Multiple songs in the same .dta file

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  • #388586

    I’ve been using dummy .dta files to manipulate the song library, before I let the game read my actual DLC files. This lets me change artist titles and some other details, so I can have my library sorting exactly the way I want it to.

     

    Anyway I’m loading up about 16 separate dummy con files, which is annoying because I have to delete them all (to actually play the songs) and then inject them all over again if I need to change something else and rebuild the cache.

     

    So my question: is there any reason I can’t just dump every edited song .dta into a single running .dta file (in Notepad), then make one master dummy con out of that? I was under the impression that there were some song compatibility issues, so to be safe I’ve been doing .dta “packs” for different categories. So I have an RB2 export file, RB2 DLC, RB1 export, RBN 2.0, etc.

     

    I notice some slight differences in how .dtas from different “eras” label things (like “MASTER 1” in some files and “MASTER TRUE” in others), maybe that could cause an issue?

    #399635
    espher
    Participant

      You can do them all in the same file. This is exactly what RB:HP does — merge all the single song files into one master songs.dta and and one master upgrades.dta before bundling them.

      #399637

      Cool, I tried this and it worked without any tricks! Different labels didn’t cause any problems. Thanks for the response. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

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