C3 CON Tools v4.0.0 [01/25/18]
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April 30, 2013 at 4:11 am #398974what do you mean by garbled? I haven’t tested this in game yet, so i’m going by my pc tests where the album goes from bmp to png_xbox, back to bmp, and it is still fine. so I assumed it would be fine in game.
you can open an existing file (drag n drop or click open file) and then click on the tab at the top, you’ll see the files in there. you can right click on any one file, replace it with your own. rebuild. bam. you only ever need to build a new package if youre starting from scratch. otherwise just edit!
The image was a swirled mess.
I could see the colors of the new art, but the image itself was completely distorted.
Also, I just tried opening a file, clicking the tab, replacing files, and rebuilding, but it showed up in storage as corrupted. On one I changed just the .songs.dta, on the other, I replaced the .png_xbox file and the songs.dta.,
but they both were corrupted.
I’m glad you told me about that method though, I had been opening the packages, changing stuff, then
creating new ones, from those. This way makes it easier, once I can get it to work that is!
If not, I can still just extract and create new ones.
April 30, 2013 at 4:33 am #398975just edited a bunch of songs for this friday’s release. on my pc everything shows as being fine. let me try it in the xbox and see…
EDIT: evidently DLC Xplorer sucks at telling you whether a song is signed and converted correctly. showed up as signed con there…corrupt in my xbox. back to the drawing board. sorry guys.
EDIT2: if you just open a song package, sign and build with my program, it works. somehow when you replace an existing file in the package, then sign and rebuild it shows as corrupted…so gotta track down the code. oh fun.
April 30, 2013 at 8:11 am #398978I think I got it all squared out now. after the last code changes, this is what i’ve done and tested in my xbox working fine:
replacing image file -> sign and rebuild
changing package name and replacing songs.dta -> sign and rebuild
create new package from scratch
all of these now worked fine and functioned well on my xbox. the album art image was not messed up…i’d be interested to see what image you used that got messed up.
newest version of the app is on the same link in the OP. now it also lets you see under “about” which version you’re running, for future bug reports.
it’s 4am so i am stopping here…good night!
April 30, 2013 at 1:41 pm #398983In game, the album and year info updated fine, the artwork was updated, but totally garbled.I believe the artwork image needs to be sized to 256×256 before you convert it. I was having the same problem as you, but then I extracted some album art from a C3 custom and converted it to a bmp. I noticed the size and figured I should try matching it… sure enough it worked. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
On a related note, I believe the .png images for package icons (that show up in the dashboard) need to be 64×64.
Someone please correct me if I’m wrong, I’m new at this and would hate to be spreading misinformation!
Also, when putting editing the.dta or putting in a new png_xbox image, do you always have to create
a new package and manually put all the elements back in, then rebuild or is there a way to just open it up,
edit, and then close it?
Thanks!
You can edit a file outside of the program (e.g. open dta in notepad, edit and save). Then use Le Fluffie to open the existing package, go to the “Contents” tab, click through the directory tree, right click a file and replace with the version you edited. Then you can just rebuild without starting from scratch.
April 30, 2013 at 3:08 pm #398987the images need to be in the exact format that the game requires, so yes, 64×64 png for the dashboard, and 256×256 24-bit (?) bitmap image….given some of the stuff that has been said before, let me be absolutely clear here.
a bitmap image has a bmp extension…but not because it was a .png image, you went in, and changed the extension manually from .png to .bmp. that will cause problems. it needs to be a proper bmp, so if your image is in a different format, open it in Paint, Photoshop, or whatever other program you have, then SAVE AS .bmp. and use that.
I don’t see another reason why the album art would be messed up in game. it works for me. it’s the same code that RB3Maker has used for years (the creator sent it to me to create this album art converter portion of the program).
April 30, 2013 at 3:26 pm #398992Can song ID be changed in an existing con without breaking things? Obviously I would change every instance of the name in the .dta, as well as the name of the folder in the package. I would like to rename the string of numbers and letters found in a particular con to be something more intuitive.
Also, can the actual filename be changed to whatever I want? Or is it best to leave that unchanged? Not sure if the filename itself is referenced by the package or RB song cache in some way that would complicate this (I have no qualms about rebuilding cache if I need to).
EDIT:vvvvvvvv great, thanks!
April 30, 2013 at 3:32 pm #398993you can change anything you want. filename makes no difference, with the exception that if you have a song in your xbox with a filename song_a, and then in your pc you change the filename to songa, when you put it back on your xbox, it won’t overwrite song_a, so you’d need to find it, or you’ll have conflicting files.
as far as the song id, it’s fine to change it as well to whatever you like, as long as it’s not being used by another song, or you’ll encounter cache issues.
April 30, 2013 at 4:56 pm #398995Are we at all concerned about ever having conflicting song IDs, with multiple custom authors? Or do you guys keep a huge backend of all the IDs? ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” /> I worry about customs I’ve gotten from off of C3 ever having a chance of conflicting.
April 30, 2013 at 5:01 pm #398996i know that some authors append their name or something similar to the songs. for my part, I have all customs that we are concerned about, so when something doesn’t work, I notice on my end
but no, there is no centralized back end of custom song ids as far as I know…maybe that’s a great project for someone to take up
April 30, 2013 at 5:02 pm #398997Great job man. This will be extremely useful since not all authors provide Reaper files or MIDs for editing.
April 30, 2013 at 5:26 pm #398999Oh oh oh! For some reason I was thinking song ID was just a number, but that makes way more sense. Okay no worries! ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
April 30, 2013 at 5:43 pm #399000I’ve lobbied with all authors to use a prefix for the IDs, I’ve been appending my prefix to mine for a year now. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>
April 30, 2013 at 6:30 pm #399005Oh, yeah, a ‘registry’ of prefixes would be swell… avoid namespace collisions…
As usual: “Someone make a spreadsheet, STAT!” ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
April 30, 2013 at 8:11 pm #399006the images need to be in the exact format that the game requires, so yes, 64×64 png for the dashboard, and 256×256 24-bit (?) bitmap image….given some of the stuff that has been said before, let me be absolutely clear here.a bitmap image has a bmp extension…but not because it was a .png image, you went in, and changed the extension manually from .png to .bmp. that will cause problems. it needs to be a proper bmp, so if your image is in a different format, open it in Paint, Photoshop, or whatever other program you have, then SAVE AS .bmp. and use that.
I don’t see another reason why the album art would be messed up in game. it works for me. it’s the same code that RB3Maker has used for years (the creator sent it to me to create this album art converter portion of the program).
Got it all working. I was indeed using the incorrect size bmp.
Also, I forgot to sign as con after altering the official dlc artwork.
Once I did that, it worked perfectly. Thanks so much for this!
May 1, 2013 at 12:22 am #399008i’m working on the album converter code to allow you to use different format images and any image size. next update.
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