How to go about adding rhythm guitar to official DLC
Tagged: disc songs, legacy, legacy DLC, RBHP, rhythm guitar
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December 25, 2017 at 6:56 pm #395791Ok, so I’ve gotten pretty far by just following the RBHP contribution guide, i can already extract the .mid file, add a 5-lane keyboard part, and update the .dta file to reflect that there is now a keys part. But once i load the song the game freezes, so what gives? Do i need to add a pro keyboard part as well? How can i do all this without screwing up the harmonies upgrades? Will the game freeze if the keyboardist has no animations?as for the “Why?” im mostly doing this for personal use so my group of friends never have to worry about a 5th player effectively axeing half of our song selection.December 26, 2017 at 3:02 am #493763
Does the keys track have an audio channel? When you said that you edited the DTA file to take note of the changes, did you only add difficulty tiers for keys? Every playable instrument needs an audio track in the DTA or else it will crash upon loading.
You can reach me on Discord: Fat Halpert#3165
December 28, 2017 at 10:40 pm #493829A pro-keys chart isn’t necessary if all you want is an extra 5-lane part to play.
As Fat Ha1p3rt mentioned, an audio track (one or more channels) must be mapped for every playable instrument part. When adding a “keys” chart to a pre-RB3 song, the background track is appropriated for the keys part. It’s usually safe to assume the channel numbers for the background track are immediately after the vocal numbers, and it’s usually safe to assume the background track is stereo (two channels) if any of the existing charts are attached to stereo tracks. So, if you see “( ‘vocals’ (9 10) )” in the DTA, adding “( ‘keys’ (11 12) )” after that likely will map the correct track to a “keys” chart.
December 29, 2017 at 5:57 pm #493849Does the keys track have an audio channel? When you said that you edited the DTA file to take note of the changes, did you only add difficulty tiers for keys? Every playable instrument needs an audio track in the DTA or else it will crash upon loading.
I actually did that my first time trying this, i tested it with 2 songs, and it froze on both, I wasn’t sure how the numbering worked, so when I saw every other upgrades pack had two more numbers that came after the vocals, I did the same thing. So if the keys has a difficulty rating, an audio track, and the midi file I add has [PART KEYS] in the text events, nothing should crash?
December 30, 2017 at 1:02 am #493866Hypothetically yes everything should be working as intended then. I’d say send me the files, but I’d assume that is against the rules. You can send me the .dta at least, that should be fine
You can reach me on Discord: Fat Halpert#3165
December 31, 2017 at 2:53 am #493893I’ll try once again after new years, if it still doesn’t work I send you some .dta files, thanks a ton.
January 2, 2018 at 8:20 am #493940OMIGOSH IT WORKED! Ok, so very small issue, the guinea pig song I tried was Vasoline, any time there were multiple notes or chords in a row they would display as hammer ons, I’m assuming this is because of some note in the midi chart forcing the notes to be HOPOs, so just to recap I don’t need to delete the song cache if i just change some notes right? I only need to change it if the dta file is different?
January 2, 2018 at 7:10 pm #493949Correct. Although typically I like to get in the habit of updating the song ID and filename, but you should be fine in this case
You can reach me on Discord: Fat Halpert#3165
January 14, 2018 at 5:55 am #494259Ok so update, ive added rhythm guitar to six tracks, and they work fine when playing alone, as well as with two other instruments(drums and vocals) but when i load the song in a set list(while in all instruments mode) it crashes, ill run more tests to figure out what is exactly causing it to freeze (AIM, being in a setlist, etc.) but i genuinely don’t know why a song would freeze in some conditions, but not in others.
January 14, 2018 at 6:11 am #494260That’s very interesting. I’d love to take a look and mess around when them as well.
You can reach me on Discord: Fat Halpert#3165
January 15, 2018 at 5:13 pm #494288ok, I tested it some more and realized all of them work in every scenario(aim, in a setlist etc.) except for monkey wrench, and that’s only when the harmonies try to load, it freezes immediately, I’m pretty sure I just forgot to drag and drop a midi file but if you would still like to take a look yourself you’re welcome to. how would I send you the files? I’m still new to posting on here.
January 15, 2018 at 5:33 pm #494289Dear dr waffles, any chance of you releasing these by any chance? Possibly in the RBHP fork with the new keyboard parts? Cheers in advance ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
January 15, 2018 at 5:47 pm #494290I would LOVE TO if a few people expressed interest, but there is a different standard I would have to hold myself to if I was going to release these to other people in the community. for example, in Afterlife I took some creative liberties and charted the strings section to rhythm guitar but only in the bridge, and I know many might consider that something that should strictly be for a keys part. also I’m not confident, or even interested in doing animations, although I make sure that reductions are handled well.
January 17, 2018 at 11:03 am #494353I would like to officially express interest. And lucky for you, using key upgrades breaks animations for the keyboardist anyway, so this isn’t something you would need to worry about.
You can reach me on Discord: Fat Halpert#3165
January 17, 2018 at 2:04 pm #494365Personally I’d say yay for creative liberties haha! These are OPTIONAL anyhow. I know and love the fact that charters on this site are perfectionists, but just stating my opinion haha
Anyhow, regardless of the outcome thanks for doing this ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” /> -
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