[How-To] Playing Customs on Wii
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June 20, 2015 at 6:16 am #448609
The song is a really old convert by the looks of it, so I’ve reuploaded a new version of Stairway To Heaven.
Good to see everything seems to be working on your end.
June 20, 2015 at 6:21 am #448610How do I find the second NAND in WiiXplorer? All I get are Boot IOS options in Boot settings. I have a feeling that clearing the cache will help with “Whole Lotta Love” and “We’re Not Gonna Take It”, and I don’t trust the instability of FSToolbox for this purpose. WiiXplorer r259 features these options. Just cleared the cache. Now the content is loading back in.
But yeah, 4 songs so far. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> 5 now. “We’re Not Gonna Take It” now works. The cache reset did just the trick.
I might try to tackle Ocarina support tonight to provide detail for Neogamma users to use Stack’s codes.
June 20, 2015 at 11:06 am #448632I know that I have some dead bin files that no matter what song, new or old, I put in there they just wont load. Thats a possibility but its a complete shot in the dark
June 20, 2015 at 11:06 am #448633I know that I have some dead bin files that no matter what song, new or old, I put in there they just wont load. Thats a possibility but its a complete shot in the dark
June 20, 2015 at 9:08 pm #448681If that ever is happening, a cache reset has to fix it. I don’t know what else is could be.
June 20, 2015 at 11:12 pm #448690And that’s exactly what I did. I put that update in a previous post so this thread wouldn’t be spammed as much by my progress reports.
On another note, are some songs supposed to have the performers act weird on stage? “Good Times Bad Times” has the camera fixed with the resting animation for the lead singer slowly scooting him off the stage and floating into the crowd. Kind of funny, actually.
June 21, 2015 at 12:27 am #448696Performances aren’t supposed to be “weird”. Looks like “Good Times Bad Times” is yet another old convert. Old converts will have long previews (30 seconds, 260 K:cool:, small album art (128×128), and no venue (title updates added support for RBN2 venue data in the venue track, which the Wii doesn’t support). When improvements to the conversion process were done, I redid most customs that were converted and uploaded the old way. Now since nearly all customs have a Wii version, I’ll go back and redo any old ones I may have missed. You can “fix” the venue in the midi yourself by using the Wii Converter in C3 CON Tools.
June 21, 2015 at 1:55 am #448701No biggie. As long as the song is playable, that’s my main focus.
Speaking of which, what amazes me is the charting by you guys. Even Easy has way more orange than I was expecting, but then again, RB3 got me used to playing in second position on the frets anyway [red (with stretch to green, yellow, blue, orange]. Truth be told, I like how the challenge has been stepped up, because a lot of the tracks released by Harmonix after RB3 seemed tame for the lower difficulties. So much so that Hard felt like Medium instead.
June 21, 2015 at 11:09 pm #448726I’m having a strange issue with packing songs into .bin files
The first couple songs I downloaded (About a Girl and The Last Baron if it matters) packed properly after setting the common-key and the ng_id. I packed them into 054 and 056, and they packed no problems, and work properly on the Wii.
I tried packing at least 3 different songs into 058 (Fuck You – SWS, Good Times Bad Times, and Wynona’s BB:cool:, and they’ll pack fine into app files, but not bin files. I added a PAUSE at the end of the batch script, and it looks like the script cant find 0000003a.app file, and then subsequently fails packing them into .bin files.
Am I doing something wrong? The first two songs didn’t need any additional files other than the ng_id and the common-key, so I’m not sure if I’m missing something.
June 22, 2015 at 3:56 am #448736What content generation is this? This would seem like the TMD doesn’t have info for BIN numbers past that and none of the latest packers should have that issue.
June 22, 2015 at 4:25 am #448739sZFE I believe. I used all the latest tools from the first post. Would I just have to pull the TMD from my Wii?
June 22, 2015 at 6:02 pm #448776Specifically don’t use the TMD from your console. It might be the ticket’s fault, so make sure you install an sZFE WAD. I think you should be able to make your own if you run a command prompt with “wadpacker 0 0” in the build folder, then install the resulting WAD.
June 22, 2015 at 10:41 pm #448792Specifically don’t use the TMD from your console. It might be the ticket’s fault, so make sure you install an sZFE WAD. I think you should be able to make your own if you run a command prompt with “wadpacker 0 0” in the build folder, then install the resulting WAD.Ok, I reinstalled the title.wad that wadpacker gave me, got error -1022. After installing it I pulled the ticket from my Wii system, tried repacking it into the same slots as before, still no dice.
What’s strange is every song I pack up into slots 52-56 works fine. I get the .bin files no problem. The same songs I was having issues with before I packed into slot 54 one at a time to see if they pack, and it works beautifully.
June 23, 2015 at 12:45 am #448793Okay Stack, so I’m trying out your codes. So far, “Fast Startup” seems to work just fine. However, I can’t seem to get “Max Songs Limit is 3000”, “Auto Play Mode”, or “Unblock Licensing-Conflicted Songs” to work, mainly because the game freezes at the main menu before I can even find out if they were successful.
Then again, I may be a bit clueless on what Hook Type is needed to push the Ocarina codes through successfully. I know that “None” for hook type plays the game normally.
Thoughts?
Edit: I’ll try singling out the codes to see if one is the culprit, in the meantime.
-Auto Play Mode by itself works just fine. I didn’t have fast enough fret fingers to do the “Jesus of Suburbia” guitar solo achievement successfully, so this code is a GODSEND!
-(Will update this post tomorrow with results of the other codes, by themselves and as combinations of codes. Gotta sleep for an opening shift)
June 23, 2015 at 3:02 am #448798Specifically don’t use the TMD from your console. It might be the ticket’s fault, so make sure you install an sZFE WAD. I think you should be able to make your own if you run a command prompt with “wadpacker 0 0” in the build folder, then install the resulting WAD.Ok, I reinstalled the title.wad that wadpacker gave me, got error -1022. After installing it I pulled the ticket from my Wii system, tried repacking it into the same slots as before, still no dice.
What’s strange is every song I pack up into slots 52-56 works fine. I get the .bin files no problem. The same songs I was having issues with before I packed into slot 54 one at a time to see if they pack, and it works beautifully.
That is the error you should be expecting. Using your on-system ticket shouldn’t have worked but I think at that point, you had the fully unlocked ticket anyways, which is why it worked.
Okay Stack, so I’m trying out your codes. So far, “Fast Startup” seems to work just fine. However, I can’t seem to get “Max Songs Limit is 3000”, “Auto Play Mode”, or “Unblock Licensing-Conflicted Songs” to work, mainly because the game freezes at the main menu before I can even find out if they were successful.Then again, I may be a bit clueless on what Hook Type is needed to push the Ocarina codes through successfully. I know that “None” for hook type plays the game normally.
Edit: I’ll try singling out the codes to see if one is the culprit, in the meantime.
Thoughts?
Hook Type should be GxDraw, if it isn’t already. I think Ocarina codes don’t need to have the $ sign in the name. I think codes also need to have a space between them? I’m not sure. But speaking of codes, it looks like at least the Gecko Codes forum is up and there have been new code submissions, so I can try submitting the codes so in the future, you can just download them from within the loader.
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