[How-To] Playing Customs on PS3

Viewing 15 posts - 301 through 315 (of 1,263 total)
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  • #420490
    viperi
    Member

    Here is the list of songs that are not working even after c3 beta, I’ll update the list when I test them or someone else do.

     



    Songs with "corrupted sounds during playtime" problem:
    Linkin Park - Burning in the Skies *
    Maroon 5 - She Will Be Loved *
    The Rocky Horror Picture Show - Hot Patootie - Bless My Soul *

    Songs with "freezing in song library" problem:
    Black Sabbath - After Forever *
    Gotye - Somebody That I Used to Know (ft. Kimbra) *
    John Mellencamp - Hurts So Good *

    * - multitrack

    #420511
    TrojanNemo
    Participant

    Well at least we’ve reduced the problem songs.

    Would like others to confirm this, so please do your part.

     

    Also, as far as the audio problems, is this with both the ps3 versions on our database as well as if you download the xbox version and convert it yourself?

    What happens if you play the song in practice mode?

    #420516
    viperi
    Member

    I’ve mostly downloaded con files. Didn’t try practice mode yet but if you are really quick you can start the song but then it freezes as well. I’ll dload and test ps3 files and practice mode and let you know. Can you explain to me what is difference between xbox original file and .mogg on ps3? Is conversion process doing anything to it?

    #420519
    TrojanNemo
    Participant

    PS3 is the only system that requires the mogg be encrypted. Xbox and Wii can play unencrypted moggs.

    So that’s one of the things done by the PS3 converter.

    #420531
    viperi
    Member

    Oh ok. I tested song hurts so good in practice mode, but It didn’t work. I’ll try to dload ps3 files from database and test it as well later on.

    #420545
    Veitli
    Participant

    Hey, I tried your process, c3contools wont let me merge any songs. I tried a couple things, now my PS3 wont read any dlc and the downloaded games are acting like demos. Is there an offline way to set the clock so the my dlc works again?

    #420572
    NeedDreamer
    Participant

    Well I finally got around to using the Beta version and can say that it successfully fixed all my “unable to load” songs…

    Great Work!!!

    :excited: :dance: :excited:

    #420581
    TrojanNemo
    Participant

    excellent.

     

    now start brainstorming ways to fix the remaining problems. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

    #420584
    viperi
    Member

    The thing I’ve noticed in the songs “Hurts So Good” and “After Forever” is inside filename. The original con file when extracted have all file names as “cij_HurtsSoGood” and “cij_AfterForever”, while ps3 files have file names as “cij_hurtssogood” and “cij_afterforever”, not sure if filenames cannot be with capital letters or something.

     

    Also in the quick pack editor as the file name stays: “cij_HurtsSoGoodv4” and “cij_AfterForeverv4”

     

    Here’s what happens when converting .con file:

     

    Extracted mogg file cij_afterforever.mogg successfully

    Extracted milo file cij_AfterForever.milo_xbox successfully

     

    Extracted mogg file cij_hurtssogood.mogg successfully

    Extracted milo file cij_HurtsSoGood.milo_xbox successfully

     

    Not sure that’s the problem, but that song is freezing in the library if you put it as “cij_hurtssogood” and “cij_afterforever” and when you rename files as “cij_HurtsSoGood” or “”cij_AfterForever” I got “unable to load song skipping” error.

     

    Also I’ve noticed in C3 con tools beta when I try to remove songs from the list I get this error “unhandled exception has occurred in your application. Length cannot be less then zero Parameter name: lenghth

     

    ************** Exception Text **************

    System.ArgumentOutOfRangeException: Length cannot be less than zero.

    Parameter name: length

    at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)

    at u.a(<>f__AnonymousType2`2 A_0)

    at System.Linq.Enumerable.<>c__DisplayClass12`3.b__11(TSource x)

    at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

    at System.Linq.Enumerable.d__31`3.MoveNext()

    at u.r(Object A_0, EventArgs A_1)

    at System.Windows.Forms.Control.OnClick(EventArgs e)

    at System.Windows.Forms.Button.OnClick(EventArgs e)

    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

    at System.Windows.Forms.Control.WndProc(Message& m)

    at System.Windows.Forms.ButtonBase.WndProc(Message& m)

    at System.Windows.Forms.Button.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

     

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll


    C3CONTools

    Assembly Version: 3.4.0.0

    Win32 Version: 3.4.0.0

    CodeBase: file:///D:/Programs/Con%20tools%20beta/C3CONTools.exe


    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll


    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll


    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll


    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll


    DevComponents.DotNetBar2

    Assembly Version: 7.6.0.0

    Win32 Version: 7.6.0.0

    CodeBase: file:///D:/Programs/Con%20tools%20beta/bin/DevComponents.DotNetBar2.DLL


    Accessibility

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll


     

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

     

    For example:

     

     

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

    #420587
    hamburgerjung
    Participant

    Hi guys,

    good to see you are still testing things. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    It looks like I can join you at mid of this week so stay busy on testing… <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

    #420597
    TrojanNemo
    Participant
    The thing I’ve noticed in the songs “Hurts So Good” and “After Forever” is inside filename. The original con file when extracted have all file names as “cij_HurtsSoGood” and “cij_AfterForever”, while ps3 files have file names as “cij_hurtssogood” and “cij_afterforever”, not sure if filenames cannot be with capital letters or something.

     

    Also in the quick pack editor as the file name stays: “cij_HurtsSoGoodv4” and “cij_AfterForeverv4”

     

    Early on in the PS3 converter development TDCMark mentioned that PS3 songs had to be in all lower case for the file names and folder names. So since the beginning, the converter has changed all folder and file names to be lowercase.

    Play around with that and see if you get a solution. I’ll check tonight when I’m home those two songs in specific, but that renaming behavior is normal.

    #420600
    viperi
    Member

    oh okey. Yeah I noticed that all songs in ps3 are in lower case. Just tought that might be the problem, but later on I saw all files in ps3 are like that. Can you look why I can’t remove the songs from the list in the new beta?

    #420608
    TrojanNemo
    Participant

    Upload the file somewhere so I may look at it. Since I don’t actually use these it’s difficult to get a real working file with multiple songs going.

    #420610
    viperi
    Member

    I mean in C3 con tools beta when I go to manage pack DTA file I have like 5 times song “Hurts so good” and if I delete it and try to save the list I get the error I mentioned above.

    #420624
    TrojanNemo
    Participant

    I still need to see the file, I don’t have one on my end.

    I am willing to bet the error is caused by the multiple entries of the same song. It’s definitely not created with that kind of situation in mind, though if I coded it right it should handle it fine. But I don’t know :confused:

     

    Upload your file and link it here or PM me a link to it.

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