2015’s HMX DLC will be playable on RB4
- This topic is empty.
-
AuthorPosts
-
May 3, 2015 at 5:17 am #444448
I don’t know, I guess that’s a fair assumption. It’s not Nemo’s System Update, this is an official update by Microsoft. Research it and/or ask them in an email.
I will say this: you will want to get on this new format. Things are about to get a whole lot easier soon ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
If it means you have to spend a few hours one time copying things off the USB, reformatting, and then copying them back, it’ll be worth it for hassle-free and easy use for the remainder of your time playing customs.
May 3, 2015 at 10:00 am #444455What’s wrong with using cloud storage?Bandwidth?
I’m pretty sure, unless a setlist is like 15 dream theater songs in a row, it can handle it (and even than, each song could be retrieved during the cut scene in between songs). The game is not going to access the person’s entire song library on the cloud at once. I mean that’s solution the cloud was created for. So people can keep purchasing digital media without worrying about filling up hard drives.
May 3, 2015 at 10:46 am #444460What’s wrong with using cloud storage?Bandwidth?
I’m pretty sure, unless a setlist is like 15 dream theater songs in a row, it can handle it (and even than, each song could be retrieved during the cut scene in between songs). The game is not going to access the person’s entire song library on the cloud at once. I mean that’s solution the cloud was created for. So people can keep purchasing digital media without worrying about filling up hard drives.
You’d have to keep in mind that not everyone will have the internet speed required for this method. Just because I’m able to download a 25-40MB package in seconds does not mean that everyone will be able to.
May 3, 2015 at 10:57 am #444463You’d have to keep in mind that not everyone will have the internet speed required for this method. Just because I’m able to download a 25-40MB package in seconds does not mean that everyone will be able to.
Also, when Microsoft announced the “always online” policy the entire gaming community rioted and they had to reverse that. You can’t yet rely on the fact that every user will have a steady and powerful Internet connection, and once you can’t do that and you have to provide large storage anyway offering a cloud service is just an option, not a business model.
May 3, 2015 at 3:00 pm #444467What’s wrong with using cloud storage?Bandwidth?
I’m pretty sure, unless a setlist is like 15 dream theater songs in a row, it can handle it (and even than, each song could be retrieved during the cut scene in between songs). The game is not going to access the person’s entire song library on the cloud at once. I mean that’s solution the cloud was created for. So people can keep purchasing digital media without worrying about filling up hard drives.
Not everyone is on a connection that can handle it (plus some people are under bandwidth caps), and that’s the biggest hurdle to widespread adoption of “the cloud” (lol) for this sort of thing.
It’s certainly a feasible option for those of us with fast, stable connections and no bandwidth caps, and you’re obviously going to download and load the whole thing before you play it, so you don’t have to worry about streaming choppiness, but tell the guy with a max speed of 1 MB/s that he has to wait a minute or more every time he wants to play a song. Even on my pipe we’re probably talking a 10-15s download per song, plus the time to load it once downloaded, and this is assuming there’s nothing in the way (we’ve all seen how not-zippy Microsoft’s servers can be, right)? I know there are plenty of people (in NA, at least) that are on even slower connections.
The cloud is not some magic bullet. You’re still just downloading files off a server. I’d rather buy another hard drive and only face that download once — and be able to queue it up to run overnight or while I’m doing something else instead of on song load, but ymmv.
May 3, 2015 at 3:34 pm #444468Read the change log for the Xbox update and try formatting a new USB with it. Changed the file system it uses so now it’s just a standard FAT32 partition that you can copy to and from using Windows.
If I have a currently existing USB drive that has hundreds of customs already on it, I am out of luck though right? I would have copy all of those to my computer and then erase and re-format the USB stick and then copy them back over?
Yup, it’s what I did but it’s worth it for how quick and easy it makes putting customs on your flash drive.
May 3, 2015 at 3:38 pm #444469Specially with what’s Coming soon…
May 3, 2015 at 5:12 pm #444473Specially with what’s Coming soon…May 3, 2015 at 5:53 pm #444476Well I noticed in the new version of C3 Tools that it has a coming soon box. Could have something to do with managing con/live files.
May 14, 2015 at 2:31 am #445398If i never read this thread i would have never known about the Xbox update. I have never connected it to the internet and for the ease of custom transfer i may have to learn how. Can anyone tell me the file size of the update please?
May 14, 2015 at 6:23 am #445408I’m not sure. The 360 doesn’t tell you the size of the update, but if you’ve never connected before, depending on how long you’ve had your console, it may be pretty hefty when you add the previous ones up.
May 14, 2015 at 9:26 am #445419Aww shit really? Thx 4 the reply
May 14, 2015 at 12:25 pm #445430If i never read this thread i would have never known about the Xbox update. I have never connected it to the internet and for the ease of custom transfer i may have to learn how. Can anyone tell me the file size of the update please?http://support.xbox.com/en-US/xbox-360/ … 0a7a75ffce
You can do it from USB. there are a bunch of different ways :]
May 19, 2015 at 8:16 am #445841^ Really helpful thank you my Xbox it’s now updated. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
-
AuthorPosts
- You must be logged in to reply to this topic.