Venue guys, check this out!
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June 11, 2013 at 11:48 am #388739
hey guys.
just thought i’d give you a headsup. in digging deeper into what makes Magma tick, found the following interesting bit of code…
#define BAND_CROWD_EVENTS (crowd_realtime
crowd_mellow
crowd_normal
crowd_intense
crowd_lighters_on
crowd_lighters_off
crowd_horns_on
crowd_horns_off
crowd_fists_on
crowd_fists_off)I don’t know about you, but as far as I knew, the last 6 are not documented.
I don’t have time to try them out, but can some of you do and see if they still work? these are only allowed in the EVENTS track per the code.
if I find anything else like this i’ll make sure to share.
June 11, 2013 at 4:30 pm #401133Horns? As in, devil horns? Oh god, please let this be possible.
June 11, 2013 at 6:04 pm #401140You just gave a whole new meaning to ‘Performance Mode’!
What I observed is
- – crowd_lighters They just hold one arm in the air not holding anything and swaying slowly.
– crowd_horns Two arms in the air with hands open, jumping around. I have to many close ups of the drummer to see what hand gesture they are giving. But I think its all five fingers. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
– crowd_fists Two arms in the air, hands closed, jumping around.
Doesn’t look like any of these, from what I can tell, are to the beat.
We should see about adding this to the docs
http://pksage.com/rbndocs/index.php?title=Mix_and_MIDI_Setup#Crowd_Animations
June 11, 2013 at 6:51 pm #401142You just gave a whole new meaning to ‘Performance Mode’!What I observed is
- – crowd_lighters They just hold one arm in the air not holding anything and swaying slowly.
– crowd_horns Two arms in the air with hands open, jumping around. I have to many close ups of the drummer to see what hand gesture they are giving. But I think its all five fingers. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif”>
– crowd_fists Two arms in the air, hands closed, jumping around.Doesn’t look like any of these, from what I can tell, are to the beat.
Worth some more experimentation…
Maybe [crowd_fists] (or horns) is meant to be one pump per event – so put multiples down?
Maybe [crowd_lighters] only busts out the lighters in blackout or silhouette lighting?
June 11, 2013 at 9:07 pm #401146I recognize those events from Guitar Hero II! Maybe under different names, but those events were definitely there.
Never seen any lighters in RB though, the events may be excluded because they are incomplete. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
June 11, 2013 at 10:11 pm #401148#define BAND_CROWD_EVENTS (crowd_realtimeDoes that mean that it only works when the crowd is in realtime mode?
Because [crowd_realtime] is non-beat-based animations.
Whats going to be the event code for the crowd to take out their cell phones and video record?
June 11, 2013 at 10:17 pm #401149#define BAND_CROWD_EVENTS (crowd_realtimeDoes that mean that it only works when the crowd is in realtime mode?
no, that list includes all allowed crowd events that can be found in the events track. that’s what it’s for.
June 11, 2013 at 11:34 pm #401152#define BAND_CROWD_EVENTS (crowd_realtimeDoes that mean that it only works when the crowd is in realtime mode?
Because [crowd_realtime] is non-beat-based animations.
Whats going to be the event code for the crowd to take out their cell phones and video record?
[crowd_korean]
June 11, 2013 at 11:55 pm #401154[crowd_korean]
This is what you get, actually.
June 12, 2013 at 3:55 am #401171Here are a bunch of other variables the game takes, probably related to this.
June 12, 2013 at 3:59 am #401172keep in mind that is not something the end user can enter. what I posted in the OP are the allowed events in the EVENTS track. what you’re posting is internal variable names used by the compiler, so it’s rather useless for the end user.
- – crowd_lighters They just hold one arm in the air not holding anything and swaying slowly.
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