[How-To] Playing Customs on PS3
Tagged: 3 days 17 hours ago
- This topic has 1,261 replies, 127 voices, and was last updated 8 months, 2 weeks ago by TDCMark.
-
AuthorPosts
-
May 23, 2015 at 8:56 am #446129
Hey i really want to thank all who made this happened, im a little bit slow , just got my jailbroken ps3 & managed to put customs in the game after struggling half a day. Thanks again
May 24, 2015 at 8:27 pm #446249Can someone please help me with the jalibreaking? I have the passcode protected PUP file but the surveys that should get me the extract password: well first off, don’t want to do it. The ones i do never end and they don’t work, and it’s just a simple passcode i want to get. I don’t see why it doesn’t work for me but works for others. Can anyone supply me with the passcode or perhaps drop box an already extracted copy of the PUP?
May 24, 2015 at 11:13 pm #446269Let’s keep the discussion to customs, if you need to hack your consoles there are far more specialized forums than this one.
May 25, 2015 at 1:19 pm #446295Well I can’t recompile it without having decrypted .mogg files from the broken songs, so I could place them in magma with old ogg encoder and test them.Well you can do the testing on your own the way I did. You need to create a 16 channel song with some random stereo wav samples placing them into magma (6 drum channels, 2 guitar, 2 bass, 2 keys, 2 vocals, 2 backing).
You can use any midi file from any of the broken songs…as they support 16 channels for example strangers, the rhyme, marry the night… then compile it in magma c3 rock edition. It would probablly make your ps3 hang in the menu, or durring the song.
Then just copy original v2 magma’s ogg encoder into magma c3 rock edition, open the same song, and your song should work.
You can get original magma v2 here:
June 2, 2015 at 12:54 pm #446873So I tried getting customs into my PS3 (Rebug LITE 4.46.1) but then weirdness happened.
Of the four I put in, 2 being C3, only one worked, and that one, Given Up, didn’t have any camera changes, so the bassist, then the guitarist, walked right off the stage, with the vocalist milking the giant cow while facing the drummer. Very weird.
I think this was on 3.6.something. Were these fixed?
June 2, 2015 at 1:51 pm #446879That’s not a conversion issue, that’s an issue with your setup.
June 3, 2015 at 12:33 pm #446980Setup? Do you mean the fact that I haven’t updated RB3? Can anyone point me to an offline update file? Internet’s absolute garbage at home, where the PS3 stays…
June 3, 2015 at 12:43 pm #446984Either that or your particular method of jailbreaking your PS3. Point is it’s an issue on your end, not with the songs.
June 7, 2015 at 12:11 am #447372I have followed all instructions up to installing PSNPatch, and one part is a bit vague. I do not want to overwrite my custom firmware, so I want to check in on the proper procedure —
Currently I am being told by PSNPatch — NO VALID PSN ACCOUNT WAS FOUND
There must be a valid psn user account to install RAPs & EDATs.
So, how do I go about getting a PSN account on this system? When I attempt to “log in” to PSN, I am told I need to update my firmware, which I expect will overwrite the jailbreak I have done.
Could someone who is familiar with this process please help clarify what I should do at this point?
Thank you!
June 7, 2015 at 4:42 am #447395Got passed my problem — needed a 4.75 spoofer, happened to do this during the week a new firmware dropped.
Anyway, a general question — after I have transferred all the files from “Merged Songs” to the actual PS3, do I need to keep anything locally?
I figure no, since the folders for the songs will remain on the PS3, but what about the songs.dta file? I assume that keeps a listing of all the songs I’ve transferred in the past, and if I delete that, the new time I upload songs, it would only have a listing of the new songs — right?
So should I keep at least the songs.dta file or is it okay to trash everything?
June 7, 2015 at 3:49 pm #447415It’s up to you whether or not you keep the cons or song folders locally. I would keep something locally so you can see what you already have to avoid doubles in the future. Plus having something to work with when/if a song gets one of the PS3 issues like skipping – unable to load, frozen load screen or looping at the end of song. These are inherit PS3 problems you will get to know. You always want to keep the current dta file where it is. When you add stuff later, it needs to update the dta file it finds in the merged songs folder. Without it, you lose everything that was on it before. Plus, when a song gets an update, you want to delete the previous one from the dta or you end up creating a mess you don’t want.
June 7, 2015 at 6:21 pm #447422It’s up to you whether or not you keep the cons or song folders locally. I would keep something locally so you can see what you already have to avoid doubles in the future. Plus having something to work with when/if a song gets one of the PS3 issues like skipping – unable to load, frozen load screen or looping at the end of song. These are inherit PS3 problems you will get to know. You always want to keep the current dta file where it is. When you add stuff later, it needs to update the dta file it finds in the merged songs folder. Without it, you lose everything that was on it before. Plus, when a song gets an update, you want to delete the previous one from the dta or you end up creating a mess you don’t want.Would I really get doubles though, the way this is structured? Let’s say I downloaded something I already had and went to transfer it, my PS3 should notify me that there is already a folder with that name, right? And that remote location I could use to recollect what I have just as easily as keeping it local, right? 3GB is alot of space to keep for that bit of convenience.
I’m more concerned specifically with that .dta file, and how it is generated. Let’s say I get a new batch of songs, and I do the “PS3 Conversion” in the C3 tool — wouldn’t the new .dta file only have information on those new songs? And if I were to transfer that .dta, wouldn’t it overwrite the one at the remote location, and erase the information on the first batch of songs I had?
What I’m worried about is how to manage that .dta file going forward, and if I should edit it directly myself, and what consequences would come of overwriting it when I get new songs.
Good point on a song getting an update as well — sounds like manual management on the .dta file is the route to go? Would love to hear how others here are managing that file.
Thanks for all your help!
June 7, 2015 at 6:48 pm #447423I’m more concerned specifically with that .dta file, and how it is generated. Let’s say I get a new batch of songs, and I do the “PS3 Conversion” in the C3 tool — wouldn’t the new .dta file only have information on those new songs? And if I were to transfer that .dta, wouldn’t it overwrite the one at the remote location, and erase the information on the first batch of songs I had?
What I’m worried about is how to manage that .dta file going forward, and if I should edit it directly myself, and what consequences would come of overwriting it when I get new songs.
When you add stuff later, it needs to update the dta file it finds in the merged songs folder. Without it, you lose everything that was on it before. Plus, when a song gets an update, you want to delete the previous one from the dta or you end up creating a mess you don’t want.Pretty easy concept. Keep the songs.dta on your PC at all times.
June 7, 2015 at 7:39 pm #447426Would I really get doubles though, the way this is structured? Let’s say I downloaded something I already had and went to transfer it, my PS3 should notify me that there is already a folder with that name, right? And that remote location I could use to recollect what I have just as easily as keeping it local, right? 3GB is alot of space to keep for that bit of convenience.You will have to decide for yourself if holding on to files is the right thing to do. You are asking people who know what to do and then second guessing them so I’m done there. Also, is 3 gb really a lot of space these days?
I have like 20 TB divided between 2 pc’s.
I’m more concerned specifically with that .dta file, and how it is generated. Let’s say I get a new batch of songs, and I do the “PS3 Conversion” in the C3 tool — wouldn’t the new .dta file only have information on those new songs? And if I were to transfer that .dta, wouldn’t it overwrite the one at the remote location, and erase the information on the first batch of songs I had?Correct. Overwriting the dta on the PS3 with a brand new one will replace that one. Any songs on the old one on the PS3 that’s not on the new one will be lost from your library. So you have to add to the “old” one as you go and that’s only done directly on the pc. So you must keep it on the pc. Also people here don’t always name updates identically like the originals so now you have different folder names for the same song. Not a huge deal in itself, but your PS3 will get messy and now which is the correct folder for that song? Plus song ID numbers get changed just as often and when that occurs you will have doubles in the library if you don’t check & edit the dta.
Good luck.
June 8, 2015 at 5:07 pm #447496Hi, guys! Just a little problem.
I’m from Russia, X360 and PS3 have PAL region.
I made custom track for my X360, put in on HDD and launch it. Succeed, yay.
Then, I try to convert this track from con to PS3 format. Used instructions of this tread. Psnpatch, create folders BLUS… on HDD, move my track into this folder and…nothing. Game don’t see this track.
I choose “pal” into PS3 converter. No results. It’s my custom track made from zero, it’s really have encryption? Or what?
-
AuthorPosts
- You must be logged in to reply to this topic.