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using the 00000000.app provided, it gives me the message: ” addon cannot be restoreed on wii”
This time, a tryed use “RB3Wii-DLC-Packer2.0” files + my 000001d2.app.
The .bin files didnt generate. Only the .app ones.
The title.tmd was extracted from wii. And it worked with other songs. Qhen I put the title.tmd provided here It doesnt even pack at all.
My packdlc.bat is like this:
u8it 140_0000008C_RadioheadParanoidAndroid_meta 0000008C.app -pack
u8it 141_0000008D_RadioheadParanoidAndroid_song 0000008D.app -pack
wadpacker 140 203The folder goes:
as noticed, its produces only the 140.bin and its size should be the songs content (+- 10 mb)
Hey, Stack0verflow0x. Whats the limit of folder numbers to sZFE? I´ve achieved packing songs from 052/053 to 122/123. Any value above 122 makes the packing not to work.
Greetings from Brazil.
First of all: Apologize for my bad english speaking.
Second of all: Thanks and congratz to all you guys. It’s an amazing job you’ve been doin with customs here.
Now, my doubt:
I’ve been playing customs on my RB3 on wii nicely. Especially those songs downloaded from de C3 database that are already converted for use on wii. But a couple of days ago I started trying convert songs of XBOX 360 for use on wii.
I did chose “beat it” of MJ, downloaded from c3database (xbox 360 files). After converted with “LE fluffier”, packed the song and tested on wii. The result was really laggy. The song and animations stopped several times. Trying to solve the problem, I edited the .mogg file for “beat it” in audacity (reduce audio layers). It worked. No more lags when playng non stop. But if the game pauses, when I press “+” button to change difficulty ou drop in/out any other player in the jam, the problens return. Except that this time the songs gets no sync. Any advice for solving this?
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