Milo Files

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  • #391835

    So someone told me that milo files do the animations, so what animations would that be? as I find lip sync is better non pitched.

    #439378
    Nyxyxylyth
    Participant
      So someone told me that milo files do the animations, so what animations would that be? as I find lip sync is better non pitched.

      Magma reads the dryvox file, runs it through a lip sync engine, and creates the milo_xbox file. The details of that format remain unknown. Just don’t start going off about improving lip sync again.

      #439380

      But does the Milo file also have drum animations, left hand animation and the camera stuff? also I think I know how to do good lip sync now anyway.

      #439394
      TrojanNemo
      Participant

        I’m probably going to regret this, but I’ll bite.

         

        No, animations on customs made with RBN2.0 (Magma C3 and v2 of HMXs Magma) have the animations in the MIDI file. Only Harmonix DLC and game songs store the animation information in the MILO file.

        No, there is no way to change that.

         

        Why do you care? You seem awfully interested.

        #439397
        PikminGuts92
        Participant

          Milo files can contain so many things, everything from 3D meshes to character animations. It’s basically Harmonix’s proprietary archiving format. If you look through their game files, you can see how the format has evolved over the years. The extension has changed too. There’s .rnd, .rnd.gz, .rnd_ps2, .gh, .milo_ps2, .milo_xbox, etc. But they all follow the same basic structure, they have a header the lists all file names with their corresponding type in the archive and they’re usually compressed with either Zlib or Gzip.

           

          Amplitude was the first HMX game to start compressing that data into blocks. Up until Guitar Hero II on the PS2, the header data was easy to parse as it only listed the files in the archive but GH2 added things like imported milo file paths, embedded DTB files, and what appear to be view matrices data. And it doesn’t help that the header structure appears to dynamically change depending on certain values that I have yet to pinpoint. To add to that mess, now milo files can contain additional milo files embedded into them.

           

          But does the Milo file also have drum animations, left hand animation and the camera stuff? also I think I know how to do good lip sync now anyway.

          For custom songs, the milo files only contain lipsync data up to three parts. HMX authored songs can contain up to four lipsync parts as well as additional data such as camera cuts and the text events for each instrument track, such as “play” and “idle” cues.

          #439448

          OK. thanks everyone.

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