MiloMod – A tool for Milo Venues
- This topic has 75 replies, 3 voices, and was last updated 6 months ago by duknine2.
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July 20, 2019 at 8:57 am #506124Anonymous
Where can I find MILOs for the AC/DC Live customs?
August 23, 2019 at 3:46 am #506716MiloMod 1.4 is out.
Just a minor bug fix where singalong note off events were being stored incorrectly. This would make it so the assigned singer would essentially never stop singing. Also, the 1.3 version was not distributed with a KV.bin file, so this would have broken CON file importing. This file is now included and the feature should work as intended.
February 13, 2020 at 2:26 pm #509679Hey, Stack! First of all, this is really cool and I appreciate you making this for everyone!
I have a specific situation I’m curious about. I’m trying to get the singer to sing Harm2, and the Guitarist to sing Harm1. I downloaded MiloMod 1.4 and see that it doesn’t have the option to have the singer to sing vocal part2 – only the guitarist, bassist, or drummer. Any chances of this changing in a future release? I realize this seems odd, but the reasoning is that in the song I’m working on, there are two singers, and the second singer is actually singing more than the lead singer in this particular song. I checked out Harmonix’s DLC for 311’s “Down” and Linkin Park’s “In the End” to see how they handled this with two singers, and for both of them, they had the singer singing the red Harm2 part, and another band member singing the blue Harm1 part (in “Down”, the drummer sings the blue Harm1 part, and in “In the End”, the guitarist sings the blue Harm1 part). I’m trying to see if I can mimic this effect, having the singer sing the Harm2 part and another member singing the Harm1 part. My dry vox in Magma have the Solo/Harm1 singing both parts, but the singer still won’t sing the red Harm2 part, probably because there are no notes in the Harm1 track associated with the dry vox during the Harm2 parts.
Any thoughts would be appreciated, and thanks again for making this for us!
February 16, 2020 at 5:21 am #509728AnonymousMiloMod 1.4 is out.
Just a minor bug fix where singalong note off events were being stored incorrectly. This would make it so the assigned singer would essentially never stop singing. Also, the 1.3 version was not distributed with a KV.bin file, so this would have broken CON file importing. This file is now included and the feature should work as intended.
This is should what i find for, thanks folks ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
September 20, 2020 at 6:27 am #514267So I forgot to release MiloMod v1.5, which was supposed to have released in December 2019, and I forgot to release MiloMod v1.6, which was supposed to have released in April 2020. They’re both very minor releases, and probably not as well tested, but I guess the plan was to roll it in with a bigger update, like fixing the broken compression. But here’s what’s new anyway.
MiloMod v1.5
Adds support for batch processing Wii folders through the command prompt. Arguments should be: milomod [input_folder] (optional) [-noMidiVenue] [-gameOriginRB3]
MiloMod v1.6
Added the option to change what character animation is used by default for tracks which have no play markers. This way, you can have a vocalist set to idle_intense for a song with no vocals charted which would otherwise have no play markers coming in from the MIDI normally.
October 2, 2020 at 12:50 am #514415I went through the process of converting all of the Beatles songs and I have run into trouble with 1 particular song. “Day Tripper” for some reason won’t load into Milomod. It says midi not loaded when I throw the CON at it. There is also about 5 or 6 other Beatles songs that says “Not a MIDI or a Milo”
Link to download file that midi won’t load
October 2, 2020 at 5:18 am #514426This is a strange case. I see an error about note ons without note offs. Looks like it was also reported in this thread earlier. I’m not sure how I would fix this though. It’s nAudio throwing an error about not being able to load the midi in the first place. Resaving from Reaper seems to fix the issue. Even C3 CON Tools’ MIDI Cleaner doesn’t fix it. It makes it hard to track down what the real problem is and catch it before it becomes an issue.
Edit: Actually, there is a possible solution. Disable something called “strictChecking” which seems to work. I’ve disabled it in this version, so let me know if this does it.
October 2, 2020 at 6:45 am #514427If I ignore error and just hit continue, the program kinda hangs and just spins and spins when I hover over with mouse. Still allows me to use the program but it doesn’t do anything. It is at least loading up the midi now, though.
It’s a little late now, but is there a batch option anywhere for 360? And how would one import into Reaper in order to resave?
November 13, 2020 at 7:19 am #515017Thanks to Ethanr3912 for his suggestions and testing the new features, MiloMod 1.7 is now ready for release. This is a big update. Here’s what’s new.
MiloMod 1.7 Change Log
Fixed Command Line Mode with better processing of optional arguments. These may not even have worked at all before.
Added the option to customize the game origin override in the GUI. This is also supported as a command line argument. You can type in anything to use as a game_origin value in the DTA, though keep it as one word. To use it in Command Line Mode, the argument is “-gameOrigin” followed by a space and the value you want to use (as one word, of course).
Command Line Mode now allows batch converting of CON files! Usage is the same as processing Wii folders. Just point it to a folder of CON files and it will process them all. Also, any files which already had their Milo files converted will be skipped, allowing game origin and Midi venue removal to be done on different passes.
In the GUI mode, a menu strip has been added to include menu options and instructions on using the Command Line Mode. New features will be added here in future releases.
Also in Command Line Mode, backup folders are created automatically as needed instead of crashing when they’re not found.
Here’s an example of a command line… command that is supported. Optional arguments are anything after the path to the folder and are case sensitive.
milomod "pathtofolder" -gameOrigin mycustomgameorigin -noMidiVenueNovember 13, 2020 at 10:51 am #515019AnonymousThis is a great update! I’ll make sure to reference this in my repo. I’ll have to try it out first.
November 13, 2020 at 6:10 pm #515024Happy to have helped with feedback! Would like to thank you again for taking the time to incorparate these features. Really glad to see it all come together!
November 29, 2020 at 1:49 am #515162Hotfix now uploaded. Same version, 1.7. It seems the midi venue wasn’t being converted when run through the command line. This should be fixed now, for CON and Wii files. Also, command line mode should now work on individual CON files, not just a folder of them.
September 9, 2022 at 11:40 am #522530Hi.
I believe I’m late here on this page, but I have run in several problems with Milomod. I’m a little lost here, so I’ll say the version I used last was Beta6.
Can someone point me if this versions is outdated now? I’ve benn away for a long time here.
I’m running in this error:Exception Text **************
System.NullReferenceException: Object reference not defined for an instance of an object.
in MiloMod.Form1.convertMidiVenue(String path2Midi)
in MiloMod.Form1.button_ConvertMilo_Click(Object sender, EventArgs e)
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
Codebase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
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MiloMod
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/MiloMod.exe
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System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 version: 4.8.4515.0 built by: NET48REL1LAST_C
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System
Assembly Version: 4.0.0.0
Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
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System.Drawing
Assembly Version: 4.0.0.0
Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Core
Assembly Version: 4.0.0.0
Win32 version: 4.8.4536.0 built by: NET48REL1LAST_C
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
—————————————-
System.Xml
Assembly Version: 4.0.0.0
Win32 version: 4.8.4084.0 built by: NET48REL1
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Accessibility
Assembly Version: 4.0.0.0
Win32 version: 4.8.4084.0 built by: NET48REL1
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
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System.Windows.Forms.resources
Assembly Version: 4.0.0.0
Win32 version: 4.8.4084.0 built by: NET48REL1
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
—————————————-
Audio
Assembly Version: 1.6.0.0
Win32 Version: 1.6.0.0
Codebase: file:///C:/Users/lobob/Desktop/MiloMod_v1.7/NAudio.DLL
—————————————-
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 version: 4.8.4084.0 built by: NET48REL1
Codebase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en-BR_b77a5c561934e089/mscorlib.resources.dll
—————————————-************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file of this
application or computer (machine.config) must have the value
jitDebugging defined in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging=”true” />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer,
instead of being handled in this dialog box.The custom was major lazer – lean on, from c3 database.
TNX
- This reply was modified 2 years, 3 months ago by alucardla.
September 11, 2022 at 3:14 am #522537I have a version 1.8b you can use. It’s been updated from time to time over the year, but nothing major. See if that fixes your issue.
http://dl.c3universe.com/631d52499f6144.22446045September 28, 2022 at 3:55 am #522599Thank you, Stack!
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