Deleting songs out of packs, taking out RB3 Version, Genre Changes, etc

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  • #389056

    Is there a place that has the process listed?

    #404685
    espher
    Participant
      Is there a place that has the process listed?

       

      Sure, right here:

      a) Rip the original package off your drive.

      :cool: Open it up with Le Fluffie.

      c) Extract the songs.dta file.

      d) Edit it and make the changes you want to make — this can include deleting the entire entry for a song to remove it, changing the song/artist name/genre/whatever, or adjusting volume.

      e) Inject it back into that package, replace the songs.dta file already there.

      f) Rebuild the package, signing it as a CON.

      g) Put it in the same place you put customs (Saved Games) and not back into Marketplace Content, removing the original from your drive altogether (I recommend keeping it backed up somewhere in the event the Marketplace ever goes poof).

      h) Enjoy!

       

      Use Le Fluffie C3 v2.4 or newer. It includes a very easy to use Quick Pack Editor.

      #404691
      pksage
      Keymaster

        espher beat me to it!

         

        Use Party Buffalo or similar to rip the DLC files in the first place. The DTA files, once extracted, can be edited in any text editor (like Notepad). If you’re not sure what program one of his steps is talking about, it’s probably Le Fluffie. You don’t need Magma for any part of this process.

        #404695

        Thank you!

        #409799

        What value do I edit to change the in-game volume of the music? And is there a number that’s considered a “standard” volume level for HMX/C3 songs, or will it always be relative to whatever audio track was used for a given ogg? I have one non-C3 custom that’s crazy-loud in both the menu and gameplay, so I’m hoping to adjust it.

        #409802
        TrojanNemo
        Participant

          The likelihood is that song doesn’t have stems so messing with attenuation values wont do anything.

          Very old customs were (for reasons I will never understand) created with the backing audio in all the channels, so what you’re experiencing is clipping from having multiple copies of the song playing at once.

          Only way to fix it is to import into Magma, grab the two channel backing from the mogg and rebuild in Magma.

          Provided it isn’t a really horribly put together midi it should run through fine. You should run the midi through MIDI Cleaner first to convert the venue from the likely rbn1 format to rbn2 format and fix anything else that may be screwy with the midi.

          #409839
          The likelihood is that song doesn’t have stems so messing with attenuation values wont do anything.

          Very old customs were (for reasons I will never understand) created with the backing audio in all the channels, so what you’re experiencing is clipping from having multiple copies of the song playing at once.

          Only way to fix it is to import into Magma, grab the two channel backing from the mogg and rebuild in Magma.

          Provided it isn’t a really horribly put together midi it should run through fine. You should run the midi through MIDI Cleaner first to convert the venue from the likely rbn1 format to rbn2 format and fix anything else that may be screwy with the midi.

          For some reason I can’t seem to import any con file into Magma. When I try I get the following message:

          “There was an error accessing that file

          The error says:

          Could not find file ‘D:Rock Band customsinjectreplacements[name of con file]_extractedRootsongs[name of con file].mogg’.”

          I’m running the newest C3 Rocks Edition with Magma, and this happens with every file I try to import. I feel like I must be missing something obvious. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

          #409851
          TrojanNemo
          Participant

            well that is certainly not an error I have seen come up, and I have imported at least 100 songs by now (i.e. all the TBRB + a few more)

             

            if you wrote that by hand i’m assuming you missed a portion of the error there? the mogg file should not be at the songs/ level but at the songs/filename/ level, so it should be songs/filename/filename.mogg.

             

            In any case, I have no clue what could be causing that. My Magma installation is in a different HDD than the songs I imported into it, so that’s not it either.

             

            What you can do is open it in Le Fluffie, extract, make a project folder, open Magma, drag the songs.dta file to MAgma, and it’ll auto-fill everything. Copy the png_xbox file to the song project folder and drag it into the album art box in Magma. Copy/paste the midi file to the project folder, drag it to the midi file box in Magma. That’s it. You’re at the same step as you would before, now drop the mogg into Audacity, separate the channels, and feed that wav to the backing field in Magma. Right-click and use blank audio files for the other instruments. If the original had lipsync, copy the milo_xbox file too from the extracted folder to the project folder, go to options – advanced settings -> make sure override album art and override animations file are enabled, and use a blank dryvox file for lipsync.

             

            The final file will overwrite the album art with the png_xbox file in your folder as well as the blank lipsyc (milo_xbox) file with the one in the project folder.

            #409854
            Nyxyxylyth
            Participant

              Does this work on the export packs? I’d really like to remove the Lostprophets song from Lego RB.

               

              Eww.

              #409856
              well that is certainly not an error I have seen come up, and I have imported at least 100 songs by now (i.e. all the TBRB + a few more)

               

              if you wrote that by hand i’m assuming you missed a portion of the error there? the mogg file should not be at the songs/ level but at the songs/filename/ level, so it should be songs/filename/filename.mogg.

               

              In any case, I have no clue what could be causing that. My Magma installation is in a different HDD than the songs I imported into it, so that’s not it either.

               

              What you can do is open it in Le Fluffie, extract, make a project folder, open Magma, drag the songs.dta file to MAgma, and it’ll auto-fill everything. Copy the png_xbox file to the song project folder and drag it into the album art box in Magma. Copy/paste the midi file to the project folder, drag it to the midi file box in Magma. That’s it. You’re at the same step as you would before, now drop the mogg into Audacity, separate the channels, and feed that wav to the backing field in Magma. Right-click and use blank audio files for the other instruments. If the original had lipsync, copy the milo_xbox file too from the extracted folder to the project folder, go to options – advanced settings -> make sure override album art and override animations file are enabled, and use a blank dryvox file for lipsync.

               

              The final file will overwrite the album art with the png_xbox file in your folder as well as the blank lipsyc (milo_xbox) file with the one in the project folder.

              For reference, here’s a direct screenshot of the error I keep getting. This time I created a new directory that only contained the file I was importing. I just used a C3 file as an example:

               

              In the meantime I will try what you suggested. Thank you for the detailed response!

               

              EDIT: ha, I can already see that your hunch was correct. Opened the mogg in Audacity and it’s got audio in every channel!

               

              EDIT 2: inching closer to the goal. I don’t think I’m inserting the silent instrument tracks correctly. I tried right-clicking the field and selecting “44.1 kHz Mono Silence” for each instrument. When I try to build I get this:

              Magma: C3 Roks Edition v2 .1.4b

              ================

               

              Build started at 1:17 PM.

               

              Starting Nemo’s MIDI Validator…

              Everything looks good, continuing…

               

               

              Loading MagmaCompilerC3 executable…

              Nemo’s MIDI AutoGen process started at 11/27/2013 1:17:56 PM

              Added drum mix events successfully.

              Nemo’s MIDI AutoGen process completed at 11/27/2013 1:17:56 PM

              Reading the archive

              SystemInit Params: D:Rock Band customsToolsMagmaMagmaCompilerC3.exe -have_lock D:Rock Band customssongs to editBigComeDown.rbproj D:Rock Band customssongs to editBigComeDown.rba -mutex HMX_Magma_2091617712824018127219

              Project Compiler: Reading project ‘D:Rock Band customssongs to editBigComeDown.rbproj’…

              Project Compiler: Entering Phase 1 of 5…

              ERROR: Audio Compiler: Could not open ‘d:/rock band customs/songs to edit/audio/stereo44.wav’ for read.

              ERROR: Project Compiler: Unable to calculate song length due to Audio Compiler errors.

              RBA Build ended at 1:17 PM.

               

               

              It looks like there was an error creating the RBA file.

              Stopping here…

              At least it looks like I’m using your MIDI cleaner correctly, since that seems to have gone through the build process without a problem <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

              #409859
              TrojanNemo
              Participant

                That’s weird. Don’t know what could be causing that error…

                 

                In the meantime, the missing audio thing is because of a bug I thought I had worked around, but evidently I didn’t. Now that the project is set up and saved, right click and add the blank audio again. It’ll work.

                 

                I hope the file in question is not Amish Paradise, since that was recently released as FtV and definitely does not have audio problems.

                #409861
                TrojanNemo
                Participant
                  Does this work on the export packs? I’d really like to remove the Lostprophets song from Lego RB.

                   

                  Eww.

                   

                  I don’t see why it wouldn’t Nyx. In theory it should, provided you’re talking about Quick Pack Editor.

                   

                  Just keep in mind regardless of input, the ouput will be a CON file, so you won’t be able to play that on TU5 any longer.

                  #409862
                  That’s weird. Don’t know what could be causing that error…

                   

                  In the meantime, the missing audio thing is because of a bug I thought I had worked around, but evidently I didn’t. Now that the project is set up and saved, right click and add the blank audio again. It’ll work.

                   

                  I hope the file in question is not Amish Paradise, since that was recently released as FtV and definitely does not have audio problems.

                  I’m not actually using Amish Paradise! Just wanted to test the import function with a file of known quality, so I picked out a C3 file. The file I’m actually messing with is an old one from the big spreadsheet.

                   

                  I reopened the project and now I get an error about MIDI file headers:

                  ERROR: MIDI Compiler: (MIDI FILE): MIDI track header for track 7 is corrupt
                  #409864
                  TrojanNemo
                  Participant

                    Never seen that error before. Post the MIDI file here. Is this before or after running it through MIDI Cleaner? If after, try compiling with the file prior to running it through MIDI Cleaner.

                     

                    Post the MIDI here so I can take a look.

                    #409865
                    Never seen that error before. Post the MIDI file here. Is this before or after running it through MIDI Cleaner? If after, try compiling with the file prior to running it through MIDI Cleaner.

                     

                    Post the MIDI here so I can take a look.

                    When I compile with the original MIDI it just gives me a ton of errors, so I’m pretty sure the cleaned version is what I’ll be using.

                    Original MIDI: http://www.mediafire.com/listen/i6gwqk8 … 843C04.mid

                    Cleaned MIDI: http://www.mediafire.com/listen/x7jqo2f … _clean.mid

                     

                    ^^^^EDIT: fixed links

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