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December 28, 2016 at 6:58 pm in reply to: Is there a non-WYSIWYG editor available on the forums? #479462
Oh neat, thank you!
I’ve only completed one custom (and no one’s said anything about the tempo map so maybe it sucks lmao) but here’s what I’ve learned:
This video by pksage is great. It goes through the entire customs process but a lot of it is tempo mapping. It was absurdly helpful to me to watch someone else do it once, just so I knew what it would look like. He starts with a song chosen specifically for the tutorial, which is really easy to make a tempo map for, but he does an example with a less trivial song as well.
The other thing is that this line:
This a problem for me, especially because I can’t find a MIDI of the song I want to author (One and the Same – Selena Gomez and Demi Levato) so I have to author by ear.
is troubling to me. Correct me if I’m wrong but my understanding based on what other users of these forums have said is that authoring by ear is always a necessity. No MIDI you’ll find will ever have a tempo map accurate enough for what we want to do with it.
November 25, 2016 at 12:14 am in reply to: How to handle the count in for a song with a pickup measure? #478054Excellent, thank you!
November 23, 2016 at 6:45 am in reply to: monorail’s Customs – (2016-22-11: G.I.N.A.S.F.S. – Fall Out Boy) #478004I have been informed that I apparently don’t know what the difference between a crash cymbal and a ride cymbal is. I can fix this but first I have to sleep
Moving Sell Out to a later slot didn’t help, unfortunately.
Best way would be to use a USB HDD through an emulated NAND. Your pack size would go to about 1.5gb (maybe even more? max I tested on real wii was 1.5gb).
Settup an emulated NAND that works with RB3 is tricky though; if you don’t know about this stuff and is interested I can help you; just PM me I’ll point you in the right direction.
With this method you’ll only need to manage a full single generation and a bit of a second (so basically; two if you have alot of songs) to get to 3000 songs instead of well you know; all 10-11 of them.
I actually had an emulated nand that works with RB3 just lying around from the last time I tried to get customs working on it. I gave it another shot and it appears to be stuck on this screen:
The “Press + Button” text isn’t appearing and none of the buttons on the remote do anything.
That being said, the emulated nand lives on a flash drive rather than a hard drive proper (so it’s probably pretty slow), and the light on it is flashing quite a bit, so maybe it’s just loading? I’ll let it sit for a while.
Until now, all my attempts to get customs working on an emulated nand resulting in the game loading fine but the customs just not being in the music library, so this is new at least ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
Do you have any other custom in “Sell Out”‘s slot? Did you check to see if it has all the required files? You could also try packing it in a later slot because that has worked for others before.
No, all my customs are in their own slots (which I’ve been meaning to do something about, but I don’t know the best way to go about it…). I’ll try packing it in a later slot, though.
For the first one, can you confirm that the _song folder is in the right place? That seems like the kind of error you’d get if that were the case.
For your custom, you said you added some parts. If you did, the DTA the game cached would be outdated. You could reload just this custom if you don’t want to wait for an entire cache refresh. And also, check to see if the _song folder is in the right place. Should be the number after the _meta folder.
I can confirm that that the _song folders are in the right place (I wrote a python script a while ago to rename the folders and edit the songs.dta file automatically and it works for all the other customs, and also I just double checked them). I wrote over MSTORE.VFF with a 0 byte file (I’m on the vWii so just deleting it isn’t as easy) so the cached dta shouldn’t be an issue, should it?
EDIT: I worked on my own custom a little more and now it’s working. Still no dice on Sell Out, though.
I have like 80 customs and so far all of them that I’ve tested work except two. The first is Sell Out by Reel Big Fish which I downloaded from the customs database here. The other is a WIP of my own creation, that worked when it was just guitar and bass but I’ve added the vocals/drums and it doesn’t work any more.
Both songs appear in my music library. When I hover over Sell Out, I get album art, preview audio and the instrument difficulties. When I hover over my own custom, I get instrument difficulties but nothing else. On both of them, if I select it and choose a difficulty, it says “SONG NAME cannot be restored to the Wii System Memory.”
Do you happen to know what’s up? It’s a hard problem to search for a solution to because the wording is similar to another, more common error…
A long time ago I had customs working on my Wii. Now I’m trying to get them working on my Wii U and it’s not working for me. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
I’m using an emunand in USB Loader GX. I know that the nand is being used, because I’ve deleted the save from my real nand but it still successfully loads from the emunand.
I’ve followed all the steps and put all my .app files into title/00010005/735a4645, but they don’t show up in game. No error message, no freezing, nothing. They’re just not there.
The one thing is that when I delete MSTORE.vff, the game freezes for a few seconds the next time I run it, so something’s definitely trying to load. Does anyone know what’s up?
EDIT: I tried using the cache exporter tool on my MSTORE.vff file and none of the customs were in there.
EDIT II: I gave up and I’m not using the emunand, just the SD card method. It works ¯_(ツ)_/¯
For unrelated reasons, I ended up redoing all my Wii homebrew stuff from scratch. This time around, it worked fine. I was probably just missing something I needed. Unsure why it only affected Dead!, though.
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