Animation speed in songs with changing tempo

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  • #389021

    Which setting do you set the Animation Speed in Magma to if the song falls under all three of the categories in different parts of the song? I’m working on “21st Century Schizoid Man”, which goes at 140-150 BPM in some sections, in the high 200s in others, and in a couple spots drops down to 40. I’ve seen first-hand what it looks like when the animation speed is set too fast in another custom I found, where all the characters were crazily bopping about even though the song was fairly slow. It was very distracting and I want to make sure nothing like that happens.

    #404217
    TrojanNemo
    Participant

      animation speed is highly influenced by the beat track. what I do in those situations is halve the beat track where it’s going too fast, and you can double the beat track where it’s way too slow. this will also affect your overdrive markers, so when you’re halving the beat track, halve the length of overdrive markers. likewise, double them when you double the beat track.

      this has worked well for me.

      #404220

      I see, I think I’ll have to get it in the game to see how the animations look and adjust accordingly. Now I have another problem though; I can’t compile the song because it reaches 300 BPM at some points, which is over Magma’s maximum tempo. Is there a way to bypass that restriction?

      #404224
      TrojanNemo
      Participant

        We have no intention of overriding the 300BPM limit…it’s there for a reason.

        #404228
        Farottone
        Keymaster
          I see, I think I’ll have to get it in the game to see how the animations look and adjust accordingly. Now I have another problem though; I can’t compile the song because it reaches 300 BPM at some points, which is over Magma’s maximum tempo. Is there a way to bypass that restriction?

           

          Do you really have a 300+ BPM song or do you just have spikes in the tempo map to compensate for incorrect time signatures? Because if it’s the former, I’d love to see it, and if it’s the latter, better fix it now so that the tempo map is spot on. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>

          #404243

          The tempo map is actually imported straight from the GH5 version of the song. During the parts where it hits 300 BPM, it’s a 6/8 instrumental jazz fusion interlude. For most of it, there’s a bass drum hit on each beat. There’s a tempo marker on each beat, with the tempo generally fluctuating around 270-280 but hitting 300 for brief moments. During the big rock ending, which is apparently in free time, the tempo was marked at around 350 apparently based on the constant bass hits throughout while the other instruments flail wildly. The beat grid lines fall neatly on each bass drum hit. The only problem I see is that despite the time signature changing throughout, the whole thing was marked as 4/4, but the only effect it seems this will have in gameplay is making the lines on the note highway appear weird if you looked really closely. I don’t think I can really change the tempo map at this point without having to re-do everything.

          #404251
          Farottone
          Keymaster
            The tempo map is actually imported straight from the GH5 version of the song. During the parts where it hits 300 BPM, it’s a 6/8 instrumental jazz fusion interlude.

             

            Mother of God.

             

            During the big rock ending, which is apparently in free time, the tempo was marked at around 350 apparently based on the constant bass hits throughout while the other instruments flail wildly. The beat grid lines fall neatly on each bass drum hit. The only problem I see is that despite the time signature changing throughout, the whole thing was marked as 4/4, but the only effect it seems this will have in gameplay is making the lines on the note highway appear weird if you looked really closely. I don’t think I can really change the tempo map at this point without having to re-do everything.

             

            Is the BRE the only part *over* 300? If so, change it, I mean, you just need to adjust the closing notes. Provided the tempo map has not been fudged to accomodate a 4/4 time signature where it shouldn’t be, inserting time signature markers is pretty easy. Well, if there are many it can be time consuming but you don’t need to re-do the tempo map (provided, again, a 5/4 measure hasn’t been sped up to fit a 4/4 time signature in example, of course).

            #404258

            It does go over 300 BPM during the jazz fusion interlude, which takes up about 3:30 in the middle of the 7-minute song. Nothing seems to have been fudged, and it all seems to fit neatly after the song goes back to 4/4. It’s just in the non-4/4 parts that the measure start/end points are pretty off, but all the beats are in their right places.

             

            I didn’t know I could change the time signature that easily, but it turns out that in some parts of the interlude it goes into other time signatures that I’m having trouble figuring out. I’m not sure it’s really worth it when the only things it will affect are the thickness of the lines on the note highway.

            #404261
            TrojanNemo
            Participant
              I’m not sure it’s really worth it when the only things it will affect are the thickness of the lines on the note highway.

               

              You’re missing the point. Unless you lower that tempo, you’re not compiling that through Magma. So it is worth it. Otherwise, you have no song. Unless i’m missing something?

              #404262

              You’re missing the point. Unless you lower that tempo, you’re not compiling that through Magma. So it is worth it. Otherwise, you have no song. Unless i’m missing something?

               

              Actually, I think I was missing something in my understanding of time signatures. The tempo is only that fast because Neversoft had it in 4/4, but if it were in 6/8 as it should be then the tempo would be lower. How it is now, the tempo is pretty much double what it should be. So I guess I’m going to have to figure it out, then. Is there a way to easily halve tempo in Reaper or do I have to edit all the markers manually?

              #404271
              Farottone
              Keymaster

                Actually, I think I was missing something in my understanding of time signatures. The tempo is only that fast because Neversoft had it in 4/4, but if it were in 6/8 as it should be then the tempo would be lower. How it is now, the tempo is pretty much double what it should be. So I guess I’m going to have to figure it out, then. Is there a way to easily halve tempo in Reaper or do I have to edit all the markers manually?

                 

                You won’t like the answer.

                #404281
                espher
                Participant

                  Neversoft! *shakes fist*

                  #404393
                  Oddbrother
                  Participant

                    RB drops the hit rate limit, GH drops the tempo limit…

                     

                    If only chart conversions could be friendlier than this.

                    #404394
                    TrojanNemo
                    Participant

                      If it makes you feel better.. one of the songs i wany to ftv is a wor conversion and it is 3/8 and 6/8 time signatures at 210bpm+ for a song that should be something like 120bpm…

                       

                      sigh….

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