Venue guys, check this out!

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  • #388739
    TrojanNemo
    Participant

      hey guys.

      just thought i’d give you a headsup. in digging deeper into what makes Magma tick, found the following interesting bit of code…

       


      #define BAND_CROWD_EVENTS (crowd_realtime
      crowd_mellow
      crowd_normal
      crowd_intense
      crowd_lighters_on
      crowd_lighters_off
      crowd_horns_on
      crowd_horns_off
      crowd_fists_on
      crowd_fists_off)

       

      I don’t know about you, but as far as I knew, the last 6 are not documented.

       

      I don’t have time to try them out, but can some of you do and see if they still work? these are only allowed in the EVENTS track per the code.

       

      if I find anything else like this i’ll make sure to share. :dance:

      #401133

      Horns? As in, devil horns? Oh god, please let this be possible.

      #401140
      Jerry1gman
      Participant

        You just gave a whole new meaning to ‘Performance Mode’!

        What I observed is

        • – crowd_lighters They just hold one arm in the air not holding anything and swaying slowly.
          – crowd_horns Two arms in the air with hands open, jumping around. I have to many close ups of the drummer to see what hand gesture they are giving. But I think its all five fingers. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
          – crowd_fists Two arms in the air, hands closed, jumping around.

        Doesn’t look like any of these, from what I can tell, are to the beat.

         

        We should see about adding this to the docs

        http://pksage.com/rbndocs/index.php?title=Mix_and_MIDI_Setup#Crowd_Animations

        #401142
        Nyxyxylyth
        Participant
          You just gave a whole new meaning to ‘Performance Mode’!

          What I observed is

            – crowd_lighters They just hold one arm in the air not holding anything and swaying slowly.
            – crowd_horns Two arms in the air with hands open, jumping around. I have to many close ups of the drummer to see what hand gesture they are giving. But I think its all five fingers. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif”>
            – crowd_fists Two arms in the air, hands closed, jumping around.

          Doesn’t look like any of these, from what I can tell, are to the beat.

          Worth some more experimentation…

           

          Maybe [crowd_fists] (or horns) is meant to be one pump per event – so put multiples down?

          Maybe [crowd_lighters] only busts out the lighters in blackout or silhouette lighting?

          #401146

          I recognize those events from Guitar Hero II! Maybe under different names, but those events were definitely there.

          Never seen any lighters in RB though, the events may be excluded because they are incomplete. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

          #401148
          Jerry1gman
          Participant
            #define BAND_CROWD_EVENTS (crowd_realtime

            Does that mean that it only works when the crowd is in realtime mode?

            Because [crowd_realtime] is non-beat-based animations.

             

            Whats going to be the event code for the crowd to take out their cell phones and video record?

            #401149
            TrojanNemo
            Participant
              #define BAND_CROWD_EVENTS (crowd_realtime

              Does that mean that it only works when the crowd is in realtime mode?

               

              no, that list includes all allowed crowd events that can be found in the events track. that’s what it’s for.

              #401152
              #define BAND_CROWD_EVENTS (crowd_realtime

              Does that mean that it only works when the crowd is in realtime mode?

              Because [crowd_realtime] is non-beat-based animations.

               

              Whats going to be the event code for the crowd to take out their cell phones and video record?

              [crowd_korean]

              #401154

              [crowd_korean]

              This is what you get, actually.

              #401171
              StackOverflow0x
              Participant

                Here are a bunch of other variables the game takes, probably related to this.

                http://pastebin.com/kEczK9DT

                #401172
                TrojanNemo
                Participant

                  keep in mind that is not something the end user can enter. what I posted in the OP are the allowed events in the EVENTS track. what you’re posting is internal variable names used by the compiler, so it’s rather useless for the end user.

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