[How-To] Playing Customs on PS3

Viewing 15 posts - 301 through 315 (of 1,262 total)
  • Author
    Posts
  • #420490

    Here is the list of songs that are not working even after c3 beta, I’ll update the list when I test them or someone else do.

     



    Songs with "corrupted sounds during playtime" problem:
    Linkin Park - Burning in the Skies *
    Maroon 5 - She Will Be Loved *
    The Rocky Horror Picture Show - Hot Patootie - Bless My Soul *

    Songs with "freezing in song library" problem:
    Black Sabbath - After Forever *
    Gotye - Somebody That I Used to Know (ft. Kimbra) *
    John Mellencamp - Hurts So Good *

    * - multitrack

    #420511
    TrojanNemo
    Participant

      Well at least we’ve reduced the problem songs.

      Would like others to confirm this, so please do your part.

       

      Also, as far as the audio problems, is this with both the ps3 versions on our database as well as if you download the xbox version and convert it yourself?

      What happens if you play the song in practice mode?

      #420516

      I’ve mostly downloaded con files. Didn’t try practice mode yet but if you are really quick you can start the song but then it freezes as well. I’ll dload and test ps3 files and practice mode and let you know. Can you explain to me what is difference between xbox original file and .mogg on ps3? Is conversion process doing anything to it?

      #420519
      TrojanNemo
      Participant

        PS3 is the only system that requires the mogg be encrypted. Xbox and Wii can play unencrypted moggs.

        So that’s one of the things done by the PS3 converter.

        #420531

        Oh ok. I tested song hurts so good in practice mode, but It didn’t work. I’ll try to dload ps3 files from database and test it as well later on.

        #420545
        Veitli
        Participant

          Hey, I tried your process, c3contools wont let me merge any songs. I tried a couple things, now my PS3 wont read any dlc and the downloaded games are acting like demos. Is there an offline way to set the clock so the my dlc works again?

          #420572
          NeedDreamer
          Participant

            Well I finally got around to using the Beta version and can say that it successfully fixed all my “unable to load” songs…

            Great Work!!!

            :excited: :dance: :excited:

            #420581
            TrojanNemo
            Participant

              excellent.

               

              now start brainstorming ways to fix the remaining problems. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

              #420584

              The thing I’ve noticed in the songs “Hurts So Good” and “After Forever” is inside filename. The original con file when extracted have all file names as “cij_HurtsSoGood” and “cij_AfterForever”, while ps3 files have file names as “cij_hurtssogood” and “cij_afterforever”, not sure if filenames cannot be with capital letters or something.

               

              Also in the quick pack editor as the file name stays: “cij_HurtsSoGoodv4” and “cij_AfterForeverv4”

               

              Here’s what happens when converting .con file:

               

              Extracted mogg file cij_afterforever.mogg successfully

              Extracted milo file cij_AfterForever.milo_xbox successfully

               

              Extracted mogg file cij_hurtssogood.mogg successfully

              Extracted milo file cij_HurtsSoGood.milo_xbox successfully

               

              Not sure that’s the problem, but that song is freezing in the library if you put it as “cij_hurtssogood” and “cij_afterforever” and when you rename files as “cij_HurtsSoGood” or “”cij_AfterForever” I got “unable to load song skipping” error.

               

              Also I’ve noticed in C3 con tools beta when I try to remove songs from the list I get this error “unhandled exception has occurred in your application. Length cannot be less then zero Parameter name: lenghth

               

              ************** Exception Text **************

              System.ArgumentOutOfRangeException: Length cannot be less than zero.

              Parameter name: length

              at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)

              at u.a(<>f__AnonymousType2`2 A_0)

              at System.Linq.Enumerable.<>c__DisplayClass12`3.b__11(TSource x)

              at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()

              at System.Linq.Enumerable.d__31`3.MoveNext()

              at u.r(Object A_0, EventArgs A_1)

              at System.Windows.Forms.Control.OnClick(EventArgs e)

              at System.Windows.Forms.Button.OnClick(EventArgs e)

              at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

              at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

              at System.Windows.Forms.Control.WndProc(Message& m)

              at System.Windows.Forms.ButtonBase.WndProc(Message& m)

              at System.Windows.Forms.Button.WndProc(Message& m)

              at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

              at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

              at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

               

               

              ************** Loaded Assemblies **************

              mscorlib

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR

              CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll


              C3CONTools

              Assembly Version: 3.4.0.0

              Win32 Version: 3.4.0.0

              CodeBase: file:///D:/Programs/Con%20tools%20beta/C3CONTools.exe


              System.Windows.Forms

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

              CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll


              System.Drawing

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

              CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll


              System

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

              CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll


              System.Core

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

              CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll


              DevComponents.DotNetBar2

              Assembly Version: 7.6.0.0

              Win32 Version: 7.6.0.0

              CodeBase: file:///D:/Programs/Con%20tools%20beta/bin/DevComponents.DotNetBar2.DLL


              Accessibility

              Assembly Version: 4.0.0.0

              Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL

              CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll


               

              ************** JIT Debugging **************

              To enable just-in-time (JIT) debugging, the .config file for this

              application or computer (machine.config) must have the

              jitDebugging value set in the system.windows.forms section.

              The application must also be compiled with debugging

              enabled.

               

              For example:

               

               

              When JIT debugging is enabled, any unhandled exception

              will be sent to the JIT debugger registered on the computer

              rather than be handled by this dialog box.

              #420587
              hamburgerjung
              Participant

                Hi guys,

                good to see you are still testing things. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

                It looks like I can join you at mid of this week so stay busy on testing… <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                #420597
                TrojanNemo
                Participant
                  The thing I’ve noticed in the songs “Hurts So Good” and “After Forever” is inside filename. The original con file when extracted have all file names as “cij_HurtsSoGood” and “cij_AfterForever”, while ps3 files have file names as “cij_hurtssogood” and “cij_afterforever”, not sure if filenames cannot be with capital letters or something.

                   

                  Also in the quick pack editor as the file name stays: “cij_HurtsSoGoodv4” and “cij_AfterForeverv4”

                   

                  Early on in the PS3 converter development TDCMark mentioned that PS3 songs had to be in all lower case for the file names and folder names. So since the beginning, the converter has changed all folder and file names to be lowercase.

                  Play around with that and see if you get a solution. I’ll check tonight when I’m home those two songs in specific, but that renaming behavior is normal.

                  #420600

                  oh okey. Yeah I noticed that all songs in ps3 are in lower case. Just tought that might be the problem, but later on I saw all files in ps3 are like that. Can you look why I can’t remove the songs from the list in the new beta?

                  #420608
                  TrojanNemo
                  Participant

                    Upload the file somewhere so I may look at it. Since I don’t actually use these it’s difficult to get a real working file with multiple songs going.

                    #420610

                    I mean in C3 con tools beta when I go to manage pack DTA file I have like 5 times song “Hurts so good” and if I delete it and try to save the list I get the error I mentioned above.

                    #420624
                    TrojanNemo
                    Participant

                      I still need to see the file, I don’t have one on my end.

                      I am willing to bet the error is caused by the multiple entries of the same song. It’s definitely not created with that kind of situation in mind, though if I coded it right it should handle it fine. But I don’t know :confused:

                       

                      Upload your file and link it here or PM me a link to it.

                    Viewing 15 posts - 301 through 315 (of 1,262 total)
                    • You must be logged in to reply to this topic.
                    Back to top button