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  • in reply to: How Percussion (animation) in the Drum Part works… #507144
    a2dmusic
    Participant

      Thanks, both answers help immensely!!

      in reply to: Yaniv’s WIP Thread #507097
      a2dmusic
      Participant

        Oh please do bring “This Will Be Our Year” to fruition!!!

        in reply to: a2dmusic’s WIPs… feedback sought! #507072
        a2dmusic
        Participant

          Hey FujiSkunk, how did you make the link to all of your customs in your sig? I would like to do that (to get rid of the lower section in my top post), and I thought I could just do a search in “customs” and use the results URL, but no go.

           

          EDIT: well, I just copied your URL and put in my Author ID. Seems to work.

          in reply to: Can I Still Be Online With Customs? #507066
          a2dmusic
          Participant

            The way it worked out for me is I have two RB3 discs — one MadCatz and one EA. I take out my customs flash drive and use the MadCatz disc when I want to go online and buy content, then switch disks and put in my drive to play!

            in reply to: play…mellow…intense… #507065
            a2dmusic
            Participant

              That’s a great chart! I wish they were a bit more consistent in the conventions (this, and things like “PART [instrument]” everything except HARM… etc). But that Harmonix created RBN at all (allowing for everythingthat has flowed from it, like this fantastic site from what I understand) is such a great thing, I won’t quibble too much. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

              in reply to: a2dmusic’s WIPs… feedback sought! #507060
              a2dmusic
              Participant

                I did, by total accident. Up til then I was like “ok, I figured out how to extract things” and as I was realizing I didn’t know how to put parts back together outside of an entire Magma remake, I accidentally dropped during a drag and boom ;-)

                 

                Thank you, though, there’re a lot of little tricks to pick up and not all of them are obvious or well documented :huh:

                in reply to: play…mellow…intense… #507058
                a2dmusic
                Participant

                  Thank you…!! I realize it’s kind of a simple thing, but when you read the Harmonix docs, it’s left unclear. Especially since there’s a lot of inconsistency (like crowd_normal/crowd_intense/crowd_mellow…. but no “normal” for play).

                  in reply to: a2dmusic’s WIPs… feedback sought! #507042
                  a2dmusic
                  Participant

                    Actually… and I may need to go outside this thread for the answer, BUT. Once you extract a midi file from a con, how the heck to do you get it rebundled in?

                    in reply to: a2dmusic’s WIPs… feedback sought! #506980
                    a2dmusic
                    Participant

                      You can use C3 CON Tools to pull bits out of a CON, including the MIDI and DTA files. That means you can make fixes to existing CONs and even replace those bits without rebuilding a whole new CON in Magma.

                      Oh! I knew about the DTA extractor (and quick editor), but I didn’t know the midi file could be extracted. Now I see that option… sweet!! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

                      in reply to: a2dmusic’s WIPs… feedback sought! #506921
                      a2dmusic
                      Participant

                        Got weird errors that didn’t make sense on harmonies for Taos by Menomena, so despite charting them, the initial upload will be lead vocals only.

                         

                        Unfortunately, as noted, I had a catastrophic backup-less loss of the working files for the stuff I had CONs for already, o fixing small stuff may be impossible (unless people know ways to “unpack” the con to its constituent parts?)

                        in reply to: Multiple time signatures error in Magma #506674
                        a2dmusic
                        Participant

                          I had this error too (just today)… and there is nothing in my EVENTS track at the measure with the issue.

                           

                          That said, it fixed itself when I re-Exported the midi from Reaper. Go fig!

                          in reply to: Magma “valid WAV” error? [EDITED FOR CLARITY] #506660
                          a2dmusic
                          Participant

                            That didn’t reveal anything but I found a fix — once I have the WAV converted from ogg, render it again (not convert it with a file converter, but use a DAW render process, e.g. Reaper). It remakes the WAV from its audio contents, not from its contents+metadata like a file converter does. Net effect, a file Magma likes!

                            in reply to: Magma “valid WAV” error? [EDITED FOR CLARITY] #506599
                            a2dmusic
                            Participant

                              Have you read the C3 customs tutorial? The audio files need specific settings. From the guide:

                               

                               

                              Although I’m not really sure if different settings throw Magma errors…

                               

                              Yeah, Magma actually throws a different error if your files are the wrong bit rate or frequency (I’ve already had that happen when I was inattentive). The nice thing about those errors is they actually tell you why Magma is rejecting the file (something like “File is not 44 or 48 KHz” or whatever).

                               

                              This is… seemingly something else. :confused: And rare enough no one had an instant for-sure answer… I may just have to see if I can track down a different source file, but I hope not because I don’t know that I will be able to!

                              in reply to: Cymbal Swell question #506543
                              a2dmusic
                              Participant

                                Yeah, the way the documentation is worded is not quite right. 126 is used for a roll/swell on one pad, 127 for a roll/swell on two pads. 126 can be used with any non-kick gem (snare, tom or cymbal), 127 can be used with any pair of non-kick gems as long as they are different colors.

                                 

                                Awesome, thanks! Time to dive back into the file…

                                a2dmusic
                                Participant

                                  As for the lyrics importation, you need to setup the shortcut in the action menu of the piano roll window.

                                   

                                  Oh my god I wish this had been documented a little more clearly… I was going mad there for about an hour :doh:

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