Magma: C3 Roks Edition v3.3.2 [07/28/15]

Viewing 15 posts - 151 through 165 (of 698 total)
  • Author
    Posts
  • #402480
    TrojanNemo
    Participant
      Here’s an issue with Magma C3…

       

      It doesn’t seem to know anything about a “dirty” state for the audio files anymore. Used to be that if you didn’t touch the audio, it would have the old .mogg around in a cache somewhere and not have to redo the encoding. That’s the potential of a lot of build time saved, if you could make that work again.

       

      EDIT: For the record, I’m using the “Song ID” edit field for this custom I’m working on. Perhaps that could have something to do with it.

       

      haven’t heard of this or seen it in the code. only thing I’m aware of is if you still have the old RBA in the directory, build time is considerably faster, so I think it’s because it’s using it? but haven’t heard anything about what you’re talking about.

      #402481
      TrojanNemo
      Participant
        Separate issue…

         

        We now have a way to set “vocal_tonic_note”, but there’s no setting for “sonic_tonality” (0 == major, 1 == minor, I think)

         

        that feature is disabled for the time being because nobody has proven that it is functional, and my main contributor on that regards (Orange Harrison), believes it was not fully implemented in RB3 and therefore does not work correctly when enabled. I can easily put it in, but given the above, chose not to. can you share some information to the contrary?

        #402483
        StackOverflow0x
        Participant

          Okay, okay, I’m just curious seeing as how this is the software that produces all the customs.

          I have some questions: What is it about animations that makes them not work on Wii? The videos look cool and leaves out a part of the experience. Is there a flag or something?

          And also, songs can have a (vocal_parts 0) section, but is it supposed to show up properly in the sort? Is this something that was added in title updates?

          #402486
          Farottone
          Keymaster

            haven’t heard of this or seen it in the code. only thing I’m aware of is if you still have the old RBA in the directory, build time is considerably faster, so I think it’s because it’s using it? but haven’t heard anything about what you’re talking about.

             

            If you don’t change the audio, build time used to be definitely faster, like a few seconds. Maybe it extracted the MOGG file from the old RBA file and used that?

            #402492
            TrojanNemo
            Participant
              Okay, okay, I’m just curious seeing as how this is the software that produces all the customs.

              I have some questions: What is it about animations that makes them not work on Wii? The videos look cool and leaves out a part of the experience. Is there a flag or something?

               

              That requires knowledge of how a Wii song is formatted. Send me an official song’s dta file so I can look. Do official DLC songs have animations? It may be that like official songs in the Xbox, they use animations already generated in the milo, whereas RBN content (including customs) autogenerate the venue in-game based on whats on the VENUE track.

               

              And also, songs can have a (vocal_parts 0) section, but is it supposed to show up properly in the sort? Is this something that was added in title updates?

               

              been showing up in my xbox for years?

              #402503
              StackOverflow0x
              Participant
                Okay, okay, I’m just curious seeing as how this is the software that produces all the customs.

                I have some questions: What is it about animations that makes them not work on Wii? The videos look cool and leaves out a part of the experience. Is there a flag or something?

                 

                That requires knowledge of how a Wii song is formatted. Send me an official song’s dta file so I can look. Do official DLC songs have animations? It may be that like official songs in the Xbox, they use animations already generated in the milo, whereas RBN content (including customs) autogenerate the venue in-game based on whats on the VENUE track.

                 

                And also, songs can have a (vocal_parts 0) section, but is it supposed to show up properly in the sort? Is this something that was added in title updates?

                 

                been showing up in my xbox for years?

                Right, I could do that. RB1 songs I’ve managed to import do get animations, but RBN 2.0 songs don’t. If it’s some flag in the Milo file, it sounds even easier. I hope its something easy I can do on my end if it turns out that way.

                #402504
                TrojanNemo
                Participant
                  If it’s some flag in the Milo file, it sounds even easier. I hope its something easy I can do on my end if it turns out that way.

                   

                  Except as far as I am aware we have no way to modify the milo files…so it’s far from an easy fix.

                  #402513
                  StackOverflow0x
                  Participant
                    If it’s some flag in the Milo file, it sounds even easier. I hope its something easy I can do on my end if it turns out that way.

                     

                    Except as far as I am aware we have no way to modify the milo files…so it’s far from an easy fix.

                    I mean hex editing, if it’s at all feasible. The files do end up looking similar.

                    #402570
                    TrojanNemo
                    Participant

                      UPDATED to v1.1.3

                       

                      pretty small update, mainly to include the Expert-Only icon as it is featured in the upcoming Visualizer update. also added the requested option to “delete the rba after converting to con/live” and a couple other minor fixes.

                       

                      as always I recommend staying up to date. same link in the OP.

                       


                      v1.1.3
                      - added option to mark song as Expert-only. this will be read by the upcoming Visualizer 2.0
                      - added option to delete RBA after creating CON/LIVE file
                      - added "Zero!" button for a one-click restore of the attenuation values to 0.0 (more clicks saved!)
                      - added option to open this wonderful READ ME right from the About screen

                      #402575
                      mrmet2087
                      Participant

                        Just curious though if I mark “Expert Only” do i still have to chart the dummy gems in easy-hard for overdrives or is that just for the purpose of the visualizer?

                        #402581
                        TrojanNemo
                        Participant
                          Just curious though if I mark “Expert Only” do i still have to chart the dummy gems in easy-hard for overdrives or is that just for the purpose of the visualizer?

                           

                          of course you still have to. it’s only for visualizer (at the moment). I don’t think I will ever remove the need for EMH to be charted. that would mean EMH don’t get checked for quality control, and then we’re down the slippery slope of crap customs. but since you and Psym do mostly Expert-only, it’s only one more click and then you’d avoid the “is this X-only” questions all over the place :derp:

                          #402636

                          Just noticed something odd when building a con. I got the error that my filename was too long, and the message says “If you want me to trim it, click Yes, if you want to modify it yourself, click No”. However, the only option is ‘OK’, which lets you modify it yourself.

                          #402637
                          TrojanNemo
                          Participant

                            D’oh easy fix. Sorry! Next update

                            #402699

                            I’m having an issue with audio in game when using Magma C3. It seems as if Magma only compiles the audio which would come out of the left speaker and nothing from the right. I never had this issue when using the old Magma.

                            #402700
                            TrojanNemo
                            Participant

                              I’m 100% sure it’s not Magma’s fault…because Magma doesn’t touch the audio…MagmaCompiler takes the WAVs and creates an interleaved PCM file, that it sends to oggenc… :what:

                               

                              It is, however, a well-documented bug…it’s even been discussed in this board this week.

                               

                              viewtopic.php?f=12&t=555

                            Viewing 15 posts - 151 through 165 (of 698 total)
                            • You must be logged in to reply to this topic.
                            Back to top button