Magma: C3 Roks Edition v3.3.2 [07/28/15]
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August 16, 2014 at 1:21 pm #427188I debated posting this … but why the hell not.
Something is on my desktop that wasn’t there for a long time.
Can you guess what it is?
You’re using that sandstone background again!
August 16, 2014 at 1:23 pm #427189Darnit Nyx you figured it out!
But I need a wide background for my dual 1080P setup and there’s not that many I like.
August 19, 2014 at 7:18 pm #427414I got to say I’m surprised at the lack of activity on this thread…
August 22, 2014 at 10:49 am #427616It seems that Magma doesn’t work in a virtual machine (Parallels).
Our old windows laptop died(ed) (which I used only for Magma ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” /> ) and now I have only my Mac.
So I set up Windows in Parallels and installed Magma, but when I try to build a song I get following error message (it seems like the path of the virtual machine makes Magma angry).
Magma: C3 Roks Edition v2.2.0=============================
Build started at 12:49.
Starting Nemo’s MIDI Validator…
Everything looks good, continuing…
Loading MagmaCompilerC3 executable…
Nemo’s MIDI AutoGen process started at 22.08.14 12:49:00
Added drum mix events successfully.
Nemo’s MIDI AutoGen process completed at 22.08.14 12:49:00
Reading the archive
SystemInit Params: \psfGoogle DriveRock Band1 TOOLSMagmaC3v22MagmaCompilerC3.exe -have_lock \psfGoogle DriveRock BandNOFXWhite Trash Two Heebs And A Bean 2 Stickin In My EyeStickinInMyEye.rbproj \psfGoogle DriveRock BandNOFXWhite Trash Two Heebs And A Bean 2 Stickin In My EyeStickinInMyEye.rba -mutex HMX_Magma_1648314524048203103
Project Compiler: Reading project ‘\psfGoogle DriveRock BandNOFXWhite Trash Two Heebs And A Bean 2 Stickin In My EyeStickinInMyEye.rbproj’…
ERROR: Project Compiler: Unable to create directory ‘\psfGoogle DriveRock BandNOFXWhite Trash Two Heebs And A Bean 2 Stickin In My EyeStickinInMyEye.rba’
RBA Build ended at 12:49.
It looks like there was an error creating the RBA file.
Stopping here…
August 22, 2014 at 11:53 am #427623Yeah unfortunately I can’t support nonstandard setups. No networked drives, no cloud storage, no virtual systems. Some may work, but you’re really on your own there.
August 22, 2014 at 12:14 pm #427624Hm, that’s sad but I fully understand that. Using Parallels would be cool, since you can use Windows windows in OS X (Coherence mode), but I guess I have to set up dual boot.
Anyway, thanks for your awesome work!
August 22, 2014 at 2:31 pm #427638There’s two problems with that. First being that I have absolutely no experience with dual booting or virtual systems. And second (and more importantly), we can’t control what MagmaCompiler does, and it seems like that is where the process breaks. So that’s pretty much what kills it.
On a separate note, would a tutorial video on how to make the best use of Magma: C3 and showing all its little known features be useful to anyone? I’ve been thinking of doing one, but I can’t help but notice there seems to be little interest/activity in the thread, and I don’t want to waste 2-3 hours of my life
August 22, 2014 at 2:42 pm #427646On a separate note, would a tutorial video on how to make the best use of Magma: C3 and showing all its little known features be useful to anyone? I’ve been thinking of doing one, but I can’t help but notice there seems to be little interest/activity in the thread, and I don’t want to waste 2-3 hours of my lifeThat would be useful to me!
August 22, 2014 at 2:58 pm #427654There’s two problems with that. First being that I have absolutely no experience with dual booting or virtual systems. And second (and more importantly), we can’t control what MagmaCompiler does, and it seems like that is where the process breaks. So that’s pretty much what kills it.Dual boot works (since it’s an “complete” OS with correct file paths). ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
On a separate note, would a tutorial video on how to make the best use of Magma: C3 and showing all its little known features be useful to anyone? I’ve been thinking of doing one, but I can’t help but notice there seems to be little interest/activity in the thread, and I don’t want to waste 2-3 hours of my lifeI would watch that video. I have also watched your C3 CON Tools video, even though I only use one or two features from it ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” /> Maybe there are some cool features I haven’t known about.
August 28, 2014 at 3:39 am #428146Hey guys. Need the help of some people not afraid to spend a couple of hours and delete/rebuild their song cache and know how to edit a song’s DTA file.
If you’re that person, please read the following found by a PS3 user and my reply to him, and see what you find.
http://www.pksage.com/ccc/forums/viewtopic.php?f=21&t=1678&p=33336#p33302
Would love someone to test this theory on an Xbox. Thanks!
August 29, 2014 at 1:16 am #428187So I keep getting this error with a song I am trying to compile:
“Project Compiler: Entering Phase 3 of 5…
Lip Sync Compiler: Starting…
RBA Build ended at 03:15.
It looks like there was an error creating the RBA file.
Stopping here.”
I can’t see anything wrong with any of the vocal parts, and the dryvox files are in the correct format. This song have a 2x Pedal version in the MIDI. Anybody know what might be wrong?
August 29, 2014 at 1:24 am #428188Lipsync file is the problem. Happens sometimes. Try a different lipsync file. Does it work? Then see why that one doesn’t. If changing the lipsync file doesn’t work, then tell magma c3 to use the original magmacompiler and try again.
August 29, 2014 at 3:00 am #428193Hmm seems it was the dryvox itself, no idea why that might be, but seems to at least be working now with a new file.
August 29, 2014 at 9:05 am #428201Happened to me a couple of times, had to do redo the dryvox file.
September 1, 2014 at 4:33 am #428396Well, it took six months, but I’m back. This is a major update in many ways. First, brings a lot of new features, then it also fixes a lot of existing issues, and finally, it also removes a lot of mostly useless “features.” I won’t list what was taken out, there’s quite a bit. Chances are only 1% of you will realize and/or miss them. You can either compliment v3 of Magma: C3 with C3 CON Tools to accomplish what was removed, or you can use v3 in conjunction with v2.2 or with the HMX version of Magma.
I will not go over why I removed what I did. I felt I needed to. That’s the entire discussion.
With all that being said, enjoy this new version. I truly think it’s a major improvement and will not offer support for any other version. I truly think everyone making customs at this point should be on this latest version. I have tried to test it thoroughly on my end, but I don’t have as much time as before and I got zero feedback in the beta testing thread. So hopefully it’s not totally broken
Link is in the OP. Along with a link to a tutorial video I promised a while back I would make. Enjoy.
v3.0
NEW FEATURES
- Ability to mark which instruments have solo sections in your songs - see Help button for more information on this
- Option to 'Analyze MIDI file for contents' - enabled by default, disable under Options - will read the MIDI when you add it to the project file and find instruments present, which instruments have solos, and which percussion type to enable
- Ability to detect and mark solo sections when importing a CON or DTA file
- CAT EMH button to indicate songs with lower difficulties fully autogenerated by CAT - if you use CAT and then polish the results manually, you shouldn't use this - will be picked up by Visualizer like all other buttons
- Added context menu (right-click) to album art with handy link to Album Art Repository
- Context menu for the audio files shows up now with both right and left clicking for easier access
- Context menu for thumbnail displays automatically when hovering over it
- File selector for when multiple override files are present when building a song - before it would choose by default the first file found, now you get to choose or, if no response is received within 15 seconds, it defaults to the first file found
- Added option to disable automatically increasing song version after every build (before was always enabled)
FIXES
- Complete reworking of how adding/selecting album art works: album art displayed in Magma is exact file name and file that you provide it, a 256x256 bitmap is created only for MagmaCompiler (required but we won't use it anywhere else), and a high quality DXT5 *.png_xbox file is created for the CON file, using whatever album art size you have set in the Options, all happening at once, for higher quality, more accurate, and less buggy album art
- When selecting file names now is based on CON name instead of RBA, can see in real time what the filename will be with and without song version and _rb3con appended to it
- Rerecord year and release years are now in the right places
- Audio encoding quality is now organized in correct order
- Improvements to how manually editing the song version works for less bugs and a smoother experience
- Considerable code cleaning and improvements throughout the whole program
REMOVED several 'features' that were cluttering the code and barely being used. If you want to use them, stick with v2.2.
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