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  • in reply to: Questions about OGGs, playtesting, and beatmapping #446794

    i use EOF for beat mapping, exactly for that reason. i end up going back and forth a bunch between reaper and EOF, but thats also because i’m authoring for both rock band and rocksmith. i end up using a lot of different tools. =]

    in reply to: beatmap exact position? #446765

    thanx for quick reply. =]

     

    thats actually a snare hit, from a cure song from 1979, so its pretty old and PUNK RAWK.

     

    the reason its bugging me is i play drums on official songs, and it feels fine… but on a song i authored, i feel like i’m a little off. its so slight that i cant tell if theres actually a problem, or if i’m just being paranoid about my own work. i’m not a rock band god or anything, so i cant really trust my own gameplay skills to mean much.

     

    are there a few good examples out there of official songs that i could look at in reaper? or should i start extracting things? i’ve never tried to disassemble an existing song, maybe thats what i should be doing?

    nope sorry. all from the first album. jumping someone elses train, 10:15 saturday night.

     

    i’m making this stuff for rocksmith first, then doing all the extra work for rock band. rock band authoring is SO MUCH MORE WORK than rocksmith. …but it makes rock band pro guitar easy.

    oh wow! back at you with the wow. =]

     

    i’ve been on the other coast for a month, not at my own computer, so i havent been checking these forums because i cant work on songs. suddenly i check and a reply! after forever!

     

    thanx lots for checking it out and testing. i’ll post it in the other forum, and if it gets any sort of attention at all, i’ve got more old cure songs in the pipeline i might be able to crank out.

    in reply to: Pro guitar authoring question #440757

    which tutorial are you referring to?

    in reply to: Vocal/Harmonies charter for Starbomb #440379

    have you talked to starbomb directly? they might have stems for you.

    in reply to: Megasurvey: how do YOU feel about Rock Band 4? #440059

    the poll doesnt include “i’m disappointed that RB4 is a downgrade on new hardware, and dont plan on touching it.”

     

    i’d hoped for more progress toward a rocksmith level of legit instrument capability. full 2-handed keys? a hi hat? hell yeah, i’d be excited. but i’m seeing RB2 on systems i dont own, so…… nevermind.

    in reply to: Pro Guitar/Bass Magma error invalid velocity 0 #439761

    well… i poked at this stuff for a few more hours, and i seem to have made it work? partly?

     

    re-installing magma to a totally different drive with clean config made the ‘velocity 0’ error go away, but it kinda came back in an odd form… after running the midi thru the cleaner, i got a bunch of ‘invalid velocity 64’ errors. no clue why anything would be set to 64, but… that just kinda went away.

     

    oh well. obviously i still have no idea what i’m doing.

     

    thanx for all attempts at help. =]

    in reply to: Pro Guitar/Bass Magma error invalid velocity 0 #439751

    is there anywhere to get older versions, just for personal testing purposes? i see this velocity check wasnt added until very recently, and i’d love to dig around and try different options.

    in reply to: Pro Guitar/Bass Magma error invalid velocity 0 #439745

    https://drive.google.com/file/d/0B2Tjlj … sp=sharing

     

    there it is. thats the file saved by EoF. the last thing i just tried was adding length to the REAL_GUITAR_22 notes, because i wasnt trying to actually use those, but figured maybe it was causing problems.

     

    currently the easier difficulties are just copied down from expert to keep the compiler from complaining, but that shouldnt affect this issue? hopefully?

     

    thanx for any and all help, guys.

    in reply to: Pro Guitar/Bass Magma error invalid velocity 0 #439741

    thanx for the help so far guys, but unfortunately this problem persists.

     

    i did indeed import from EoF.

     

    first i tried quantizing in reaper to extend all the notes. that didnt change anything. so i went back to EoF and extended the notes in there, re-saved, pulled the new midi into reaper, and the problem is the same.

     

    i’ve checked the event view. all notes have correct velocities (“value”, in the event view) of 100 – 114 or so. all notes have a length of at least 0.0.12, which is 1/32 note on the grid.

    in reply to: Pro Guitar/Bass Magma error invalid velocity 0 #439717

    i’m having the same problem. i cant find any notes in reaper that actually have velocity 0. i’ve tried lots of things, but this bug persists.

     

    all my velocities are in the 100 – 114 range, the song isnt tricky… there are no extra notes, i’ve triple checked everything… if anyone manages to figure this out, i’d love to know whats up.

    in reply to: Get Your Songs Into Music Games (MAGFest 13 panel) #438446

    WAS SUPER AWESOME HAVING YOU GUYS!!

     

    i just got home from an insane travelling event schedule that took me from magfest to the west coast, so i’ve been mostly offline for a few weeks… i just wanted to pop on here and say hi, and let everyone know i’m excited about more involvement with this community in the future. if you guys have things you want to do at magfest events, just let me know.

     

    thanx!

    in reply to: C3 @ MAGfest 2015! (Jan 23-25, Washington DC) #436744

    on the ‘plastic drums’ point: anyone who makes it to magfest, take a look in our ‘jamspace’. the drum kit there is an old roland v-drum set i personally used for rock band for a while. i turned it into a rock band kit. its awesome. =] painted the drum rims, got color coded wires, got it all tuned and set up perfectly…. it was the greatest rock band kit ever.

     

    in the jamspace, they use it for ‘real’ drumming. pff. real drummers. hah.

    in reply to: C3 @ MAGfest 2015! (Jan 23-25, Washington DC) #436738
    i feel like most people kinda got tired of the old guitar hero style guitars

    Them’s fightin’ words around here, son.

    hahaha yeeeaaahhh i guess so. =] sorry. =]

     

    i feel like when i talk to people who just dont know much about these games, theres a typical “pff… waste of time! learn a REAL guitar!” response… and when i tell them guess what… i AM learning real guitar. with this game. suddenly the wall has broken down and they’re interested.

     

    magfest is full of musicians, so theres a disproportionate amount of those. if ruffling feathers just a little bit gets people to pay attention, we all win. the people who are into the 5 button guitars dont need to be sold on any of this, they’re already on our side.

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