\n\n\n\t\n\t\n\t\n\t \r\n \r\n \n\t\n\t\t\n\t\t\t\n\t\t\t\tSearch for:\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\n\t\n\n \r\n\t\t\t\r\n \n\t\n\t\t\n\t\tThis topic is empty.\n\t\t\n\t\t\n\t\t\t\n\n\tViewing 2 posts - 1 through 2 (of 2 total)\n\t\n\n\n\n\t\t\t\n\n\n\t\n\t\tAuthor\n\t\tPosts\n\t\n\n\t\n\n\t\t\n\t\t\t\n\t\t\t\t\n\n\t\n\t\tAugust 4, 2013 at 1:13 am\n\n\t\t\n\t\t#388998\n\n\t\t\n\t\t\n\t\t\n\t\n\n\n\n\t\n\n\t\t\n\t\tjohnnymac949\n\t\t\n\t\t\n\t\n\n\t\n\n\t\t\n\t\tHi, how long does a song take to release? I am sure the first one is slow…but I assume you get much faster…\n\u00a0\nHow much of that time is spent figuring out the notes? (searching the Internet as I can’t figure them out myself…)\n\u00a0\nAnd then once you know the notes, how much time to get it all RB3-itized and ready?\n\u00a0\nJust curious. At some point I would like to try it!\n\u00a0\nthx!\n\n\t\t\n\t\n\n\n\t\t\t\n\t\t\t\t\n\n\t\n\t\tAugust 4, 2013 at 2:19 am\n\n\t\t\n\t\t#404026\n\n\t\t\n\t\t\n\t\t\n\t\n\n\n\n\t\n\n\t\t\n\t\tespherParticipant\n\t\t\n\t\t\n\t\n\n\t\n\n\t\t\n\t\tIt takes a variable amount of time to release a song, depending on the song. Electronic songs with fixed BPMs and repetitive patterns are far easier than ten minute prog rock or metal epics with noodling and complex patterns.\n\u00a0\nMost of the time is spent “figuring out the notes”, especially for vocals and keys. Deciding how to lay out patterns, how to handle note wrapping for five-button parts, identifying placement, eyeballing manual HO\/POs, authoring vocal slides, and picking a bass part out of a rich mix are all quite time consuming.\n\u00a0\n“Knowing the notes” is part of the charting process, so those are pretty much intertwined, but once you’ve got all of that done it probably takes another couple of hours — again, depending on how thorough you want to be — to do your dry vocal recordings for lipsync, author your venue, doing up overdrive, authoring reductions, doing left hand guitar\/keyboard animations, ensuring proper handedness\/placement of drum animations, and the like.\n\u00a0\nThen, of course, there’s playtesting and polish (ESPECIALLY FOR VOCALS).\n\u00a0\nSo the short answer is that it can take very little time — for, say, an x-only, guitar-only version of a simple song — to a very long time — for, say, an eleven minute, guitar\/bass\/drums\/keys\/three-part-harmonies-laden epic that comes with unmixed multitracks.\n\u00a0\nIt definitely gets faster the more you do, but unless you’re working on stuff that’s narrow in scope, it’s never an afternoon job.