MiloMod – A tool for Milo Venues

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  • #506124
    Anonymous

      Where can I find MILOs for the AC/DC Live customs?

      #506716
      StackOverflow0x
      Participant

        MiloMod 1.4 is out.

        Just a minor bug fix where singalong note off events were being stored incorrectly. This would make it so the assigned singer would essentially never stop singing. Also, the 1.3 version was not distributed with a KV.bin file, so this would have broken CON file importing. This file is now included and the feature should work as intended.

         

        Download MiloMod 1.4

        #509679
        Scott Sandwich
        Participant

          Hey, Stack! First of all, this is really cool and I appreciate you making this for everyone!

          I have a specific situation I’m curious about. I’m trying to get the singer to sing Harm2, and the Guitarist to sing Harm1. I downloaded MiloMod 1.4 and see that it doesn’t have the option to have the singer to sing vocal part2 – only the guitarist, bassist, or drummer. Any chances of this changing in a future release? I realize this seems odd, but the reasoning is that in the song I’m working on, there are two singers, and the second singer is actually singing more than the lead singer in this particular song. I checked out Harmonix’s DLC for 311’s “Down” and Linkin Park’s “In the End” to see how they handled this with two singers, and for both of them, they had the singer singing the red Harm2 part, and another band member singing the blue Harm1 part (in “Down”, the drummer sings the blue Harm1 part, and in “In the End”, the guitarist sings the blue Harm1 part). I’m trying to see if I can mimic this effect, having the singer sing the Harm2 part and another member singing the Harm1 part. My dry vox in Magma have the Solo/Harm1 singing both parts, but the singer still won’t sing the red Harm2 part, probably because there are no notes in the Harm1 track associated with the dry vox during the Harm2 parts.

          Any thoughts would be appreciated, and thanks again for making this for us!

          #509728
          Anonymous

            MiloMod 1.4 is out.

            Just a minor bug fix where singalong note off events were being stored incorrectly. This would make it so the assigned singer would essentially never stop singing. Also, the 1.3 version was not distributed with a KV.bin file, so this would have broken CON file importing. This file is now included and the feature should work as intended.

             

            Download MiloMod 1.4

            This is should what i find for, thanks folks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

            #514267
            StackOverflow0x
            Participant

              So I forgot to release MiloMod v1.5, which was supposed to have released in December 2019, and I forgot to release MiloMod v1.6, which was supposed to have released in April 2020. They’re both very minor releases, and probably not as well tested, but I guess the plan was to roll it in with a bigger update, like fixing the broken compression. But here’s what’s new anyway.

               

              MiloMod v1.5

              Adds support for batch processing Wii folders through the command prompt. Arguments should be: milomod [input_folder] (optional) [-noMidiVenue] [-gameOriginRB3]

              Download MiloMod v1.5

               

              MiloMod v1.6

              Added the option to change what character animation is used by default for tracks which have no play markers. This way, you can have a vocalist set to idle_intense for a song with no vocals charted which would otherwise have no play markers coming in from the MIDI normally.

              Download MiloMod v1.6

              #514415
              EzloDQ
              Participant

                I went through the process of converting all of the Beatles songs and I have run into trouble with 1 particular song. “Day Tripper” for some reason won’t load into Milomod. It says midi not loaded when I throw the CON at it. There is also about 5 or 6 other Beatles songs that says “Not a MIDI or a Milo”

                 

                Link to download file that midi won’t load

                http://www.keepitfishy.com/tbrb/tbrb_daytripper

                #514426
                StackOverflow0x
                Participant

                  This is a strange case. I see an error about note ons without note offs. Looks like it was also reported in this thread earlier. I’m not sure how I would fix this though. It’s nAudio throwing an error about not being able to load the midi in the first place. Resaving from Reaper seems to fix the issue. Even C3 CON Tools’ MIDI Cleaner doesn’t fix it. It makes it hard to track down what the real problem is and catch it before it becomes an issue.

                   

                  Edit: Actually, there is a possible solution. Disable something called “strictChecking” which seems to work. I’ve disabled it in this version, so let me know if this does it.

                  http://dl.c3universe.com/5f76b9779049e9.45144322

                  #514427
                  EzloDQ
                  Participant

                    QBp9i0M.png

                     

                    If I ignore error and just hit continue, the program kinda hangs and just spins and spins when I hover over with mouse. Still allows me to use the program but it doesn’t do anything. It is at least loading up the midi now, though.

                     

                    It’s a little late now, but is there a batch option anywhere for 360? And how would one import into Reaper in order to resave?

                    #515017
                    StackOverflow0x
                    Participant

                      Thanks to Ethanr3912 for his suggestions and testing the new features, MiloMod 1.7 is now ready for release. This is a big update. Here’s what’s new.

                      MiloMod 1.7 Change Log

                      Fixed Command Line Mode with better processing of optional arguments. These may not even have worked at all before.

                      Added the option to customize the game origin override in the GUI. This is also supported as a command line argument. You can type in anything to use as a game_origin value in the DTA, though keep it as one word. To use it in Command Line Mode, the argument is “-gameOrigin” followed by a space and the value you want to use (as one word, of course).

                      Command Line Mode now allows batch converting of CON files! Usage is the same as processing Wii folders. Just point it to a folder of CON files and it will process them all. Also, any files which already had their Milo files converted will be skipped, allowing game origin and Midi venue removal to be done on different passes.

                      In the GUI mode, a menu strip has been added to include menu options and instructions on using the Command Line Mode. New features will be added here in future releases.

                      Also in Command Line Mode, backup folders are created automatically as needed instead of crashing when they’re not found.

                      Download MiloMod 1.7

                      Here’s an example of a command line… command that is supported. Optional arguments are anything after the path to the folder and are case sensitive.


                      milomod "pathtofolder" -gameOrigin mycustomgameorigin -noMidiVenue

                       

                      #515019
                      Anonymous

                        This is a great update! I’ll make sure to reference this in my repo. I’ll have to try it out first.

                        #515024
                        EzloDQ
                        Participant

                          Happy to have helped with feedback! Would like to thank you again for taking the time to incorparate these features. Really glad to see it all come together!

                          #515162
                          StackOverflow0x
                          Participant

                            Hotfix now uploaded. Same version, 1.7. It seems the midi venue wasn’t being converted when run through the command line. This should be fixed now, for CON and Wii files. Also, command line mode should now work on individual CON files, not just a folder of them.

                            #522530
                            alucardla
                            Participant

                              Hi.
                              I believe I’m late here on this page, but I have run in several problems with Milomod. I’m a little lost here, so I’ll say the version I used last was Beta6.
                              Can someone point me if this versions is outdated now? I’ve benn away for a long time here.
                              I’m running in this error:

                              Exception Text **************
                              System.NullReferenceException: Object reference not defined for an instance of an object.
                              in MiloMod.Form1.convertMidiVenue(String path2Midi)
                              in MiloMod.Form1.button_ConvertMilo_Click(Object sender, EventArgs e)
                              in System.Windows.Forms.Control.OnClick(EventArgs e)
                              in System.Windows.Forms.Button.OnClick(EventArgs e)
                              in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                              in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                              in System.Windows.Forms.Control.WndProc(Message& m)
                              in System.Windows.Forms.ButtonBase.WndProc(Message& m)
                              in System.Windows.Forms.Button.WndProc(Message& m)
                              in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                              in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                              in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

                              ************** Loaded Assemblies **************
                              mscorlib
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
                              Codebase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                              —————————————-
                              MiloMod
                              Assembly Version: 1.0.0.0
                              Win32 Version: 1.1.0.0
                              Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/MiloMod.exe
                              —————————————-
                              System.Windows.Forms
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                              —————————————-
                              System
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                              —————————————-
                              System.Drawing
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                              System.Configuration
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
                              —————————————-
                              System.Core
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                              —————————————-
                              System.Xml
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4084.0 built by: NET48REL1
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
                              —————————————-
                              Accessibility
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4084.0 built by: NET48REL1
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                              —————————————-
                              System.Windows.Forms.resources
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4084.0 built by: NET48REL1
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
                              —————————————-
                              Audio
                              Assembly Version: 1.6.0.0
                              Win32 Version: 1.6.0.0
                              Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/NAudio.DLL
                              —————————————-
                              mscorlib.resources
                              Assembly Version: 4.0.0.0
                              Win32 version: 4.8.4084.0 built by: NET48REL1
                              Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/mscorlib.resources.dll
                              —————————————-

                              ************** JIT Debugging **************
                              To enable just-in-time (JIT) debugging, the .config file of this
                              application or computer (machine.config) must have the value
                              jitDebugging defined in the system.windows.forms section.
                              The application must also be compiled with debugging
                              enabled.

                              For example:
                              <configuration>
                              <system.windows.forms jitDebugging=”true” />
                              </configuration>

                              When JIT debugging is enabled, any unhandled exception
                              will be sent to the JIT debugger registered on the computer,
                              instead of being handled in this dialog box.

                              The custom was major lazer – lean on, from c3 database.

                              TNX

                              • This reply was modified 2 years, 3 months ago by alucardla.
                              #522537
                              StackOverflow0x
                              Participant

                                I have a version 1.8b you can use. It’s been updated from time to time over the year, but nothing major. See if that fixes your issue.
                                http://dl.c3universe.com/631d52499f6144.22446045

                                #522599
                                alucardla
                                Participant

                                  Thank you, Stack!

                                Viewing 15 posts - 61 through 75 (of 76 total)
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