Forum Replies Created

Viewing 15 posts - 1 through 15 (of 16 total)
  • Author
    Posts
  • in reply to: [How-To] Playing Customs on Wii #462359

    I’m assuming it’s not song specific. Just make sure i’m packing them together in groups of either sZAE or sZFE but dont mix them up.

     

    What’s the max number of .BINS I can pack into a single directory ? Do sZFE and sZAE have limitations ?, if so what’s the max ?

    in reply to: [How-To] Playing Customs on Wii #462345

    Thanks…What’s content generation and where is that defined ? How do I know which files to change or sZFE or leave as sZAE.

    in reply to: [How-To] Playing Customs on Wii #462115

    About to start this process again and apologies if this is a dumb Question.

     

    I downloaded a whole slew of Wii customs from the old C3 database. How do I know which ones are sZAE or sZFE ?

    The guide says to change to path to sZAE. I’m assuming I just follow this instruction and do that or is this dependent on the song downloaded ?. I’m using RB3 Wii DLC Packer 2.1.

    in reply to: [How-To] Playing Customs on Wii #461470

    Thanks again for the response and your patience. These issues must be pretty trivial by now.

    Really wanted to get this up and running for a pretty tonight but am pretty much running out of time.

     

    Will try the looking into the ticket an on the nand and try to fix this over time in case is it of help to anyone else. WHat files am I looking for in particular ?

     

    Seems like the virtual nand/USB is much easier so I might go that route and see if that works.

    in reply to: [How-To] Playing Customs on Wii #461445

    OK…back on track. Wrong SD card in Wii.

     

    confirmed from settings that I’m using IOS249. Game loads from USB drive and now accepts add on content to SD card. Game starts up and scans for new downloaded content….but no new dlc detected. Game still shows the standard 83 songs. I have 83 additional BIN Files are in the wii/private/data/SZFE folder but select songs only lists the songs from the game disk copy on HDD.

     

    Every time I delete the MSTORE.VFF file the contents of SFZE are cleared.

    in reply to: [How-To] Playing Customs on Wii #461443

    Have no idea what happened but my HBC now shows bubbles only…no apps. This happened after I used WiiXplorer to delete the Mstore file.

     

    This is going from bad to worse <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

     

    Anyone else had this problem ?

    in reply to: [How-To] Playing Customs on Wii #461429

    Not sure. I’m going to the homebrew channel and selecting USB loader GX app.

    It worked before I installed and launched WiiXplorer yesterday and that may have changed the base OS

     

    Where should I be changing it back to IOS249 from ?

    in reply to: [How-To] Playing Customs on Wii #461417

    From Hard drive. USB loader via homebrew Channel.

    in reply to: [How-To] Playing Customs on Wii #461402

    OK. I deleted the MSTORE.VFF off NAND using wiixplorer.

     

    Now game loads but does not scan for new songs. Goes straight to the regular 83 song list.

     

    During game load I now see that the option to save game data on SD card no longer works. Following messages appear that were not there before. Add on content can not longer be saved to the wii system memory. SD Card mode has not been enabled, to enable it later go to system settings under options. This wont let me enable it and pops up with refreshing add on content and loops through same fail messages above.

     

    Also noticed that the SZFE folders had disappeared from SD card.

    Recreated it and copied BIN files back and tried again. No luck with enabling the SD card, which worked before the MSTORE delete.

     

    Looks like it made things worse. I’m stumped !

    in reply to: [How-To] Playing Customs on Wii #461393

    Thanks. Just to clarify the instruction I need to follow ?

     

    Launch the Homebrew Channel on the Wii. If you added WiiXplorer to your apps folder, it should appear in the list. Run this app and you’ll see a file browser. Go to the following path on your NAND to get to your gamesave data: 00010000/535a4245/data

    Go to the following path for PAL consoles: 00010000/535a4250/data

    Inside, you’ll see an MSTORE.VFF file. Click on it and delete it. If it won’t let you delete it, you may have to enable NAND Write Access from the app’s Boot Options in the main settings page.

    Now when you run the game again, it will rescan through all your songs and load the custom slot you used again, making them reusable. You don’t have to do this when adding new customs in new slots. Loading times vary, but a batch of about 250 songs takes about 30 minutes.

    in reply to: [How-To] Playing Customs on Wii #461321

    Finally got the bins to create. Copied them to sd card and downloaded the mstore.vff file and transferred it using fstoolbox.

    Started game and loading new content completes. Says no new download content found and customs do not show up in game.

     

     

    Any Ideas ?

    in reply to: [How-To] Playing Customs on Wii #461142

    i’m missing file 0001d2,app file. Must have been there before as that’s the only thing that seems different from the first run.

     

    I already have the .app files, How hard is it to set up the emunand and run the customs from there ? I have the game running off USB loader & have installed homebrew channel via letterbomb. Wii version 4.3

    in reply to: [How-To] Playing Customs on Wii #461126

    I’m using the RB3 Wii Pack tool in the DLC packer 2.1 folder to create the packdlc batch file.

    Value in title.tik is from a legit song download and the common key is from the hackmii site. It worked on the first run and bins were created up until the hex error in the folder name of a particular song. I made the correction, deleted the old app files but every time I run it since the changes I just get app files.

     

    title.tmd shows a modified date of 8/4/2015. I haven’t made changes to it.

     

    First line of title.wad file reads as follows.

     

    Could not create %s TMD title ID will be modified.
    TMD Could not create %s TMD title ID will be modified.
    TMD title ID does not match ticket:
    Ticket: %016llx
    TMD: %016llx
    TMD size truncated to %d bytes
    GHWT_DLC_%d_%d.wad RB2_DLC_%d_%d.wad title.wad Warning: Unrecognized DLC title ID %08X
    title.tmd title.tik title.cert Couldn’t load cygcrypto-0.9.8.dll cygcrypto-0.9.8.dll CON w Couldn’t load cygwin1.dll cygwin1.dll Usage: dlcpacker X Y where X is the starting index and Y is the
    number of contents to pack
    CorExitProcess mscoree.dll : 4A `4A ccs= UTF-8 UTF-16LE UNICODE ( n u l l ) (null) EEE50 P ( 8PX 700WP `h““ xpxxxx .mixcrt EncodePointer KERNEL32.DLL DecodePointer FlsFree FlsSetValue FlsGetValue FlsAlloc runtime error

    in reply to: [How-To] Playing Customs on Wii #461112
    Adding File: far_rockwithyouv2.mogg
    Node Created.
    Node Structure Added.
    Node Data Added.
    Node String Added.
    Node File Closed.
    Calling stat() on dp->d_name.
    Adding Directory: gen
    packdir() called.
    Directory Node Contstructed.
    Directory Node Added.
    Directory Node String Added.
    Calling stat() on dp->d_name.
    Adding File: far_rockwithyouv2.milo_wii
    Node Created.
    Node Structure Added.
    Node Data Added.
    Node String Added.
    Node File Closed.
    Fixing Offsets…
    Writing File…

     

    It creates and writes the app files and creates title.wad. It shows the title and ticket names and they look to be the same.

    Then performs some form of indexing, starts packing briefly before error message indicating no such directory…window closes too fast to see much else

    in reply to: [How-To] Playing Customs on Wii #461109

    Thanks for replying.

     

    It comes up with truncating file size then Something about title id does not match ticket. tmd title will be modified.

    Something else comes up but the cmd.exe window disappears too fast to read the whole message text.

     

    Really strange cause it worked the very first time it was run and generated bins.

Viewing 15 posts - 1 through 15 (of 16 total)
Back to top button