Upgrade for BOTH Pro Guitar and Keys – how?

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  • #464958

    I resorted to creating new packages, alright.

     

    But more importantly, when I was going to upgrade RB1-songs with both RB: HP-upgrades and the guitar/bass upgrades from the Ziggy-pack, I noticed that the Ziggy-upgrades did not work… could it be that the existence of the Upgrade Package is somehow conflicting with those upgrades? (You did ask whether I deleted it. I will delete and take a build a new cache later, to take a look.)

     

    EDIT: Yes! Upon removing the Upgrade Package, all upgrades (regardless of origin) appeared as they should. Now I’m just gonna deal with upgrades from 2, LEGO and Green Day… and then I’m all set! By then, I should also know everything I need to write a guide for manual upgrading, something I’m sure will benefit this forum, as I have seen such threads appear.

    #464973

    Glad you got it to work as you want it to. Let me know if you need any help writing/proofreading that guide. I should probably have done it myself once I found out others, including you, were having problems getting it all to work.

    #464974

    Thanks for your concern! ^^

     

    “If the song_id doesn’t match the original, stick to what the original file says it is,”

     

    I suppose this also applies in case the Upgrade ID for a song is 3000something and the Song ID for original CON is 0, then the newly bundled file should have Song ID 0?

    #464981

    Yes, stick with the original CON’s song_id. Might be a sign you’re trying to upgrade a song with the wrong upgrade, however.

    #464983

    I actually don’t think so, in this case. It was a Green Day: Rock Band-song and titles matched. But the song loaded up fine in the game.

     

    More importantly, why did Pro Guitar-upgrades (from the Ziggy-pack) for Rock Band 2-songs fail to integrate (except for “Alive” by Pearl Jam.), even after having built a new cache and deleted the old RB2 export pack? When I view those songs in Upgrade Bundle, those parts are written into the code, as well as their keys and/or harmonies, and those two transferred to the game just fine (and the Pro G/B-upgrades from RB: HP). Ziggy-upgrades worked out just fine for RB1- and Green Day-songs. Just look. There is nothing wrong(?)

     

    https://www.dropbox.com/sh/525e9j2g9shgd7t/AADZakjkUVg9I3ZOqpkc4o9Sa?dl=0

    #465003

    If the midi tracks are added to that in the song file, they should work, of course, so long as the songs.dat file contains the necessary lines that enable the game to provide access to them. Not sure what was going on there.

    #465007

    I may be be a step closer to the truth – take a look at the link, again. Then open up the new pics. It seems every instrument playable has its number. Pro G/B parts for Alive has numbers, whereas for Drain You, it’s only 0, which seems to mean “non-existent part” and surely it’s the same pattern for other RB2-songs with Ziggy-upgrades…

    #465012

    Correct, 0 is read by the game as not playable. So it was indeed the songs.dta file(s).

    #465019

    Well, unless I can manually adjust that to make the game read parts that are supposed to be included, it seems I will have to wait for an official statement from Ziggy, who is the original author behind the upgrades…

    #465058

    Oh but you can. Quick DTA editor in C3 CON Tools is very handy just for that. I do think only 7 different values are allowed and they are the same for both Guitar and Bass. Look around in some other Pro upgrades and see if you can find all seven. Then you know which one corresponds to which difficulty level, and they you can change your songs accordingly.

     

    I however cannot recall any difficulty in getting Ziggy’s upgrades to work, so it’s odd that you do have this problem.

    #465084

    Or, I could try to bundle the Ziggy-upgrades with the songs, again. This time, it worked (and together with RB: HP-upgrades) just fine! xD

    #465128
    espher
    Participant

      No problems as for now but… Harmonies for Walking On the Moon by The Police have different ID than the original file. Should I be concerned?

       

      If you have a chance, can you submit this as an issue on the repository? That way I won’t forget to double-check it on my end. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>

      #465190

      Done! ^^

      #465310

      I don’t know why, but for some reason, it’s as if upgrades for Lego songs are somehow being rejected (after manually upgrading everything else).

       

      I’ve tried to upgrade all songs once, and I tried a second time again now. Nothing. Then I thought I could package the upgrades. I put the Dummy and Custom in USB, together with TU4. All LEGO upgrades show up. Shutting down Xbox, reconnecting hard drive, deleting the song cache built on the hard drive. UpgradePackage and TU4, everything else is in hard drive. Starting up the game, cache builds for all songs, going into Quickplay… No upgrades for LEGO songs? They were there on the dummy, proving that upgrades should work.

       

      I don’t get it… What could have went differently by upgrading LEGO songs when I’ve done the exact same thing on everything else? And even UpgradePackage doesn’t work (it did, before I learned to manually upgrade songs and relied completely on UpgradePackage)… I swear, it’s like the game suddenly started to reject those upgrades…

      #465338

      Chances are the hard drive is read before the USB drive is read? Try moving the cache from your USB to your HDD before starting the game after reconnecting your HDD again. And then don’t forget to remove the dummy afterwards.

       

      Regardless, this is why I went with manually upgrading all of my songs. Always works, no messing with the cache and Dummy files.

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