[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 1 month ago by sinecostan.
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February 4, 2018 at 9:52 pm #495070
Spent hours watching tutorials and reading through instructions, and still cant get the games to load properly on Wii.. Im downloading bins onto my SDHC card (works for all my other wii stuff) but I think the part Im missing is where to get correct hexidecimal numbers to put together in the placeholder ng_id.txt and commonkey files before I run widlcpack.. I have a couple dozen officials DLCs Ive gotten through the rbstore but cant seem to open them on my sd to place in wiiconverter.. also I may note that I downloaded wii version of the song I am trying to do (just trying one song at first) so I didnt use the contool wii converter for my song once downloaded. Sorry for being kinda a dummy at this stuff but any help would be greatly appreciated. Thank you.
February 5, 2018 at 2:04 pm #495083Just drag and drop one of the BIN files into CON Tools Wii Converter window and it’ll pop up with an ng_id to save. That part is pretty easy, I find.
February 6, 2018 at 3:01 pm #495105Also, regarding the Deploy Overdrive if Possible (B+A on P1 Wii Remote) cheat, is it possible to change the input trigger to a different button/combination? Like can it be made to just pressing A like with Guitar Hero?
what cheat? i can´t deploy overdrive with microphone ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
February 6, 2018 at 3:58 pm #495106what cheat? i can´t deploy overdrive with microphone ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
It’s an external cheat Stack made:
Deploy Overdrive if Possible (B+A on P1 Wii Remote)
289E9B82 00000C00
04148764 38600001
E0000000 00000000
289E9B82 00000000
04148764 4BEC7541
E0000000 00000000
You’ll need something that supports Wii cheats like Ocarina. Gecko or a USB Loader can usually handle it.
February 6, 2018 at 11:52 pm #495124Hello,
I have several songs that stutter as they play (Yes, converted from GH) and I realize the problem is the .bin files are too large. I am attempting to follow StackOverflow0x’s RockBiink guide on page 70 of this thread, however I am unable to open my .mogg files within the songs folder (Yes, I am a Wii user) within Audacity. I constantly receive the error that Audacity does not recognize the file selected. I have even installed the ffmpeg library to increase import/export compatibility, which numerous websites I visited for this problem suggested I do, however I am still receiving the same error. Without being able to open the mogg files in Audacity, I cannot follow the guide and compress the mogg file to prevent stuttering. Does anyone know how to resolve this, or perhaps another option I may have to decrease filesize and prevent stuttering?
February 7, 2018 at 12:57 am #495129It’s possible that the mogg is encrypted. I don’t think that RockBiink can deal with encrypted moggs.
February 7, 2018 at 2:42 pm #495171It’s possible that the mogg is encrypted. I don’t think that RockBiink can deal with encrypted moggs.
I was afraid of that. Darn, I suppose there’s no other way to compress the filesize of a mogg? or the bin in general?
February 7, 2018 at 6:19 pm #495179You can convert it to phase shift it will give you a single stereo ogg.
If you can acquire (or have already) a little bit of authoring skills, you will be able to use Magma C3 to repack the custom to a non-multitracked one that should not stutter on wii.
You might wanna take a look here to see if a wii version exists before doing that though: http://db.customscreators.com/
February 7, 2018 at 9:08 pm #495183The songs are encrypted. Most multi tracks are. Why, who knows. I ran into the same issue. Try to contact The orginal author to make a wii friendly version. That’s about all you can do.
February 8, 2018 at 12:35 am #495187Depending on what songs you’re after I may be able to help if you PM me a list of the songs, though I’d recommend checking the legacy database first (although some of the links are now unfortunately dead).
February 8, 2018 at 4:10 am #495192Alright, so let me chime in.
Multitrack songs are encrypted because. That’s the only explanation you need in 2018.
Unfortunately, nobody ever figured out the mogg header, which is required for playing moggs in Rock Band without problems. So if the song was not encrypted and you messed with it in Audacity and exported to .ogg and changed the extension to .mogg, it wouldn’t work right. There’s some magic happening with the header that only MagmaCompiler knows about. So in order to get a good .mogg, it needs to go through Magma. That means I can’t create an automated tool that will do it since after decrypting, you’d have to throw them at Magma. Similarly, Bink files can’t be encrypted – so I can’t automate going from .mogg to .bik either without removing the protection of encrypted .moggs.
In short, we have encryption, we don’t have a way to generate the mogg headers – so the result is no easy way to reduce the size of .mogg files.
February 9, 2018 at 1:04 pm #495223Thank you all for your responses, I do have some authoring skills as I used to chart songs using Reaper back in the day. I will attempt to use C3 Magma for now and save the mogg as a single stereo track. Thanks again!
February 12, 2018 at 8:50 pm #495348Something I’ve noticed just recently, is sometimes talky’s won’t work, even if one or more vocalists sing during them, there won’t be any arrow trails and the bar won’t fill meaning that combos will break. Does this only affect specific songs, or is there something that glitches the game/mic input to cause this to happen? If the song is a custom, can it be fixed?
February 13, 2018 at 2:14 am #495354Something I’ve noticed just recently, is sometimes talky’s won’t work, even if one or more vocalists sing during them, there won’t be any arrow trails and the bar won’t fill meaning that combos will break. Does this only affect specific songs, or is there something that glitches the game/mic input to cause this to happen? If the song is a custom, can it be fixed?
This issue is common among all platform versions of Rock Band 3. The cause of the issue is unknown.
February 25, 2018 at 5:00 am #495645Wow, seems like I’m 5 years late to the party, but this has got me so excited! I’ve tried for hours to get these DLC to work on my vWii, but I keep getting the “License expired’ error. I’ve triple checked that my process of packing the Custom Songs is correct, and I am booting the game via USB Loader GX with IOS 249.
As far as I understand, I’m missing the sZFE.wad. NOBODY seems to have it anymore (a lot of dead links). Do I need that for this to work? I’ve downloaded a bunch of other DLCs and have many sZ** folders on my SD card. Can I use one of those instead? I currently have the sZGE.wad installed. Do I need a specific sZGE packer?
Not sure where to go from here… I hope someone can help! Thank you!
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