Custom crashing on xbox

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  • #396681

    I have two tempo maps for a song – and they both crash when I put guitar only into a con file and run it on my xbox.

     

    The first one crashes IIRC at the awkward 3/8 measure so I assumed that it was such an awkward measure that I should re-do the tempo map to the intro of the song. As you can see I have a lot of markers throughout the song and so it was not trivial to redo the tempo map at the beginning – but certainly not as bad as having to do the whole thing over from scratch.

     

    AZawvIl.png

     

    I corrected the tempo map as follows and end up with just 4/4 and 2/4 (but some awkward toms to the left of the 4.4 measure marker). I hoped that correcting the time signatures to something more standard would fix the issue – but this one crashes immediately. It doesn’t even play the video intro to the song.

     

     

    JMPnxDz.png

     

    I have looked through the beat map which appears to be fine – and I have looked through the charts to see if each measure looks right.

     

    Both con files play fine in cPlayer and I have tried using two different jump drives on two different xboxs.

     

    What are the main things that I should be looking for to try and fix this custom?

    #503049
    Farottone
    Keymaster

      Any time signature is fine as long as it’s rational (*/2, 4, 8, 16). Don’t check your RPP project, reimport your MIDI in a new project and check that, first of all

      #503059

      I have imported the midi into a new project and it only took longer to crash. It says that the song appears to be corrupted, and the game cannot proceed from this point. I tried exporting that midi into a new project and it crashes right away.

      #503214

      Finally figured it out. On my new Windows 10 installation I had wrongly put Magma in program files.

       

      When I reverted to my old hard drive with Magma not in program files my custom stopped crashing.

       

      Sent from my VS988 using Tapatalk

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