How to go about adding rhythm guitar to official DLC

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  • #395791
    dr waffles
    Participant
      Ok, so I’ve gotten pretty far by just following the RBHP contribution guide, i can already extract the .mid file, add a 5-lane keyboard part, and update the .dta file to reflect that there is now a keys part. But once i load the song the game freezes, so what gives? Do i need to add a pro keyboard part as well? How can i do all this without screwing up the harmonies upgrades? Will the game freeze if the keyboardist has no animations?
      as for the “Why?” im mostly doing this for personal use so my group of friends never have to worry about a 5th player effectively axeing half of our song selection.
      #493763
      Fat Halpert
      Participant

        Does the keys track have an audio channel? When you said that you edited the DTA file to take note of the changes, did you only add difficulty tiers for keys? Every playable instrument needs an audio track in the DTA or else it will crash upon loading.

         

        dEPIBQP.png

        You can reach me on Discord: Fat Halpert#3165

        #493829
        FujiSkunk
        Keymaster

          A pro-keys chart isn’t necessary if all you want is an extra 5-lane part to play.

           

          As Fat Ha1p3rt mentioned, an audio track (one or more channels) must be mapped for every playable instrument part. When adding a “keys” chart to a pre-RB3 song, the background track is appropriated for the keys part. It’s usually safe to assume the channel numbers for the background track are immediately after the vocal numbers, and it’s usually safe to assume the background track is stereo (two channels) if any of the existing charts are attached to stereo tracks. So, if you see “( ‘vocals’ (9 10) )” in the DTA, adding “( ‘keys’ (11 12) )” after that likely will map the correct track to a “keys” chart.

          #493849
          dr waffles
          Participant

            Does the keys track have an audio channel? When you said that you edited the DTA file to take note of the changes, did you only add difficulty tiers for keys? Every playable instrument needs an audio track in the DTA or else it will crash upon loading.

             

            dEPIBQP.png

            I actually did that my first time trying this, i tested it with 2 songs, and it froze on both, I wasn’t sure how the numbering worked, so when I saw every other upgrades pack had two more numbers that came after the vocals, I did the same thing. So if the keys has a difficulty rating, an audio track, and the midi file I add has [PART KEYS] in the text events, nothing should crash?

            #493866
            Fat Halpert
            Participant

              Hypothetically yes everything should be working as intended then. I’d say send me the files, but I’d assume that is against the rules. You can send me the .dta at least, that should be fine

              You can reach me on Discord: Fat Halpert#3165

              #493893
              dr waffles
              Participant

                I’ll try once again after new years, if it still doesn’t work I send you some .dta files, thanks a ton.

                #493940
                dr waffles
                Participant

                  OMIGOSH IT WORKED! Ok, so very small issue, the guinea pig song I tried was Vasoline, any time there were multiple notes or chords in a row they would display as hammer ons, I’m assuming this is because of some note in the midi chart forcing the notes to be HOPOs, so just to recap I don’t need to delete the song cache if i just change some notes right? I only need to change it if the dta file is different?

                  #493949
                  Fat Halpert
                  Participant

                    Correct. Although typically I like to get in the habit of updating the song ID and filename, but you should be fine in this case

                    You can reach me on Discord: Fat Halpert#3165

                    #494259
                    dr waffles
                    Participant

                      Ok so update, ive added rhythm guitar to six tracks, and they work fine when playing alone, as well as with two other instruments(drums and vocals) but when i load the song in a set list(while in all instruments mode) it crashes, ill run more tests to figure out what is exactly causing it to freeze (AIM, being in a setlist, etc.) but i genuinely don’t know why a song would freeze in some conditions, but not in others.

                      #494260
                      Fat Halpert
                      Participant

                        That’s very interesting. I’d love to take a look and mess around when them as well.

                        You can reach me on Discord: Fat Halpert#3165

                        #494288
                        dr waffles
                        Participant

                          ok, I tested it some more and realized all of them work in every scenario(aim, in a setlist etc.) except for monkey wrench, and that’s only when the harmonies try to load, it freezes immediately, I’m pretty sure I just forgot to drag and drop a midi file but if you would still like to take a look yourself you’re welcome to. how would I send you the files? I’m still new to posting on here.

                          #494289
                          robypal
                          Participant

                            Dear dr waffles, any chance of you releasing these by any chance? Possibly in the RBHP fork with the new keyboard parts? Cheers in advance <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                            #494290
                            dr waffles
                            Participant

                              I would LOVE TO if a few people expressed interest, but there is a different standard I would have to hold myself to if I was going to release these to other people in the community. for example, in Afterlife I took some creative liberties and charted the strings section to rhythm guitar but only in the bridge, and I know many might consider that something that should strictly be for a keys part. also I’m not confident, or even interested in doing animations, although I make sure that reductions are handled well.

                              #494353
                              Fat Halpert
                              Participant

                                I would like to officially express interest. And lucky for you, using key upgrades breaks animations for the keyboardist anyway, so this isn’t something you would need to worry about.

                                You can reach me on Discord: Fat Halpert#3165

                                #494365
                                robypal
                                Participant

                                  Personally I’d say yay for creative liberties haha! These are OPTIONAL anyhow. I know and love the fact that charters on this site are perfectionists, but just stating my opinion haha
                                  Anyhow, regardless of the outcome thanks for doing this <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

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