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  • I am not gonna spend hours upon hours trying to recreate the part with the remix files

    That’s not what I was suggesting at all. You just seemed very enthusiastic about the keys so I thought you might like to listen to a few individual synth stems in case something caught your ear which you could then name for me as an example.

     

    Also don’t call me guy

    Right. Fixed. Sorry.

    :aaaaa:

     

    But, but… DAT KEYS <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

     

    Okay it would be a fair bit of sustains between the more interesting parts, but still! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

    What are you talking about!!!?? <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” /> What keys?? Where? Help me out here.

     

    You obviously must be a big keys person, because I just don’t hear it. At all. Give me some guidance. Give me some times in the video – SOMETHNG!

     

    Okay here’s an idea. Download this:

     

    http://remixpacks.at.ua/load/zhanry/roc … /25-1-0-25

     

    I’m pretty sure it has EVERYTHING except for the drums. Listen to it all and then tell me exactly what it is you think needs charting and where. Cool?

     

    EDIT: Also, why don’t you help me out with the keys? Seeing as you seem to be so much more attuned to what I’m obviously completely oblivious to. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

     

    EDIT2: I just tested the vocals in-game after a few drinks and got 99% on Hard and 96% on Expert which is pretty standard for me with songs I know inside-out. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

    Chord consistency can be fudged sometimes if necessary, though considering how minimalistic this part is, it becomes a bit jarring to hear the chords make different sounds on different spots, and it would actually be more fun due to improved immersion to have it be consistent I would say

    *sigh* Okay… <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” /> Just finished my (hopefully) last pass on the guitar and kept all chords as consistent as I could. If any are inconsistent it’s because some of them go higher or lower than the ones in the chorus. But I think I’ve done alright.

     

    And well, seeing how it is a P/D/E song I think you could get away with charting some synths to Guitar, just be sure to keep the most important and prominently keys-like stuff to Keys still

    What’s P/D/E? Regardless, I’m not doing keys. For one, I really just don’t want to. Secondly I wouldn’t even know what to chart to them. Even listening to the synth stem files there is barely anything that would even remotely make sense to chart to keys. There are exactly three piano keys in the entire song at 3:36. The rest is just noise and glitching. The very few things that sounded like notes, I charted to guitar to fill in the empty space as you suggested, and I think it works nicely. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    I think the chords at 2:38 might possibly be inconsistent with the ones in the choruses, so be sure to double check that they match based on pitches and such in both cases (also if possible make the intro as consistent as possible too if it is inconsistent)

    Is chord consistency really that important with parts that are so separated and in different sounding parts of the song? (Not trying to sound like a smartarse, it’s a genuine question). If they led right into the chorus (or vice versa) then yeah, I’d be all over it. But surely in this case it would be better to have different sections utilise the note range for fun rather than try to match up with chords used on the other side of the song, no? Was HMX this stringent?

     

    Also, is that a electronic or organic guitar? If electronic, maybe charting some of the synth parts that are not put on keys to guitar might be fun to fill out a bit of those empty spaces?

    It’s organic, but filtered and processed to all hell knowing this guy. I had the same thought about charting some of the synth parts. Was kind of on the fence. Do you think I should?

     

    Also, the chords at 4:33 sounds unsustained to me

    You’re right. I went full retard with the sustains on my first pass – missed this in the last one.

     

    and be sure the part right after is guitar, it sorta sounds like bass to me but I could be wrong

    It’s definitely guitar. I listened to all the remix stems individually while charting to try to get everything as accurate as possible. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    Okay, I’ve fixed the intro chords, removed almost all the 3-note chords and cleaned up the sustains. Would you guys like to take a quick look and let me know what you think?

     

    A bunch of stuff about 3-note chords

    I agree that the chorus does seem a bit awkward that way, but I don’t want to have them ALL 2-note chords as I think that would just be too easy/boring/straight-forward to play. What if I compromised and had a mix, using mostly 2-note chords and 3’s for the accent chords? Something like this…

     

    |3-22|3-22|3-23|-2-2| |3-22|3-22|2223|-222| |3-22|3-22|3-23|-2-2| |3-22|3-22|3-22|222-|

     

    Do you think that would be okay? I’ll be going through the rest of the song and cutting down on 3-note chords as well. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    Thanks for everything else, too, guys. I’ve taken it all in and will be going through the song again cleaning it up based on your feedback. I’ve started on a different song for the moment though, as I think I need a short break from that one. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” /> But please, let me know if you think of anything else.

    the tempo map seems solid although the audio comes a bit early

    Cool, I’ll adjust this.

     

    lol @ the sound saturation, tempo mapping like this is a nightmare

    Actually it was a piece of piss. The good thing about electronic music that has been tracked, mixed and produced digitally like this is that it is a rock solid BPM throughout – and the remix stems had the BPM documented so I didn’t even have to figure that out. I just typed in the number and found some peaks to line up. Bueno. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

     

    Drums wise, electronic music like this is just compromise in terms of authoring and assigning what sounds like a tom to a tom, etc

     

    also, when translating a drum machine is not bad to fudge it a bit because a human isn’t playing that anyway to being with

    He actually does play live drums for this and most of his other songs – he just likes to layer shitloads of effects and digital drums all over it. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” /> But I agree that you just have to compromise, and I did the best I could.

     

    you have plenty of kicks that doesn’t sound in the song (M39-42 in example)

    Yeah. This was one of those compromises. The effect makes it hard to tell whether this is actually supposed to be a kick or not. I had considered assigning those “kicks” to the yellow tom, but the same part is played a little later with the ride over the top (M67-70), so that would have made it awkward as hell. I didn’t want to drop the notes completely so for the sake of consistency I went with the kick.

     

    from the looks of it the work is clean and well organised.

    This is about as good a response as I could have hoped for. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    So, the big question. From what you have seen, once this is complete (with overdrive markers, fills and lower difficulties), do you think it will be good enough for a release? I mean obviously it will go through more rigorous testing and scrutiny… but what do you think?

     

    Thanks for the input!

    For testing purposes, post a CON and a separate RPP+audio package, so it’s more convenient. I’ll take a look at it once it’s up.

    Done. I’ve updated the link in the OP and added a note about the vox balancing. Cheers. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    Just bumping this so people see it. See OP for the update.

    in reply to: Need help with crazy Magma errors. #430328
    Because if it doesn’t fit that it should be charted even if minimal, for example if it’s whispering, samples, a different pitch but only for a minor part of the song, etc. just for the sake of having the option to play the full thing with a band.

    Looks like I still have a bit more work to do then. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    in reply to: Need help with crazy Magma errors. #430325
    Mute those tracks, then export.

    Heh. That simple, huh? Cheers.

     

    Okay, one more question (I hope). There are a few backing vocals here and there that aren’t worth implementing harmonies for, but I would like the other band characters to sing these parts and also sing along with the chorus. I’ve even created a separate vocal track just for these parts for their lip syncing. Is this possible without having actual harmonies?

     

    Thank you immensely to everyone who has helped me out so far. I couldn’t have done it without you.

    in reply to: Need help with crazy Magma errors. #430321
    You need to leave all BEAT markers up until one before the end event.

    Wow. That literally fixed almost everything. Thank you.

     

    There are a couple that I forgot to mention in my OP, however. Essentially, these.

    (PART REAL_GUITAR): No left hand position set for gem at 3:1:120

    (PART REAL_GUITAR): No root note set for gem at 3:1:120

    (PART REAL_BASS): No left hand position set for gem at 3:1:120

    (PART REAL_BASS): No root note set for gem at 3:1:120

    I assume that this is because I haven’t touched the pro guitar or bass tracks. I don’t want pro guitar or bass, or even keys or harmonies for that matter. I just haven’t figured out the correct way to “not have them” in the song. If someone could point me in the right direction…?

    in reply to: Need help with crazy Magma errors. #430291

    Knowing me, it’s probably going to be something really obvious that I’ve missed, along with a shitload of other rookie mistakes. But hey, it’s my first time. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

    in reply to: Need help with crazy Magma errors. #430290
    in reply to: Just saw the list of practice sections. Wow. A little help? #430153
    I usually go through first and add in the obvious section transitions (ie, Intro, Verses, Chorus, Solos, Outro).

     

    After that, I go through again and label anything that is “a little different” (ie, Bridges, instrument entering, pre/post chorus/verses.

     

    Finally, I see how long each section is, and then break it up into a, b, c… if necessary. My usual rule of thumb for most songs is about a practice section every 8 measures (Tempo depending). However, I prefer more practice sections so the player can practice a smaller section if necessary. I would never go more than 16 measures without a section.

     

    If you want, I can upload a file or two with the events tracks for you to look at if you wanted a visual example?

    Thanks man, but I think I’ve got the jist of it. Your post helped. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

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