Upgrade for BOTH Pro Guitar and Keys – how?
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February 24, 2016 at 12:16 pm #464037
The dummy demonstrates all upgrades in place, nothing was left… but when I remove the dummy, it’s back to just having Pro G/B but no Keys?
The only way this makes sense to me is if we didn’t follow the whole delete-and-rebuild-caches part of the process. If you have the dummy there, the game will parse and present that data even if there are older/existing songcache entries for the same songs, but as soon as you delete it, it will revert to the ‘first’ content added to the cache and then integrate the pro guitar/bass data from the upgrades as it would with a marketplace upgrade.
Pro bass/guitar upgrades can be loaded onto “existing” song cache entries because the game was build to accept those upgrades – it’s why the PG/PB customs folks give you pre-made CONs for those upgrades and just have you put them on your USB key. Getting harmonies and keys/pro keys to stick requires much more in the way of manipulation.
I reiterate these fairly often, but in the broadest of brushstrokes, here are the steps you should be taking (the video/guide go into them in detail):
* Delete any existing song cache files.
* Prepare a USB drive for customs and put TU4 (or TU5 – whichever one is also on your Xbox HDD), the dummy package, and the upgrade package on it.
* Remove your existing DLC (the songs you want to upgrade) from the environment (disconnect hard drive, move song files to a *different* USB key and disconnect the USB, etc.).
* Connect the RBHP USB key.
* Boot up the game.
* Build your song cache and save it on the RBHP USB key.
* Power down the console.
* Reintroduce your DLC (reconnect hard drive, reconnect the DLC USB, etc.).
* Boot up the game.
* Let it add all your DLC files to the song cache.
* Quit to the Dashboard.
* Delete the dummy RBHP file (not the upgrade file).
* Boot the game.
* Play.
Pro guitar/bass (and pro drums, actually) don’t require these – they just need the RBHP USB and need you to plug it in – but the other upgrades will not work without going through all of these steps.
February 24, 2016 at 1:38 pm #464038This is interesting. I swear I did all this… except putting update 4 on my USB drive… could it be that it plays an important role in this context? I will now follow these steps completely, and see…
YES! No idea if it was that I had to have TU4 in both USB drive and hard drive, have my saved game file and Xbox profile transferred to my USB drive, or both. Regardless, it worked. Now I just have to hope songs won’t crash, like with that official Pro G/B combined with RB: HP-upgrade”-thing and if so, do that merging thing. But at the very least I’m all set… for now. Thanks, guys! ^^’
I see now that pro upgrades won’t show up at al, if they do have RB: HP-upgrades. This is related to the fact that the game can’t run two upgrades, as mentioned.
But if I got this right… I transferred the song files to the USB. Now I put song file to the left in Upgrade Bundler and one of either official Pro G/B or RB: HP-upgrade to the right. Once done I run the Bundler again, this time putting same song file to the left and the other upgrade to the right?
(I did this, but Xbox didn’t detect the newly built CON-supposed to contain those files. Why?
February 24, 2016 at 9:39 pm #464065Exactly! Glad you got most of it working for now.
When bundling songs with RBHP and Official Pro Upgrades, you can only use RBHP built Upgrade packages for a single song, not the Upgrade package that contains the upgraded harmonies etc. for all of your songs. That makes it a pain, but it’s only required for songs for which you also have the official Harmonix upgrade.
Odd that the game didn’t pick up the new CON file? Did you first remove the song from the cache, from in-game? You can do that by first copying it to a USB drive, so you don’t lose the actual file to upgrade, then remove the song from within the game (removes entire packs/albums, if it’s a part of one, so beware). Otherwise, the game won’t detect the upgrade contained within the song, because it already has data on that song in the cache.
February 24, 2016 at 9:42 pm #464066No, I mean that the Xbox won’t read them at all. I made CON-files containing both RB: HP-harmonies and official Pro G/B but those CONS won’t show up at all, even if I delete the originals from the USB. Either I’m doing it completely wrong or I’ve made a slight error/overlook…
EDIT: Closer to finding the truth. In my very first attempt, I put the original CON to the left. To the right I put songs.dta, upgrade.dta, and the MIDI-upgrade to the right. Xbox will read this file. Now I take my new CON-file, with harmonies, and add the official pro-upgrade, as per the same procedure (with the exception of adding an upgrade.dta as it’s already there). Xbox will not read.
However, I decided to build on the original CON-again, this time first using the official upgrade. It seems Xbox reads both the original and my new CON-file now. However, they show up as identical, even by timestamp. Attempting to solve this, I connect the drive to the computer and delete the original CON from there. From 2 files showing up on Xbox… to none?
(And is there anything specific to think of, when downloading new songs and their pro-upgrades at the same time? I mean, how to add harmonies-upgradee, as the official upgrades were read first by the game?)
February 28, 2016 at 11:10 pm #464261I’m honestly not versed in bundling these so I really can’t share any specific insight. Not sure why the Xbox won’t read the second package – you’d probably have to explore it and see if there’s any weirdness in how its laid out or if the .dta got broken, but without being familiar w/ how it *should* look that’s a little tough to do. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”>
March 2, 2016 at 10:25 pm #464548I understand. Hopefully, our good friend Whizzer knows more (which Whizzer seem to have indicated). ^^
March 4, 2016 at 4:25 pm #464654I haven’t encountered such a problem yet. I moved all my DLC to my PC before manually upgrading each one. I always did Pro Guitar upgrades last. I also think having separate Pro Upgrades shouldn’t be a problem if those songs are manually upgraded with RBHP files.
March 5, 2016 at 6:54 pm #464734Something’s wrong. I put the song on my USB. I chose to only add the official Pro G/B-upgrade that’s also on my USB. I use the Upgrade bundler in C3.
I find that the Xbox reads both the original and the bundled one, alright… but when I select the bundled one, a yellow exclamation mark is visible, signifying that the file is somewhat corrupted.
That means as soon as I put an upgrade to the song, the file will not work even though the Xbox reads it.
Alternative 1: I used the Project Packager to create an Upgrade Packager of Harmonies from RB: HP. I put the CON to the left and Upgrade Package to the right. Then, I rename it to the exact same file name as the original, by removing “(bundled)” and deleting the original. Shows up on Storage settings… as damaged.
Alternative 2: I do the same process, but I also add the “songs.dta” from the same folder where the original Harmonies upgrade-folder is, I put it to the right, together with the Upgrade Package. Same result when looking it up in Storage settings.
Alternative 3: I first create a bundle with the CON to the left. To the right, I put the songs.dta from the original Harmonies upgrade-folder. This creates a new bundled file, as always. I put the newly built CON to the left. To the right, I put the Upgrade package from Project Packager. I delete original and the first build that only has the new songs.dta, leaving only the second bundle containing the new songs.dta as well as the Upgrade Package. Again… shows up as damaged.
Y’know, if you’d take the time to show everything step-by-step in screenshots (with text), it would be very appreciated as it surely would make it easier. ^^
One thing’s for sure – the fact that I get a damaged file tells me that you do it the right way, unlike me.
March 6, 2016 at 2:15 am #464770Finally cracked the code and can now implement harmonies (and pro g/b) freely as I please. Too tired to explain, gonna go sleep, but I can start with the fact that the new files were supposed to go to the RB3 folder (I simply thought they should remain in the source RB1 folder – but I did’t realize that new files were treated as CON, the RB3-file type.
Thanks for helping. ^^
March 6, 2016 at 5:46 am #464780Ah, hadn’t thought of mentioning that. Sorry…
I ran some tests too, to find out whether RB3 cared where earlier content was located, and whether I could pack songs from different games together. Found out it doesn’t matter one bit, so long as it all goes into the RB3 folder.
Glad you figured it out without me.
March 6, 2016 at 2:37 pm #464790Yeah, RB3 feature-rich content has to go to the RB3 folder, RB1/RB2-era content can go wherever.
Something that wasn’t even in my consideration set at all! Whoops!
March 8, 2016 at 1:35 pm #464919Interesting development. I see that harmonies for Iron Maiden songs had failed to integrate into the songs upon building the Upgrade Package. To solve the issue, I added them manually by simply dragging all three files in each folder for corresponding song. The result is now that a few have harmonies integrated… and others don’t? Despite looking the same when inspecting the files with Upgrade Bundler?
(Yes, I made sure to remove songs with harmonies-upgrades from the Iron Maiden-pack as they were all part of that. I only left four songs in the Pack that there’s no harmonies for. The rest was depacked into single files and moved to RB3-folder. And yes, when all songs were sorted out and upgraded, I deleted the cache before I started the game.)
I also notice something else. I had no problem removing songs from the Iron Maiden-pack (those that have harmonies-upgrades available – made them into single CONs and put them in RB3 folder, leaving only songs in the pack with no harmonies) and putting it back to hard drive. However when I was going to do the same with a Foo Fighters-album (maybe the Pack Editor only works with Packs and not with complete Albums?), I saw that both the newly created pack and the original were damaged?
March 8, 2016 at 9:18 pm #464943Have you moved away from using an Upgrade and Dummy package entirely? That’s the only thing that comes to mind right now. If not, make sure to remove the Iron Maiden songs from the Upgrade and Dummy files.
You could check the songs.dta files corresponding to those songs that aren’t showing harmonies, and see if you find a line indicating the number of vocal parts. That is needed in addition to the new midi tracks, to get them to show up and use them in-game. I checked the current Master Package and found 8 out of 12 songs with correct songs.dta files (agreeing with your numbers), so the problem most likely lies elsewhere.
As for the damaged files? Are they also all signed as CON rather than LIVE? The Pack editor also works fine with albums, there’s no technical difference.
March 8, 2016 at 10:21 pm #464946For now, I’ll get to the last question as I just came acrossing another interesting thing. Removing Iron Maiden-songs went fine, the console read the new package… but it reads the the new Creedence Clearwater Package I made, simply by removing song, as damaged? (EDIT: Silly me. I once again forgot that as soon as I, in some way, touch songs or packs, I’m supposed to transfer everything to the RB3-folder! So that problem is out of the way, now…)
Yes, the Pack Creator marks CON from the beginning and I didn’t touch that part.
Oh and also, putting the upgraded Creedence songs along with other songs… doesn’t show up when bringing that part of memory stick up in Storage settings? I try putting those songs in 00000002 where Creedence Pack 02 ended up (along with pro guitar upgrades, which indicates that folder is intended for RB3-only packs and pro upgrades.) and the 00000001-folder where, for example, song cache, title update and Upgrade Package resides… nothing? (but I could just put those songs, along with the other Creedence songs in a new pack…)
No problems as for now but… Harmonies for Walking On the Moon by The Police have different ID than the original file. Should I be concerned?
March 9, 2016 at 7:42 am #464955If the song_id doesn’t match the original, stick to what the original file says it is, or the game will probably crash upon building the song cache, or when entering the library view.
I haven’t changed any existing packs, rather I made new packs of songs I upgraded. Pack Creator by default makes that RB3 content and barring any errors in songs.dta (mostly due to my tinkering with them), they have all worked perfectly. Perhaps that’s the best course of action, even if I doubt the process is very different between removing songs from one pack and creating an entirely new one (TrojanNemo could confirm this one for certain).
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