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Viewing 2 posts - 1 through 2 (of 2 total)
Viewing 2 posts - 1 through 2 (of 2 total)
It is quite that easy. Just make sure you import it and the included tempo map at measure 0, right at the start of the project. Then, export all the tracks you imported. If you didn’t do anything beyond adding/changing a few notes, there’s probably no need to test it with C3 CON Tools’ included midi tester.
Just replace the song’s midi file with your newly exported one and you should be able to play it just fine. No need to delete and add it to your song library, because there should be no changes in the song info, just the charts.
That’s most helpful, thank you. Though that does conflict with the ‘C3 Tutorial for New Authors’ doc (as mentioned above) which states to import tracks at 3.1.00 (these are the more specific bits of info I was looking for here)?
Get the beginner’s tutorial in PDF. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
I did! But for a start it doesn’t mention anything about initially opening the Custom Creators template first or such, so figured it was more of a set of tips, rather than step by step
You are about to leave Rhythm Gaming World and access the external songs DB. While no song or file sold for commercially available videogames is hosted there and only fan generated content is allowed, Rhythm Gaming World has no direct control over the database and no files are hosted here. Alright, we had to made you aware of this, now you can visit the database!