Drihscol’s Show Floor, Alice in Chains, Radiohead, Ween, Failure, Penrose, Jane’s Addiction, Mac DeMarco, Steven Wilson

  • This topic is empty.
Viewing 15 posts - 16 through 30 (of 31 total)
  • Author
    Posts
  • #455153
    Farottone
    Keymaster

    http://i.imgur.com/px5Wpoz.jpg

     

    On drums, 82.4.50, missing crash

    On guitar, M86, the most prominent note is higher than the previous Y

    On guitar, M50-53, you have surely stuck to the guitar that you follow for the entire song for consistency and there’s obviously nothing wrong with that but instinctively when the second guitar kicks in here I expected a change in the pattern on screen. Consider authoring that one for the sake of diversity since it’s not really a matter of jumping back and forth on the 2 parts, but it’s your call, as I said there’s nothing wrong with your choice.

    M and E are too dense on guitar

    On Pro Keys, not hearing the G at M44

    You have 1/8ths sustains on keys/pro keys: those are stubby and should go

    #455170
    Drihscol
    Member

    Sat saviour project

    There are two guitar tracks panned to either side, I think the one that plays 8th’s more often is panned right, try listening to only the right track.

    Please be more specific about which toms you mean. I assume you mean the intro pattern? I fixed those.

    no hats on easy by design, I preferred the kicks and snare to hats and snare.

    added overdubbing.

    Slide at m43 is on harm2, it’s on harm1 so they look consistent.

     

    Push daisies project

    Trimmed a bunch of slightly long notes.

    The slides are authored in a manner I learned after doing a whole bunch of RBHP parts, HMX often authors the first note of a slide slightly longer than it is performed, and doing this makes the slide look cleaner and score better (IMO) I did notice that a few of the ends of up+ were a bit long, I trimmed those.

    Changed all th’ lyrics to the.

    M53 C is a less than a semitone slide, I prefer to only author slides that are super duper clear, referring to “Don’t try to author every little slide and vibrato, because that will make your song tedious and not fun to sing.”

     

    Life of mud project

    added hat at 82.4.50

    fixed guitar ending

    reduced M and E guitar slightly

    trimmed keys sustains.

    G at M44, it’s tough to hear, but every time I removed it I would hear it when I played in game. Nothing wrong with having a little bit of variety for the keys part even if it is slightly vague.

    #455189
    Farottone
    Keymaster

    http://i.imgur.com/Xxh39wH.jpg

     

    DRUMS

    – M111.3, missing kick

    – M113.1, missing snare

    – M132, 136, a snare too many

     

    On guitar, my only doubt is the RO chords: chords of effect?

     

    On vocals, have you sung the song yet in game? It sounds like it needs +30 tuning cent in Magma but due to the, um, dissonant nature of the melody I can’t quite make up my mind.

     

    Remember to mark this as M.

    #455202
    Drihscol
    Member

    Whores Project

    Fixed drums issues.

    RO chord on guitar is for the effect, since it’s the most noisy and dissonant note I opted to author it that way. Feels good when played in game.

    Vocals were tuned at +45cents in the master vocals track (and the con I uploaded)

    I listened again, and it’s now at +40 cents.

     

    Just as a note, I’ve played through each part I uploaded <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #455203
    Farottone
    Keymaster

    Vocals were tuned at +45cents in the master vocals track (and the con I uploaded)

     

    Missed it, excellent, all good then.

    #455252
    Farottone
    Keymaster

    http://i.imgur.com/ZJWwEzL.jpg

     

    Have you uploaded the wrong audio tracks? They sound incredibly compressed, apart from being 2 mono tracks.

    #455258
    Drihscol
    Member

    Yes, check the zip i uploaded a few posts up with guitar/bass animations addef.

    #455446
    Farottone
    Keymaster

    http://i.imgur.com/ZJWwEzL.jpg

     

    On drums, M41.4, 42.2 are missing a crash. Same thing happens with the final pattern of the song. I think it’s hard to discern the ping of the ride from the wash of either the ride itself or another cymbal, but since you have authored some crashes in those sections further scrutiny is required.

    On vocals, M25, her, drops from a C to a G#, chec if it repeats for other occurrances

    On vocals, in general notes sound a bit early (I’m still hearing the ‘l’ for roll- in “in'” at M32, in example). You split the phrases in longer sections so it may not a big issue but give it a check just to be sure. Or maybe the tempo map is not spot on, from a quick glance it looks like in some places audio might be slightly late. It’s not a gamebreaking thing obviously but since there is not much else wrong with this one you might want to check it.

    #455447
    Drihscol
    Member

    You’d love her project

     

    Fleshed out more crashes for drums

     

    I initially missed the roll offs on ‘her’ lyrics the first time around because their pitch isn’t very clear and singing those notes can be pretty tricky (and annoying) for something that’s so simple in a technical sense.

    I added drops to G# on all the notes I heard it on, but only at the very very end of all of them.

    It’s not exactly as sung, but works a lot better gameplay wise. This is how HMX authors stuff like this IIRC

     

    Touched up a couple notes for length.

    I reckon the reason the vocals sound a little early is because of the massive reverb, I did hear what you meant at M32 though.

    #455450
    Farottone
    Keymaster

    Hopefully I’ll get to the last song tonight. I would ask you to compile the CONs as soon as you can in the final version. I want to upload them as your files on your account so they show up as yours even on the downloader page with no sponsorship required but this week is a mess for me and the sooner I can get these done and consider them finished the happier I am. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”>

     

    Good songs btw, and just from previewing them in Reaper it shows they are fun to play in game.

    #455459
    Farottone
    Keymaster

    http://i.imgur.com/fUf0FnR.jpg

     

    On drums, from M87, in that part of the chorus, you authored 2 consecutiive hits but I can only hear the first one.

    On drums, M194.3, missing snare

    On pro keys, at M9 you have a 4 note chord spanning more than an octave, check if this happens elsewhere too please.

    On vocals, M74-79, there’s a third high voice not authored, is that an instrument or vocals?

    #455494
    Drihscol
    Member

    Drive home Project

    Ghost hits at M87 are there for the sake of consistency, since all the ghost hits are pretty damn hard to hear it’s impossible to tell whether they’re there or not.

     

    ProkeysX chord at M9 wrapped.

     

    Vocals at m74-79 that sound is a flute that came through the phase inversion.

     

    Also added vocals percussion during the first part of the solo.

     

    The sooner I can get these done and consider them finished the happier I am. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    Good songs btw, and just from previewing them in Reaper it shows they are fun to play in game.

     

    Thanks, I’m starting to learn how to make parts that are more satisfying to play, rather than just worrying about how accurate they are. I’ve also been trying to choose songs that have all parts playing for (almost) all of the song, and with really audible bass parts etc etc, I’m really really happy with how these parts came out.

     

    I’m going to try and smash a venue out for drive home, then I’ll upload all cons. It will be at most, 24 hours.

     

    Any word on whether GBBS and HOA will be re-added to the DB?

    #455496
    Farottone
    Keymaster
    Drive home Project

    Ghost hits at M87 are there for the sake of consistency, since all the ghost hits are pretty damn hard to hear it’s impossible to tell whether they’re there or not.

     

    It’s your song so if you want to give it that feel I’m fine with it but it’s not compliant with the “Ghost notes should only be authored when they are clearly audible in game” rule. I can see the previous ghost notes because there’s a rhythmic quality to them even if they are not “clearly audible” but in this section there is no rhytmic value in something that’s really not audible in a very straight sounding tempo.

     

     

    Any word on whether GBBS and HOA will be re-added to the DB?

     

    Yes, I’ll ask pksage if he can do that before this Friday so we can point to them in our announcement. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>

    #455564
    Drihscol
    Member

    Final Cons

     

    Here we go, Goodbye Blue Sky has a new venue and new audio, Halo of ashes has new audio.

    Also added practice sessions to Whores.

    All songs have custom venues except for life of mud and you’d love her, which I don’t have time to finish before friday.

     

    Song Id’s

    Nutshell -1020400001

    Push th’ Little Daisies -1020400002

    Saturday Saviour -1020400003

    Maquiladora -1020400004

    Whores -1020400005

    Life of Mud -1020400006

    Goodbye Blue Sky -1020400007

    Halo Of Ashes -1020400008

    You’d Love Her -1020400009

    Drive Home -1020400010

    #455578
    Farottone
    Keymaster

    Perfect, thanks. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”>

Viewing 15 posts - 16 through 30 (of 31 total)
  • You must be logged in to reply to this topic.
Back to top button