Camera and Lighting Breakdown

  • This topic is empty.
Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #389409

    This is my first attempt at authoring and I just finished charting the notes for every instrument available for the song I’m using. Now I’m moving on to the EVENTS and VENUE tracks to edit it there (I’m doing this over an auto-generated venue because I know what I want to see happen). However, I don’t know how to work the VENUE section to get what I desire. Can someone provide an explanation?

    #408532
    espher
    Participant
      #408533

      *sigh* Okay.. the text events control the shots and lighting.. Then what of the notes on the midi editor? All I know is what note to place to get the other players to sing to the harmony tracks.

      #408534
      Oddbrother
      Participant

        Here they are. Along with sing-alongs, there’s also band member spotlights.

        http://pksage.com/rbndocs/index.php?tit … MIDI_Notes

        #408543

        These videos should help you on your way once you know the basics:

         

         

         

         

        And ignore all MIDI notes except singalong and spotlight notes, the others are RBN1 stuff that is obsolete now.

        #408547

        Oh. I don’t have to use all those other midi notes? Wow. That made things a lot easier to work with. Thanks guys <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

        #408549
        Nyxyxylyth
        Participant
          And ignore all MIDI notes except singalong and spotlight notes, the others are RBN1 stuff that is obsolete now.

          Excellent point. I’ve updated the Custom RB3 Template to reflect that.

          Updated CustomTools.zip Custom RB3 template to eliminate old RBN1.0 lighting cues.
          #408615
          espher
          Participant
            Oh. I don’t have to use all those other midi notes? Wow. That made things a lot easier to work with. Thanks guys <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif”>

             

            Yep.

             

            I hadn’t caught that you were getting tripped up by that — I actually forgot that was in the template. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_emot-3.gif”>

            #408643

            This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows. :wth:

             

            I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.

            #408653
            This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows. :wth:

             

            I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.

             

            Yeah it’s a bit tricky to get right sometimes. In general, the lighting colors tend to be like this though:

            Flare: White

            Blackout: Black

            Silhouettes: Dark green

            Cool: Light blue and cyan

            Warm: Golden

            Searchlights: Blue, Purple and Gold, varies a lot in between venues apparently

            Sweep: Purple

            Verse: Light various colors, seems to often go into Yellow and Cyan

            Chorus: Strong various colors, seems to often go into Blue and Purple

            Frenzy & BRE: All colors

            Dischord: Defaults as Red and Orange, goes Blue on [next], has random Green, Purple and Yellow light beams

            Stomp: White/Neutral, turns off all lights on [next]

             

            Harmony I am honestly unsure about, from what I see it seems to start on purple and then blend into other colors as it goes. Also using post processing for color effects tend to work fairly well too.

            #408661
            This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows. :wth:

             

            I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.

             

            Yeah it’s a bit tricky to get right sometimes. In general, the lighting colors tend to be like this though:

            Flare: White

            Blackout: Black

            Silhouettes: Dark green

            Cool: Light blue and cyan

            Warm: Golden

            Searchlights: Blue, Purple and Gold, varies a lot in between venues apparently

            Sweep: Purple

            Verse: Light various colors, seems to often go into Yellow and Cyan

            Chorus: Strong various colors, seems to often go into Blue and Purple

            Frenzy & BRE: All colors

            Dischord: Defaults as Red and Orange, goes Blue on [next], has random Green, Purple and Yellow light beams

            Stomp: White/Neutral, turns off all lights on [next]

             

            Harmony I am honestly unsure about, from what I see it seems to start on purple and then blend into other colors as it goes. Also using post processing for color effects tend to work fairly well too.

             

            I figured you had some of this info – your lighting on [one of your songs I looked at] is insane! I’m going to take a look at the midi to see how you managed to do some of those cues.

          Viewing 11 posts - 1 through 11 (of 11 total)
          • You must be logged in to reply to this topic.
          Back to top button