Camera and Lighting Breakdown
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October 26, 2013 at 10:30 pm #389409
This is my first attempt at authoring and I just finished charting the notes for every instrument available for the song I’m using. Now I’m moving on to the EVENTS and VENUE tracks to edit it there (I’m doing this over an auto-generated venue because I know what I want to see happen). However, I don’t know how to work the VENUE section to get what I desire. Can someone provide an explanation?
October 27, 2013 at 3:43 am #408532More specifically,
More specifically,
http://pksage.com/rbndocs/index.php?tit … Page#Venue
More specifically,
October 27, 2013 at 3:57 am #408533*sigh* Okay.. the text events control the shots and lighting.. Then what of the notes on the midi editor? All I know is what note to place to get the other players to sing to the harmony tracks.
October 27, 2013 at 4:07 am #408534Here they are. Along with sing-alongs, there’s also band member spotlights.
October 27, 2013 at 6:02 am #408543These videos should help you on your way once you know the basics:
And ignore all MIDI notes except singalong and spotlight notes, the others are RBN1 stuff that is obsolete now.
October 27, 2013 at 12:02 pm #408547Oh. I don’t have to use all those other midi notes? Wow. That made things a lot easier to work with. Thanks guys ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
October 27, 2013 at 12:28 pm #408549And ignore all MIDI notes except singalong and spotlight notes, the others are RBN1 stuff that is obsolete now.Excellent point. I’ve updated the Custom RB3 Template to reflect that.
Updated CustomTools.zip Custom RB3 template to eliminate old RBN1.0 lighting cues.October 30, 2013 at 12:30 am #408615Oh. I don’t have to use all those other midi notes? Wow. That made things a lot easier to work with. Thanks guys ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif”>Yep.
I hadn’t caught that you were getting tripped up by that — I actually forgot that was in the template. ” src=”/wp-content/uploads/invision_emoticons/default_SA_emot-3.gif”>
October 30, 2013 at 2:29 pm #408643This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows.
I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.
October 30, 2013 at 6:43 pm #408653This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows.I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.
Yeah it’s a bit tricky to get right sometimes. In general, the lighting colors tend to be like this though:
Flare: White
Blackout: Black
Silhouettes: Dark green
Cool: Light blue and cyan
Warm: Golden
Searchlights: Blue, Purple and Gold, varies a lot in between venues apparently
Sweep: Purple
Verse: Light various colors, seems to often go into Yellow and Cyan
Chorus: Strong various colors, seems to often go into Blue and Purple
Frenzy & BRE: All colors
Dischord: Defaults as Red and Orange, goes Blue on [next], has random Green, Purple and Yellow light beams
Stomp: White/Neutral, turns off all lights on [next]
Harmony I am honestly unsure about, from what I see it seems to start on purple and then blend into other colors as it goes. Also using post processing for color effects tend to work fairly well too.
October 30, 2013 at 8:21 pm #408661This is more of a general lighting question – let’s say you wanted to author a certain color of light flashing, repeatedly. As I understand the lighting cues now, the only way to do that is to experiment with the manual lighting cues by authoring, watching in game, and noting where in the sequence of [next] events your color shows.I really wish they had allowed you to author certain colors by simply calling them out. I know the RBN documentation talks about each venue having different lighting so venue 1 may not have the same colors available as venue 2, etc.
Yeah it’s a bit tricky to get right sometimes. In general, the lighting colors tend to be like this though:
Flare: White
Blackout: Black
Silhouettes: Dark green
Cool: Light blue and cyan
Warm: Golden
Searchlights: Blue, Purple and Gold, varies a lot in between venues apparently
Sweep: Purple
Verse: Light various colors, seems to often go into Yellow and Cyan
Chorus: Strong various colors, seems to often go into Blue and Purple
Frenzy & BRE: All colors
Dischord: Defaults as Red and Orange, goes Blue on [next], has random Green, Purple and Yellow light beams
Stomp: White/Neutral, turns off all lights on [next]
Harmony I am honestly unsure about, from what I see it seems to start on purple and then blend into other colors as it goes. Also using post processing for color effects tend to work fairly well too.
I figured you had some of this info – your lighting on [one of your songs I looked at] is insane! I’m going to take a look at the midi to see how you managed to do some of those cues.
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