Magma: C3 Roks Edition v3.3.2 [07/28/15]
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April 18, 2015 at 6:06 am #443114That makes total sense, thank you guys. It always said skipping camera and lighting cues, but once I deleted the venue track with the [lighting ()] in it, it read skipping Lighting + post processing cues. Funny thing is, that 1 lighting event was in the C3 custom template. I would not have known what that event even was to add it myself so I don’t know why it’s there… updated template. Still have to recompile and update my posts but at least this won’t happen again.
Peace
Just realized my customs weren’t getting Lighting + post processing cues due to that one text event in the C3 template. Fixed that as well.
One thing that bothers me when compiling is that Magma never auto generates keys animations when I have a keys track. Magma only generates keys when I have no keys track in the song. I looked in the Part Keys track and don’t see what text event is causing Magma to skip keys animations. Any ideas why?
April 18, 2015 at 6:12 am #443115Because we broke that feature early on in hacking away at magmacompiler. You need to enable it on the game data tab for that song and my code will do it.
April 18, 2015 at 8:20 am #443118Whoops, I didn’t notice the lack of effects either… But now that I’m actually getting them I notice that it seems to use FeelGoodPopRock.rbtheme every time regardless of settings.
April 18, 2015 at 9:47 pm #443168Whoops, I didn’t notice the lack of effects either… But now that I’m actually getting them I notice that it seems to use FeelGoodPopRock.rbtheme every time regardless of settings.You may be right on that FeelGoodPopRock theme.
April 18, 2015 at 10:58 pm #443175Whoops, I didn’t notice the lack of effects either… But now that I’m actually getting them I notice that it seems to use FeelGoodPopRock.rbtheme every time regardless of settings.I thought it was just me. Yesterday, once I deleted the venue tracks on all my customs I kept changing genre, sub genre and autogen theme but they never would look very different to me. Post processing seems minimal on most, nearly non-existent on a few. I know it’s all random each time you compile but you would think it would “over do it” on .pp at least once out of 30 tries. Charting venues manually is not a compelling option but even just simply exporting venue seems to be an improvement over autogen. Can someone confirm that?
April 19, 2015 at 5:13 am #443194If you guys open the FeelGoodPopRock.theme file in a text editor you can see that it uses the default post-process “ProFilm_a” for all the practice sections. It’s like this on most of the themes really.
You can either edit the theme you want to use the .pp you want it to, or export the midi from Magma and manually edit it like this
http://puu.sh/hiZSC/68fba5d62b.webm
;the default camera pacing
;can be one of the following:
; 'minimal', 'slow', 'medium', 'fast', or 'crazy'
(camera_pacing medium)
(section_presets
(default
(allowed_lightpresets loop_warm sweep)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
)
(intro
(allowed_lightpresets harmony silhouettes_spot)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 4)
)
(verse1
(allowed_lightpresets verse)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
(keyframe_rate 4)
)
(verse2
(allowed_lightpresets verse)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
(keyframe_rate 4)
)
(verse3
(allowed_lightpresets verse)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
(keyframe_rate 4)
)
(bridge
(allowed_lightpresets harmony loop_cool silhouettes_spot)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
)
(solo
(allowed_lightpresets searchlights)
(allowed_postprocs ProFilm_a.pp)
)
(prechorus
(allowed_lightpresets sweep)
(allowed_postprocs ProFilm_a.pp)
(lightpreset_blendin 2)
)
(chorus1
(allowed_lightpresets manual_warm)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
)
(chorus2
(allowed_lightpresets manual_warm)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
)
(chorus3
(allowed_lightpresets manual_warm)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
)
(postchorus
(allowed_lightpresets manual_cool)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
(lightpreset_blendin 2)
)
(main_riff
(allowed_lightpresets chorus)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
(lightpreset_blendin 2)
)
(outro
(allowed_lightpresets manual_warm)
(allowed_postprocs ProFilm_a.pp)
(keyframe_rate 2)
(lightpreset_blendin 2)
)
)May 10, 2015 at 3:21 pm #445088I found a bug, the milliseconds for previews won’t work.
May 16, 2015 at 9:16 pm #445694v3.3.1
NEW FEATURES
– When importing a CON file, you now have the option to automatically separate the MOGG into the component tracks and add them to your project
– Can now drag/drop (or click on the … button to select manually) FLAC, OGG and MP3 audio files to the audio boxes (they will be converted to WAV automatically)
– Can now import Phase Shift song.ini files – drag/drop the song.ini file to the program or click on Import… -> Import song.ini file – if any OGG files are found you will be asked if you want them to be imported as well and if so, they will be converted to WAV automatically – if notes.mid or album.png are found they will also be loaded
– Can now convert isolated vocals stem to dryvox (16,000Hz mono) file by right-clicking on the Lead dry vocals box and choosing ‘Convert vocals stem to dryvox’ – this takes the first channel of the vocals stem and converts it to 16,000Hz – works best with mono vocals stems or stereo vocals stems with audio on the left channel (i.e. virtually every vocals stem)
– Can now right-click on Harmony 2 or Harmony 3 dry vocals boxes and copy the Lead dry vocals file when using the same file for multiple dry vocals
– Can now Send to RBtoUSB after compiling for easy transfer of your newly compiled custom(s) to your USB drive
FIXES
– Fixed importing of songs with pro guitar/pro bass in the songs.dta file
– Fixed behavior that when enabling ‘Wii import’ after loading a project wouldn’t change the encoding quality
– Fixed image handling behavior to prevent the constant recreation of the album art files whenever a project was loaded
– Fixed behavior when using Wii Mode that allows audio quality lower than 3 (before was fixed at 3)
– Fixed bug when loading a project with too high an encoding quality while using Wii Mode (now resets to max of 3)
– Fixed bug where two songs could end up with the same unique ID if both projects were open at the same time and neither had a song ID assigned yet
– Fixed bug where a song with PART REAL_GUITAR_22 would throw an error about not having PART REAL_GUITAR
– Fixed bug where custom skins wouldn’t load the next time Magma: C3 was opened
– Fixed bug where some settings would not save across uses
– Fixed bug that would cause two confirmation prompts to show up when importing a song while you had unsaved changes to your open project
– Fixed bug where album art size sometimes would reset to 256×256 after compiling a song
– Fixed bug that would reset the milliseconds value for the song preview start to 0
– Fixed small issue with audio encryption that would cause problems when converting for PS3 use
– Other minor bug fixes and code improvements
This is the final update to Magma: C3 Roks Edition…with two exceptions:
1) Customs are worked out for Rock Band 4, in which case I will be back.
2) Another person is authorized by the C3 administration to continue working on this, as I will not provide the source code to anyone else. Don’t ask for it.
I have tried very hard to make this last update be worthwhile, and I think it is. A lot of stuff that’s been hanging around for a while was resolved, a lot was improved, and a few things were added. I do think this is, by far, the best version of Magma: C3 and I leave it to you confident that it should do what it aims to do. However, I don’t doubt some things are still buggy. It’s one mammoth of a program (even if it doesn’t look like it), and the smaller bugs are harder to kill than the big ones
So with that said, I’m done with Magma (unless someone figures out customs for RB4). Enjoy.
May 16, 2015 at 9:28 pm #445696It’s still lacking the ability to import an MP3 and automatically create a chart for full band songs, so you can’t retire yet.
May 16, 2015 at 9:34 pm #445698It’s still lacking the ability to import an MP3Anybody doing charting should be working with FLAC or WAV. The only reason I added OGG was for the Phase Shift support, but I sure hope nobody charting from scratch starts with OGG files.
and automatically create a chart for full band songsWait, I thought you were working on that? ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
May 16, 2015 at 10:16 pm #445700I’m glad the 22-fret pro guitar bug is fixed. Thanks a ton for the countless hours you’ve put into improving Magma over the years. If RBN3 ever happens, I hope HMX takes a few design choices from you.
May 16, 2015 at 10:18 pm #4457012) Another person is authorized by the C3 administration to continue working on this, as I will not provide the source code to anyone else. Don’t ask for it.Spiritual successors!
May 17, 2015 at 1:34 am #445707Very nice update. Thank you for all of your hard work.
May 18, 2015 at 12:20 pm #445779Thank you for the update, very sad this is the last update and I’m going to love that you can use ogg as I always hated converting the ogg to wav.
May 18, 2015 at 12:29 pm #445780Thank you for the update, very sad this is the last update and I’m going to love that you can use ogg as I always hated converting the ogg to wav.Are you not rendering your audio from Reaper anyway?
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