /ticket folder with FSToolbox, there should actually be a folder for 735a4645. That’s one step closer to finding out what’s wrong.
Also related to Wii customs, check out the new Beatles converts for Wii. Some of the more popular songs have been converted and more are on the way. I’m more familiar with Reaper now, so I can tackle the old GH2RB3 songs that couldn’t be run through Magma. Knights of Cydonia and the Tool songs from GHWT should now be available. And finally, newest RBHP in the first post. I keep forgetting to change it in all places but the spreadsheet sometimes gets it first.
December 26, 2013 at 9:27 pm #411238Hey, Stack0verflow0x. Whats the limit of folder numbers to sZFE? I´ve achieved packing songs from 052/053 to 122/123. Any value above 122 makes the packing not to work.
December 27, 2013 at 5:17 am #411249Are you sure it stops at 122? You’re supposed to be able to go up to 255. Is the meta file too large?
December 27, 2013 at 7:11 pm #411259My packdlc.bat is like this:
u8it 140_0000008C_RadioheadParanoidAndroid_meta 0000008C.app -pack
u8it 141_0000008D_RadioheadParanoidAndroid_song 0000008D.app -pack
wadpacker 140 203The folder goes:
as noticed, its produces only the 140.bin and its size should be the songs content (+- 10 mb)
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